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Type: Posts; User: Trotskygrad

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  1. perhaps, but the series has always been about...

    perhaps, but the series has always been about detail

    BF2 didn't have different ammunition types for it's tanks, but MoW did...

    it would help make CtA seem like a new game in terms of mechanics...
  2. I'd like to see a weapon's capacity be based on...

    I'd like to see a weapon's capacity be based on what magazines are in the inventory and not the weapon itself

    that way you could have separate 30rd, 60rd, and c-mags for the all AR-15 platforms,...
  3. +1 to both but they said they'll be redoing...

    +1 to both but they said they'll be redoing animations, though we haven't seen that yet

    Silent Storm has better animations than mow and it's from 2003
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    isn't this for training only, or does it happen...

    isn't this for training only, or does it happen with actual rounds?

    I know they use tracers for pistol training in WWII because it was easier to see hits.
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    well there are also ATGMs mounted on light...

    well there are also ATGMs mounted on light vehicles like tank destroyers... guided missiles should be countered by smoke and by suppression of the guidance team (for mclos)
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    well I personally don't mind but similar mods...

    well I personally don't mind but similar mods have been taken down for that reason in the past. Good to know this one is sticking around :)
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    not on the current engine, considering large maps...

    not on the current engine, considering large maps have lag/entity issues

    mow already supports very large player counts, plus balancing a persistent game like this would be a bit hellish.
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    just curious, where did you get these models?

    just curious, where did you get these models?
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    I think it's a good idea to stay away from 2v2...

    I think it's a good idea to stay away from 2v2 workshop in general
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    camo type should be chosen automatically, not by...

    camo type should be chosen automatically, not by the player
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    wargame:alb :3

    wargame:alb :3
  12. ragdoll can be synced across multiple clients

    ragdoll can be synced across multiple clients
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    autoloader is only faster in sustained combat, a...

    autoloader is only faster in sustained combat, a manual loader is faster in short bursts and can perform other tasks.

    that being said I don't think the M1A2 is the best tank around, but one of the...
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    not really, automated translation is often...

    not really, automated translation is often horrible
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    well almost no rockets were guided in the way he...

    well almost no rockets were guided in the way he was saying.

    I myself wouldn't mind MCLOS Malyutkas, since they're cheap and widely available.

    and wires weren't used to guide the missile...
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    weapon customization is in, why not vehicle...

    weapon customization is in, why not vehicle customization? this was present in a limited degree in MoW:AS (adding M2s to your tigers) but I'd like to see it in more detail in Call to Arms (changing...
  17. ah, PMed you about that earlier, nice to know...

    ah, PMed you about that earlier, nice to know it's being worked on
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    ha, do it for individual soldiers in a tank and...

    ha, do it for individual soldiers in a tank and take it a step further imo

    individual crew members can button down/unbutton at the expense of being shot, but grant greater visibility radius for...
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    100% probability normalized relative to other...

    100% probability normalized relative to other parts of the tank, v0v
  20. Sticky: agree, but it would require changes to the...

    agree, but it would require changes to the inventory system and stuff

    still good though since HMGs and Mortars are the only crew served weapons that MUST walk to their destination...
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    yeah but engine is 100% reliable

    yeah but engine is 100% reliable
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    surprised no one has mentioned this, but for AT...

    surprised no one has mentioned this, but for AT grenades to work on anything but a light tank, you have to throw them on the engine... that almost always results in "hull destroyed"
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    Guys, think about it this way CoH2 might get...

    Guys, think about it this way

    CoH2 might get people interested in WWII RTS again.

    Increase the potential "player" pool for MoW:AS

    :D
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    to be honest the earlier games in this series had...

    to be honest the earlier games in this series had some pretty ridiculous voice acting. Play GSM, which adds in the old voice acting, and hilarity insues.

    "SHOW THEM HOW WE DO IT IN MISSOUREH"
    ...
  25. oh really? that seems very useful. However,...

    oh really? that seems very useful.

    However, I'm pretty damn sure metal fatigue is implemented... you can wreck heavy tanks with HE shells and spam.
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