I have an fx file that ejects shell casing from my guns, it works perfectly but I would like to know if there is a way to add the pfaust_tail.def fx to it, as if the shells were hot (Not conventional ammo)

This is the file:

{fx
{particleview
{generator
{totalparticles 50}
{emissionarea
{radius 0}
{alpha0 0}
{alpha1 5}
{speed 0.08}
{theta -40}
}
{particleinit
{speed 1.15 0.15}
{lifetime 1 0.2}
}
{particlesinblock 1}
}
{mover
{gravity
{value 0.1}
}
{collisions
{terrain}
{restitution 0.2}
}
{nodependonwind}
}
{visualizer
{stage initial
{sprite "$/particle/gilzal"
{sprite "$/smoke/smoke_g04b"
{turn 1
{linear
{min 0 60}
{max 290 210}
}
}
{scaley 0.06}
{scalex 0.04}
{timer
{mode play }
{duration -1}
}
{light 1
{peak
{min 0}
{max 1}
}
}
}
}
{#+ stage collided dying
{sprite "$/particle/gilzal"
{preturn 180 180}
{prescaley 0.06}
{prescalex 0.04}
{timer
{mode play }
{duration 1 0.5}
}
}
{flags ground }
}
}
{notifyowner}
}
}

Thanks in advance.