Results 1 to 1 of 1
Thread: Modding the gun_gilz.def file.
-
16-04-2012 #1Member Level 3
- Join Date
- Feb 2010
- Posts
- 73
- Rep Points
- 0
- Rep Power
- 4
Modding the gun_gilz.def file.
I have an fx file that ejects shell casing from my guns, it works perfectly but I would like to know if there is a way to add the pfaust_tail.def fx to it, as if the shells were hot (Not conventional ammo)
This is the file:
{fx
{particleview
{generator
{totalparticles 50}
{emissionarea
{radius 0}
{alpha0 0}
{alpha1 5}
{speed 0.08}
{theta -40}
}
{particleinit
{speed 1.15 0.15}
{lifetime 1 0.2}
}
{particlesinblock 1}
}
{mover
{gravity
{value 0.1}
}
{collisions
{terrain}
{restitution 0.2}
}
{nodependonwind}
}
{visualizer
{stage initial
{sprite "$/particle/gilzal"
{sprite "$/smoke/smoke_g04b"
{turn 1
{linear
{min 0 60}
{max 290 210}
}
}
{scaley 0.06}
{scalex 0.04}
{timer
{mode play }
{duration -1}
}
{light 1
{peak
{min 0}
{max 1}
}
}
}
}
{#+ stage collided dying
{sprite "$/particle/gilzal"
{preturn 180 180}
{prescaley 0.06}
{prescalex 0.04}
{timer
{mode play }
{duration 1 0.5}
}
}
{flags ground }
}
}
{notifyowner}
}
}
Thanks in advance.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote
Bookmarks