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Type: Posts; User: coalminer
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24-01-2013
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
for the love of god, cut him some slack, be glad...
for the love of god, cut him some slack, be glad that he even bothers to respond to requests and make the model for us all!
Normand has done enormous amounts of work to add to the community so... -
13-11-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
love how all the new stuff have np prefix to it,...
love how all the new stuff have np prefix to it, makes everything so convenient to find and no mod conflict can occur! thanks normand!
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03-11-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
dont frighten off our dear normand! leave him be...
dont frighten off our dear normand! leave him be in peace until he releases his next fantastic models!
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11-10-2012
Thread: Hungarian vehicles
by coalminer- Replies
- 258
- Views
- 30,694
although it did not see combat, i would say yes...
although it did not see combat, i would say yes to TAS and the turan with 75mm l43 to "complete" the faction, much like how the Japanese faction gets the chito, chiris the heavy, medium and the 2...
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07-10-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
the devs removed the kvs? i have a whole bunch of...
the devs removed the kvs? i have a whole bunch of mods constantly running never noticed it ><
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01-10-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
yea i really loved if this was implemented so its...
yea i really loved if this was implemented so its easier to recover tracked vehicles or atleast repair it from the safety of the vehicle than to waste countless men trying to get that tank back. also...
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30-09-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
tow versions are useless apparently. since they...
tow versions are useless apparently. since they cant do anything.
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28-09-2012
Thread: Neverending Battles
by coalminer- Replies
- 249
- Views
- 30,799
hmmm that seems weird it seems to only happen on...
hmmm that seems weird it seems to only happen on neverending battles. i will try out on other maps, could be my own mods interfering.
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27-09-2012
Thread: Neverending Battles
by coalminer- Replies
- 249
- Views
- 30,799
Hi ozka, was any of the vehicles used in the...
Hi ozka,
was any of the vehicles used in the missions edited in anyway? i was playing on normal difficulty and realized that enemy AI tanks despite having multiple main gun destroyed messages are... -
25-09-2012
Thread: [MoWAS] Normand Unit Pack
by coalminer- Replies
- 798
- Views
- 91,112
panther ausf f with schmalturm please :D
panther ausf f with schmalturm please :D
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16-09-2012
Thread: Addding realism codes
by coalminer- Replies
- 15
- Views
- 1,139
it wont really help with tank combat since (if it...
it wont really help with tank combat since (if it affects vehicles at all) would only mean ricochet chances off angled surfaces (benefits vehicles that are highly angled) but does not really help...
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15-09-2012
Thread: Addding realism codes
by coalminer- Replies
- 15
- Views
- 1,139
steel means material but i dont think its for the...
steel means material but i dont think its for the armor? probably for steel objects like pipes and stuff? im not sure. maybe theres a set of this code lying somewhere in armor files, maybe you can...
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11-09-2012
Thread: Addding realism codes
by coalminer- Replies
- 15
- Views
- 1,139
gun.pattern file in the set/stuff/gun this...
gun.pattern file in the set/stuff/gun
this few lines
{RicochetEnergyDamping ; penetration energy damping after ricochet (angle - damping)
{0 1}
{20 1}
{30 0.8}
{45 0.4}... -
06-09-2012
Thread: Addding realism codes
by coalminer- Replies
- 15
- Views
- 1,139
doesnt the game already have some form of angle...
doesnt the game already have some form of angle calculation that increase armor protection value? IE T-34s with 45mm being protected from projectiles <90mm of penetration. theres a whole bunch of...
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05-09-2012
- Replies
- 6
- Views
- 348
glad you got it working :D this codes can get...
glad you got it working :D this codes can get really really confusing and frustrating at some times ><
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04-09-2012
- Replies
- 6
- Views
- 348
hmm thats weird i remember seeing the tag for one...
hmm thats weird i remember seeing the tag for one of the weapons as filled sorry bout that i check my def files
ok found it did u add this line?
{filling "ammo panzerfaust" 1}
{fillingVisible... -
03-09-2012
- Replies
- 6
- Views
- 348
is the def file for the ammo defined as filled...
is the def file for the ammo defined as filled and not filling ammo panzerfaust? cause if its ammolocked it spawns empty and tries to reload but it cannot.
i think for the panzerfaust the... -
31-08-2012
- Replies
- 2
- Views
- 232
if you want a sure hit, then the bazooka codes...
if you want a sure hit, then the bazooka codes work pretty well, set absurd amounts of pen say 500mm, nolie and high amounts of projectile damage.
health damage is use for damage against... -
22-08-2012
Thread: Mounted machine gun accuracy
by coalminer- Replies
- 9
- Views
- 634
thanks will give it a try
thanks will give it a try
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22-08-2012
Thread: Cant change the sounds of game any more
by coalminer- Replies
- 7
- Views
- 304
is there any part of a .def of a vehicle file to...
is there any part of a .def of a vehicle file to change the engine,turrets and misc sounds the vehicle uses?
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19-08-2012
Thread: Mounted machine gun accuracy
by coalminer- Replies
- 9
- Views
- 634
Mounted machine gun accuracy
Is there a way to edit the accuracy for machine guns mounted ontop of tank turrets and vehicles so that they are more accurate without affecting the handheld accuracy?
its rather ridiculous to... -
04-08-2012
Thread: handheld weapons penetration
by coalminer- Replies
- 4
- Views
- 399
ok thanks chakal i will try it
ok thanks chakal i will try it
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03-08-2012
Thread: handheld weapons penetration
by coalminer- Replies
- 4
- Views
- 399
where is the code placed into? every weapon file?...
where is the code placed into? every weapon file? or just .pattern files?
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02-08-2012
Thread: handheld weapons penetration
by coalminer- Replies
- 4
- Views
- 399
handheld weapons penetration
I notice certain mods changed the penetration of all handheld weapons and i wish to mod the penetration of the weapons i have tried to add in this code in the .pattern files of weapons
... -
22-07-2012
Thread: exception error on spawning mod units?
by coalminer- Replies
- 6
- Views
- 475
well i removed those vehicles so that this would...
well i removed those vehicles so that this would stop... a new problem has come out when im testing stuff in the editor and it shows an error about the game requesting to be terminated in an unusual...
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