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Type: Posts; User: djsatane
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4 Hours Ago
Thread: [MoWAS] Normand Unit Pack
by djsatane- Replies
- 808
- Views
- 92,125
that be sexy
that be sexy
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9 Hours Ago
Thread: Skirmish Missions by SirHinkel
by djsatane- Replies
- 756
- Views
- 96,212
Poll: Any idea if the coop between russians and non...
Any idea if the coop between russians and non russians is fixed?
Gonna try to check it out tonight! Good Job! -
9 Hours Ago
Thread: Bug reports
by djsatane- Replies
- 242
- Views
- 16,863
Sticky: That means there is a problem with 1c manual...
That means there is a problem with 1c manual patches, also make sure you have proper patches if you using GOTY version. Either way this problem does not occur when the game is auto patched through...
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1 Day Ago
- Replies
- 3
- Views
- 108
Maybe some entity/service combined with entity...
Maybe some entity/service combined with entity interaction set for that specific entity within range of all terrains etc..
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1 Day Ago
- Replies
- 3
- Views
- 108
I am pretty sure its possible but it would...
I am pretty sure its possible but it would involve some work mainly with the files under set\ like human.inc etc...
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1 Day Ago
- Replies
- 21
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- 696
Try just store mode when you create rar, no...
Try just store mode when you create rar, no compression.
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2 Days Ago
- Replies
- 21
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- 696
pak files can sure be used for mods.... and have...
pak files can sure be used for mods.... and have been used, of course if you encrypt or password them then thats another story.
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4 Days Ago
Thread: Skirmish Missions by DJSatane & Vashyo
by djsatane- Replies
- 323
- Views
- 54,405
I had few missions from Men of War that I have...
I had few missions from Men of War that I have converted with modifications and improvements to MoW:AS laying around the drive since last year. Decided to finally release them. They are meant to work...
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4 Days Ago
- Replies
- 248
- Views
- 31,551
As long as they are not coop compatible I guess...
As long as they are not coop compatible I guess thats ok since in sp you can save. Just remember this doesnt require script change at all just personage so if you dont want it you just dont use...
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4 Days Ago
Thread: [MoWAS] Normand Unit Pack
by djsatane- Replies
- 808
- Views
- 92,125
Very nice!
Very nice!
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4 Days Ago
- Replies
- 248
- Views
- 31,551
Btw if you need always revive for some missions...
Btw if you need always revive for some missions where you can also mod human.inc file I have made it possible so that the healing icon over dead soldiers lasts longer than 30 seconds, aka forever,...
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4 Days Ago
Thread: autoassign command
by djsatane- Replies
- 6
- Views
- 116
When it comes with vehicles or even soldiers, you...
When it comes with vehicles or even soldiers, you could spawn them in back on specific waypoint and put those commands on waypoint itself both autoassign and entity state remove tags and at same time...
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5 Days Ago
Thread: autoassign command
by djsatane- Replies
- 6
- Views
- 116
Well the units have to be of the team thats enemy...
Well the units have to be of the team thats enemy to whatever the team ai is that you will be fighting against, and yes if you have any ai forces then u wnana be sure they are allied to the units you...
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1 Week Ago
Thread: Developers update 2
by djsatane- Replies
- 18
- Views
- 1,027
So define to me what kind of single player/coop...
So define to me what kind of single player/coop scenario be a battle thats not repetitive? Skirmish mode is actually less repetitive than lets say scripted/storyline missions in men of war, there is...
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1 Week Ago
- Replies
- 838
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- 89,919
Sticky: I think SirHinkel will create some gsm compatible...
I think SirHinkel will create some gsm compatible skirmishes of his, I plan to have few of my and vashyos missions taking advantage of GSM as well.
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1 Week Ago
Thread: Developers update 2
by djsatane- Replies
- 18
- Views
- 1,027
Great stuff! Something to consider when...
Great stuff!
Something to consider when reworking trees! Currently in mow games when a tree is cut down and falls a soldier is unable to pass through the fallen tree, this is very bad and... -
1 Week Ago
Thread: [MoWAS] Normand Unit Pack
by djsatane- Replies
- 808
- Views
- 92,125
When do you think you will release the fixes?
When do you think you will release the fixes?
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1 Week Ago
Thread: [MoWAS] Normand Unit Pack
by djsatane- Replies
- 808
- Views
- 92,125
Just passing along not sure if this matters much...
Just passing along not sure if this matters much but when testing few units that I am considering for a mission I noticed this in the log:
calling ANM_RESUME for unresumable animation "open" in... -
1 Week Ago
- Replies
- 3
- Views
- 75
If you have packet loss that would cause such...
If you have packet loss that would cause such problems then you should look to solve it because even if u can play with it without being kicked off u gonna lag others in the session
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1 Week Ago
- Replies
- 3
- Views
- 75
Are you behind a router/NAT? Make sure you have...
Are you behind a router/NAT? Make sure you have all ports open properly, if possible try to use direct connection and see how that works to see whether your local network is causing issues with...
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1 Week Ago
- Replies
- 4
- Views
- 121
Yea its possible some GOTY versions are not...
Yea its possible some GOTY versions are not elgible to be registered with steam especially if its off Origin possibly.
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1 Week Ago
- Replies
- 4
- Views
- 121
You should be able to bind it to steam though...
You should be able to bind it to steam though using the gamespy cd key, have you tried? I hope you not forced to run origin to run the game though as that would make it real clister**** to have...
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1 Week Ago
Thread: Online problems
by djsatane- Replies
- 3
- Views
- 56
If you played before *with that account* then you...
If you played before *with that account* then you wouldnt have to. It seems your code is tied to another gamespy account or nickname of the gamespy account. Make sure you are using the correct one,...
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1 Week Ago
Thread: Online problems
by djsatane- Replies
- 3
- Views
- 56
You dont type your code again, just type in the...
You dont type your code again, just type in the gamespy username and password that you created when you first played the game before your pc crashed. You can retrieve that if you forgot on...
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seen actors command would do it just do visible...
seen actors command would do it just do visible near than like 60 and that command can autotag the spotter so u can tag any inf that spotted someone and and that way that soldier u can have trigger...
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