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Type: Posts; User: Zeke Wolff
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2 Days Ago
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No, still waiting for the final skins. ~Zeke.
No, still waiting for the final skins.
~Zeke. -
3 Days Ago
- Replies
- 79
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- 11,287
No, you shouldnt have re-loaded the last save....
No, you shouldnt have re-loaded the last save. You should just have saved again.
~Zeke. -
3 Days Ago
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- 79
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Dunno why it happens, I´ve had it at rare times...
Dunno why it happens, I´ve had it at rare times as well. There is a workaround it, when you see the error, just close down Campaign.exe (do NOT close MoW) and then restart campaign.exe again. Then go...
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5 Days Ago
Thread: Weird red haze
by Zeke Wolff- Replies
- 3
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- 66
It isn´t a bug, it´s just showing that you can...
It isn´t a bug, it´s just showing that you can throw a grenade inside and/or hit them with small arms fire.
~Zeke. -
1 Week Ago
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- 79
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- 11,287
If you are talking about the small icon that...
If you are talking about the small icon that shows up in the buy menu, then you should place a copy of the np_sdkfz251_9_01.dds in "Campaign/icon".
~Zeke. -
1 Week Ago
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- 79
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The "abm_low" setting in the .def file for the...
The "abm_low" setting in the .def file for the sd.kfz. 251/9 isnt available in MoW (it arrived in MoW:AS) and thus the game doesnt recognize it, and therefore it crashes the game. Open up another gun...
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1 Week Ago
Thread: [MoW:AS] Croms vehicles
by Zeke Wolff- Replies
- 79
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- 17,138
I don´t remember exactly what kind of problem...
I don´t remember exactly what kind of problem they had - if I remember it correctly, Cromtec can´t even log in, whilst ngvede can log in, but can´t post anything.
~Zeke. -
1 Week Ago
Thread: [MoW:AS] Croms vehicles
by Zeke Wolff- Replies
- 79
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- 17,138
And they will probably stay dead until Cromtec is...
And they will probably stay dead until Cromtec is able to post here again. He, and some other members, aren´t able to post here any longer due to unknown reasons. One of the affected members is one...
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1 Week Ago
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- 1,018
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Neither - we are using Red Tide human models,...
Neither - we are using Red Tide human models, with permission from Nike-it at 1C.
~Zeke. -
1 Week Ago
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No, that´s not my mod. It´s the other team´s mod....
No, that´s not my mod. It´s the other team´s mod. The vehicles you see, are being worked on by us as well, but wont be added in the initial release but in future packs. Interesting to see someone...
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2 Weeks Ago
Thread: Common problems and Troubleshooting
by Zeke Wolff- Replies
- 356
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- 24,465
Sticky: Unfortunately the French language isnt something...
Unfortunately the French language isnt something that I am skilled in, but I did see that you isn´t using the latest version of MoW:AS. Try updating your game to the latest version, and see if that...
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2 Weeks Ago
Thread: Frequently asked questions
by Zeke Wolff- Replies
- 171
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- 19,053
Sticky: Hopefully DCG3.5 will fix your problems - I have...
Hopefully DCG3.5 will fix your problems - I have no such problems (as you have) with my copy. Just make sure that you install a clean copy and install all the necessary subprograms and/or update them...
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2 Weeks Ago
Thread: Frequently asked questions
by Zeke Wolff- Replies
- 171
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- 19,053
Sticky: I can´t remember whether we ever went thru and...
I can´t remember whether we ever went thru and changed anything with the US guns... however, this table might help you (although all ranges are in yards).
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3 Weeks Ago
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- 1,018
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What most of you guys seems to forget is that the...
What most of you guys seems to forget is that the vehicles that I am making, is made for OUR singleplayer mod Dynamic Campaign Generator - which ONLY use vehicles/weapons that actually SAW action...
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3 Weeks Ago
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- 1,018
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- 71,981
Short reply - no it wont be made... due to the...
Short reply - no it wont be made... due to the very reason you mentioned yourself... :p
~Zeke. -
3 Weeks Ago
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- 1,018
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- 71,981
The Dovunque 35 Protetto wont be added in the...
The Dovunque 35 Protetto wont be added in the initial release - it might be added later though. It were never a top priority for me add this one, since they werent very commonly used, and were mostly...
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3 Weeks Ago
Thread: The big Feedback thread
by Zeke Wolff- Replies
- 80
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- 3,468
Sticky: New ground texture, flora and buildings suitable...
New ground texture, flora and buildings suitable for maps that are depicting the war in the Pacific.
~Zeke. -
3 Weeks Ago
- Replies
- 4
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- 553
Sticky: Thanks guys! ~Zeke.
Thanks guys!
~Zeke. -
3 Weeks Ago
- Replies
- 1,018
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It stands for "playable nation in DCG" and...
It stands for "playable nation in DCG" and nothing else.
~Zeke. -
3 Weeks Ago
Thread: Can't get proper vehicle sounds
by Zeke Wolff- Replies
- 4
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- 127
No problemo - always fun to be able to help. ...
No problemo - always fun to be able to help.
~Zeke. -
3 Weeks Ago
Thread: Can't get proper vehicle sounds
by Zeke Wolff- Replies
- 4
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- 127
You need to change the tank.inc file so that the...
You need to change the tank.inc file so that the game knows which sound to play.
~Zeke. -
3 Weeks Ago
- Replies
- 1,018
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- 71,981
Thank you. Considering that the Stug 3E, F, etc...
Thank you. Considering that the Stug 3E, F, etc are some of my very first skins, the above make me even more happy!!! :beer2:
~Zeke. -
3 Weeks Ago
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- 1,018
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- 71,981
Nothing new to show... still waiting for the...
Nothing new to show... still waiting for the final skins.
However, we´ve started the work to add the Italians into DCG, ie making them pickable as a nation and foe etc so hopefully a release aint... -
4 Weeks Ago
- Replies
- 46
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- 3,035
Sticky: Make sure that your units are set to Hold Ground...
Make sure that your units are set to Hold Ground and not free movement (MoW:AS option, lower right corner) and also that you´ve ticked the setting (DCG) - Units starts with hold ground orders...
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4 Weeks Ago
Thread: [MoWAS] Normand Unit Pack
by Zeke Wolff- Replies
- 800
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- 91,804
Well, it´s your money! :) ~Zeke.
Well, it´s your money! :)
~Zeke.
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