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Type: Posts; User: Norbo

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  1. Replies
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    Poll: I don't even

    I don't even
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    Sticky: Okay then -Less durable super heavy AT guns....

    Okay then

    -Less durable super heavy AT guns. Rocket spam wouldn't happen if normal artillery could counter these.
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    Isn't that the point :p? Smart Jagdpanther-play...

    Isn't that the point :p? Smart Jagdpanther-play was the counter for a Calliope back in the day. Nowadays that rarely happens, sneaking is the only real way to take one out.

    It's not like Calliopes...
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    Empirical study on the factors leading to boring...

    Empirical study on the factors leading to boring gameplay:

    -USSR
    -Cramped maps
    -Random teams

    Have all 3 and you're pretty much guaranteed to end up in a grind. The more you are able to...
  5. Thread: Game DEAD ?

    by Norbo
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    511

    Well the forums began dying over a year ago, when...

    Well the forums began dying over a year ago, when it came apparent that Instinct had stopped actively participating in discussions and all that. He's not even willing to inform the playerbase on...
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    Optional payback would mean no payback. It's not...

    Optional payback would mean no payback. It's not like anyone used it back in MoW, even though it was there for the taking.

    I did hate it back then. I remember how the idea of lost units giving you...
  7. Thread: The 203

    by Norbo
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    1,460

    The 3,7 costs 800 points. Seriously, it basically...

    The 3,7 costs 800 points. Seriously, it basically counters Stuhs at 200+ meters, Tigers at 160 meters, Panthers/Jadgpathers at 140 meters. Get a Daimler to tow that thing, for around 1000MP/20CP...
  8. Thread: The 203

    by Norbo
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    1,460

    Just play less Soviet vs Germany :). It never was...

    Just play less Soviet vs Germany :). It never was a particularly fun match-up anyways, too many boring units to prevent the game from flowing nicely.

    UK vs Germany should be considered as the...
  9. Thread: Nation Balance

    by Norbo
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    2,014

    Then again hard-countering isn't really necessary...

    Then again hard-countering isn't really necessary when it comes to those tanks, just tracking and turreting will probably do the job. Radio OP can clear them off later, r just keep 'em crippled. A...
  10. Thread: MOW Meme Thread

    by Norbo
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    3,397

    http://s3.postimage.org/su7axlxb7/35721396.png...

    http://s3.postimage.org/su7axlxb7/35721396.png

    http://s3.postimage.org/gtluwvpwj/35721597.png

    http://s3.postimage.org/5ij78ij1f/35721756.png


    Lovely thread
  11. Thread: About mowas

    by Norbo
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    Want to make current system work? Resetting the...

    Want to make current system work? Resetting the stats and limiting it system to 1v1 only. Now that wouldn't prevent smurf-boosting, but then again, those dudes don't really affect gameplay since they...
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    Sticky: I guess it's best not to update it too often....

    I guess it's best not to update it too often. It's insanely laborious to get the average players to download a map pack, let alone update them once in a while. Better to just have one standard...
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    My play habits are kinda casual nowadays (instead...

    My play habits are kinda casual nowadays (instead of playing with my friends, I play because of them) so I'd be interested in a team-oriented ladder system. But you should think about this a bit...
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    Actually a feather landing within 5 meters of a...

    Actually a feather landing within 5 meters of a Kat will most likely cause catastrophic explosion. Microing trucks isn't exactly fun either.

    But sure, lower the prize tag all you want. It won't be...
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    That's an interesting idea. First of all, the...

    That's an interesting idea.
    First of all, the about the rockets units that are problematic.
    -None of the jap-stuff is
    -Werfers arn't (few rockets - random saturation)
    -Kat most certainly isn't...
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    Is this not the simplest way to try and balance...

    Is this not the simplest way to try and balance the whole emplacements/arty/rocket-jumble?

    -Lower the insane durability on the heavy emplacements (PAK43, 3,7inch, BS-3). Light or heavy field...
  17. Frustrated people making threads about a broken...

    Frustrated people making threads about a broken ranking system. Why is it so hard to realize that the current point system simply won't work outside 1v1:s?

    Meanwhile, some actual fun is being had...
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    Could work for paras. If I remember correct...

    Could work for paras. If I remember correct weapon drops happened in the VMoW Crete-mission, they even had a specialized casket modeled. It could be deployed similarly to the ammo/mine drops atm. It...
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    Windmaker. I'm starting see what you mean. ...

    Windmaker.

    I'm starting see what you mean.

    But you can't be serious that these balance-discussions leading to patching have gradually made the game worse? IMO there is only 1 example of...
  20. Thread: Server

    by Norbo
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    It works, but most servers are running 2 year old...

    It works, but most servers are running 2 year old versions of Farmland with second-scale pings. The program itself is good for LAN-parties if IP-problems arise.

    Why not just buy the game and start...
  21. I've only noticed an increase in lobby-crashes...

    I've only noticed an increase in lobby-crashes (happens on a daily basis). For me in-game stability has progressively been getting better, I'd estimate I crash once every 30 games or so. Mostly...
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    I feel lowering the arc could just work against...

    I feel lowering the arc could just work against itself by drastically reducing effectiveness against emplacements and infantry. Situations where one needs to engage large targets such as houses...
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    Poll: I don't mind the prize, the timer just breaks the...

    I don't mind the prize, the timer just breaks the deal. 25MP isn't a big deal since the rippable 360 .50cal is something the german equivalent can't really compete with. But for a unit with very...
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    Try AP-sniping the crew out with a tank/AT-gun at...

    Try AP-sniping the crew out with a tank/AT-gun at max range, then go for a HE-rush. Works well in MP, too.
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    Yeah, I'd agree with that. Automated...

    Yeah, I'd agree with that. Automated anti-infantry solutions arn't very beneficial to gameplay. It's just too easy to slap that HMG into a crater, and concentrate on something else: It'll block the...
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