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  1. Thread: Crowdfunding!

    by Instinct
    Replies
    47
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    3,488

    Sticky: Hi, currently it's not possible but we are...

    Hi, currently it's not possible but we are working on integrating an upgrade system as soon as possible.
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    Sticky: The big Feedback thread

    If you would have one free wish for one change in Assault Squad, which one would that be?

    One wish only, we won't read any more and no discussions please.


    Thanks!
  3. Thread: Features

    by Instinct
    Replies
    74
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    6,020

    Sticky: Camo will depend on the map settings. A little...

    Camo will depend on the map settings. A little later we are planning to allow you to customize skins.
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    For Call to Arms we plan to introduce...

    For Call to Arms we plan to introduce customization of your purchase list. Later down the road customization of individual squads could be possible.
  5. Weapons with the same caliber are interchangeable.

    Weapons with the same caliber are interchangeable.
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    We have learned a lot when working on Assault...

    We have learned a lot when working on Assault Squad and with a fresh and new game we can apply a lot of it. So yes, we went even more steps into this direction and I'm sure you will feel the...
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    Mod links removed. If you wish to put that mod...

    Mod links removed.
    If you wish to put that mod up again, please remove any nazi references, including sound files from your mod. Adding them is absolutely unnecessary and will only lead to a ban.
    ...
  8. Thread: Crowdfunding!

    by Instinct
    Replies
    47
    Views
    3,488

    Sticky: Well there is not much we can do in this case....

    Well there is not much we can do in this case. The information is available.

    We release new information on a regular basis, there is more and more to learn about the game. There is an interview...
  9. Thread: Crowdfunding!

    by Instinct
    Replies
    47
    Views
    3,488

    Sticky: That's a good question and there is nothing that...

    That's a good question and there is nothing that stops you from doing so.

    For us it's pretty similar, there are lots of people who support our work, who back or pre-order our titles, who buy...
  10. Thread: Crowdfunding!

    by Instinct
    Replies
    47
    Views
    3,488

    Sticky: We'll not disclose that information, but it...

    We'll not disclose that information, but it should be obvious that the progress has been much faster lately. :)
  11. Thread: Crowdfunding!

    by Instinct
    Replies
    47
    Views
    3,488

    Sticky: We don't see the community as an entity with one...

    We don't see the community as an entity with one will and one mindset, we see our community as hundreds of thousands of individuals.

    So I generally do not accept statements like "the community...
  12. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: Doing polygon based tank track models is a big...

    Doing polygon based tank track models is a big waste of computing resources, at least in the current day and age :)

    The replay system is not fully decided yet.
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    Ob Abwassergräben per se in Spiel finden, kann...

    Ob Abwassergräben per se in Spiel finden, kann ich jetzt noch nicht sagen. Wir betreiben auf jeden Fall sehr viel Aufwand die Deckungsmöglichkeiten von Objekten im Allgemeinen sehr gut zu definieren....
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    586

    New screenshots

    New screenshots are available :)
    http://www.digitalmindsoft.eu/products/call-to-arms
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    374

    Sticky: The skin of the interface will look different to...

    The skin of the interface will look different to regular skins, so if you record a game and put the video on YouTube, other users will see that you have been a backer. :)
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    Sticky: Heroic Service Rewards

    The Call to Arms website just got updated with the heroic service rewards:
    http://www.digitalmindsoft.eu/products/call-to-arms


    The system should be pretty self-explanatory, however please read...
  17. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: It's an interesting implementation, but to make...

    It's an interesting implementation, but to make it into the game it needs a lot more research and testing.
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    Gameplay Video

    http://www.youtube.com/watch?v=Cz0plDgpl_Q&feature=player_embedded
  19. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: Interview on page 1.

    Interview on page 1.
  20. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: A picture of some of the new assets is available...

    A picture of some of the new assets is available on the product page now:
    http://digitalmindsoft.eu/products/call-to-arms

    Also check the FAQ for a first look on rewards.
  21. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: 1. Depends on the funding height, the game is...

    1. Depends on the funding height, the game is designed to feature singleplayer/coop at one point.
    2. You receive Call to Arms.
  22. Thread: Patches

    by Instinct
    Replies
    1,915
    Views
    273,405

    Sticky: Environment wind settings are the wind strength...

    Environment wind settings are the wind strength settings of each day/night time.

    Locking of firing distance was a feature implemented to keep the direct control cursor on a certain location. This...
  23. Thread: Patches

    by Instinct
    Replies
    1,915
    Views
    273,405

    Sticky: Change-Log for patch posted on page 1.

    Change-Log for patch posted on page 1.
  24. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: Ragdoll and advanced physics are possible,...

    Ragdoll and advanced physics are possible, however they rely mainly on funding.
  25. Thread: Features

    by Instinct
    Replies
    74
    Views
    6,020

    Sticky: Advanced physics demo:...

    Advanced physics demo:
    http://www.digitalmindsoft.eu/products/call-to-arms
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