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Type: Posts; User: JR83P2P
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30-09-2012
Thread: Vision macros generator
by JR83P2P- Replies
- 11
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- 3,051
Sticky: Seems I can't connect to that IP :confused:
Seems I can't connect to that IP :confused:
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30-09-2012
Thread: Questions on modding.
by JR83P2P- Replies
- 369
- Views
- 24,093
Sticky: Did anyone ever get it working so planes attack...
Did anyone ever get it working so planes attack other planes and units without triggers instead of flying in circles all the time?
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I managed to get melee fighting when they're...
I managed to get melee fighting when they're stood right next to each other, but they won't run up to each other to fight, they just stand 3 metres away staring at each other, when one gets in range,...
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22-08-2012
Thread: GEM Engine at its finest?
by JR83P2P- Replies
- 50
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- 3,643
Are the models backwards compatible? For personal...
Are the models backwards compatible? For personal use of course.
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17-08-2012
- Replies
- 58
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- 7,769
Sticky: You sir, are a gentleman and a scholar! If...
You sir, are a gentleman and a scholar!
If only 3ds max allowed weight painting in the same manner as blender, it's about the only thing I think that blender does better I think lol. -
16-08-2012
- Replies
- 58
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- 7,769
Sticky: *edit* So no response to my question, ah well :(...
*edit* So no response to my question, ah well :(
I hope you continue working on these tutorials GeneralJ927 and that people get to hear about them, as there's a certain individual creating totaler... -
14-08-2012
- Replies
- 58
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- 7,769
Sticky: Ok, that's a shame, there are already video...
Ok, that's a shame, there are already video tutorials for weapons, tracked, wheeled and aerial vehicles (cromtec had some written tutorials, and mladjaw...i think is his name, has some video...
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08-08-2012
- Replies
- 58
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- 7,769
Sticky: Any chance of a human model tutorial, such...
Any chance of a human model tutorial, such as...rigging?
It's about the only thing I have trouble with now when it comes to importing things into MoW :confused: -
06-03-2012
Thread: skinning custom entities and volumes
by JR83P2P- Replies
- 1
- Views
- 447
It's a superficially complex thing to do to...
It's a superficially complex thing to do to create a texture and apply it correctly to a 3d model, however you can learn the basics from the following tutorial, hopefully it'll help you somewhat;...
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08-02-2012
Thread: small.firearms.accuracy
by JR83P2P- Replies
- 9
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- 416
small.firearms.accuracy
Could someone please provide a little description on the values in this file? Specifically what they affect, or alternatively is this information available somewhere I'm not finding? (I used to have...
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09-01-2012
Thread: Building Exporting
by JR83P2P- Replies
- 0
- Views
- 314
Building Exporting
Hello,
So I've been messing around with 3ds max and exporting for MoW for a bit now, and I've pretty much got exporting guns done to a T (takes me about 2 minutes to export a completed gun model... -
19-11-2011
- Replies
- 3
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- 441
For individual maps you can open them in the...
For individual maps you can open them in the editor, load the mission file and then press F6 if I remember correctly. You can change the weather, time of day and a few other things in there.
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19-11-2011
Thread: What about old stuff?
by JR83P2P- Replies
- 4
- Views
- 557
Well feel free to drop a PM or post sharing which...
Well feel free to drop a PM or post sharing which other forum people have run away to >.<
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16-11-2011
Thread: What about old stuff?
by JR83P2P- Replies
- 4
- Views
- 557
Unfortunately, based on my own searches, it's...
Unfortunately, based on my own searches, it's pretty clear alot of the information is now dead & gone, there's still some useful tutorials lying around in the tutorials subforum. Another place you...
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14-11-2011
- Replies
- 15
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- 2,725
Sticky: I get the error; Matrix for volume "body" is...
I get the error;
Matrix for volume "body" is non-orthogonal or has non-uniform scale!
Other than that the export proceeds, but MoW crashes when a soldier equips the pistol.
Well I went... -
07-11-2011
Thread: Armor definitions
by JR83P2P- Replies
- 2
- Views
- 305
Thanks alot for your help Kommando, managed to...
Thanks alot for your help Kommando, managed to get all the vehicles working successful that I had for MoW in MoWAS now :)
Is there anyone that can perhaps help out with my other question too,... -
30-10-2011
Thread: Armor definitions
by JR83P2P- Replies
- 2
- Views
- 305
Armor definitions
Hi there,
Does anyone happen to know where exactly vehicle armor is defined?
Odd question and I'm perhaps asking the wrong thing but basically I'm attempting to port vehicles from men of war to... -
16-10-2011
- Replies
- 1
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- 936
You sir, are a legend!
You sir, are a legend!
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16-07-2011
Thread: Helicopters?
by JR83P2P- Replies
- 2
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- 572
There's a zombie mod that contains a little bird...
There's a zombie mod that contains a little bird that's been reskinned as a police helicopter but it's the same model as the army one. It's just called "Zombie Mod" on moddb if i remember correctly.
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02-07-2011
Thread: I have got problems with GEM Edytor
by JR83P2P- Replies
- 3
- Views
- 443
Do they work normally everywhere else? It may be...
Do they work normally everywhere else? It may be you've somehow changed the key bindings. Try reinstalling MoW, it shouldn't affect any mods you have installed if you just reinstall over it (you will...
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01-07-2011
Thread: Very large Berlin missions coming soon
by JR83P2P- Replies
- 16
- Views
- 1,413
Always be weary of people that state they'll...
Always be weary of people that state they'll upload "tomorrow", in a few days he'll come along and say "My hard drive died on me!"
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01-07-2011
- Replies
- 5
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- 776
Wow, thanks alot guy you just halved the number...
Wow, thanks alot guy you just halved the number of water entities on the 2kx2k city map i'm making.
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28-06-2011
Thread: I have got problems with GEM Edytor
by JR83P2P- Replies
- 3
- Views
- 443
Sorry, I don't really understand what you've...
Sorry, I don't really understand what you've written that well but to rotate in the editor you press C, X or Z and move the mouse around.
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28-06-2011
Thread: Randomly getting kicked out of editor :(
by JR83P2P- Replies
- 4
- Views
- 311
On a couple of entities with open doors, if...
On a couple of entities with open doors, if you're careful with maneuvering you can remove them with a tank (but you can also take out half the building by being too aggressive).
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28-06-2011
Thread: Largest map size?
by JR83P2P- Replies
- 2
- Views
- 429
Largest map size?
Quick question about mapping, what is the largest feasable map size?
I've made a 2000x2000 map and imported a height map, and I'm currently building up a city, however the editor doesn't like me...
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