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Type: Posts; User: Trotskygrad
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5 Days Ago
- Replies
- 9
- Views
- 446
perhaps, but the series has always been about...
perhaps, but the series has always been about detail
BF2 didn't have different ammunition types for it's tanks, but MoW did...
it would help make CtA seem like a new game in terms of mechanics... -
2 Weeks Ago
- Replies
- 9
- Views
- 446
I'd like to see a weapon's capacity be based on...
I'd like to see a weapon's capacity be based on what magazines are in the inventory and not the weapon itself
that way you could have separate 30rd, 60rd, and c-mags for the all AR-15 platforms,... -
2 Weeks Ago
- Replies
- 2
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- 152
+1 to both but they said they'll be redoing...
+1 to both but they said they'll be redoing animations, though we haven't seen that yet
Silent Storm has better animations than mow and it's from 2003 -
04-02-2013
Thread: Tanks' bullet trails
by Trotskygrad- Replies
- 7
- Views
- 556
isn't this for training only, or does it happen...
isn't this for training only, or does it happen with actual rounds?
I know they use tracers for pistol training in WWII because it was easier to see hits. -
04-02-2013
Thread: Guidance Missles
by Trotskygrad- Replies
- 8
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- 684
well there are also ATGMs mounted on light...
well there are also ATGMs mounted on light vehicles like tank destroyers... guided missiles should be countered by smoke and by suppression of the guidance team (for mclos)
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09-01-2013
Thread: Modern Pack V3 (Beta)
by Trotskygrad- Replies
- 46
- Views
- 6,289
well I personally don't mind but similar mods...
well I personally don't mind but similar mods have been taken down for that reason in the past. Good to know this one is sticking around :)
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08-01-2013
Thread: MoW: Assault Squad as MMO
by Trotskygrad- Replies
- 2
- Views
- 235
not on the current engine, considering large maps...
not on the current engine, considering large maps have lag/entity issues
mow already supports very large player counts, plus balancing a persistent game like this would be a bit hellish. -
08-01-2013
Thread: Modern Pack V3 (Beta)
by Trotskygrad- Replies
- 46
- Views
- 6,289
just curious, where did you get these models?
just curious, where did you get these models?
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08-01-2013
Thread: MoW AS: Practical Combat Guide.
by Trotskygrad- Replies
- 21
- Views
- 2,733
I think it's a good idea to stay away from 2v2...
I think it's a good idea to stay away from 2v2 workshop in general
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24-12-2012
Thread: skirmish ideas
by Trotskygrad- Replies
- 3
- Views
- 563
camo type should be chosen automatically, not by...
camo type should be chosen automatically, not by the player
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21-12-2012
Thread: Second Nation?
by Trotskygrad- Replies
- 29
- Views
- 1,967
wargame:alb :3
wargame:alb :3
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21-12-2012
- Replies
- 52
- Views
- 4,382
ragdoll can be synced across multiple clients
ragdoll can be synced across multiple clients
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21-12-2012
Thread: Second Nation?
by Trotskygrad- Replies
- 29
- Views
- 1,967
autoloader is only faster in sustained combat, a...
autoloader is only faster in sustained combat, a manual loader is faster in short bursts and can perform other tasks.
that being said I don't think the M1A2 is the best tank around, but one of the... -
20-12-2012
Thread: Recipe for a long term succes!
by Trotskygrad- Replies
- 12
- Views
- 760
not really, automated translation is often...
not really, automated translation is often horrible
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19-12-2012
Thread: Features and mechanics
by Trotskygrad- Replies
- 103
- Views
- 5,983
well almost no rockets were guided in the way he...
well almost no rockets were guided in the way he was saying.
I myself wouldn't mind MCLOS Malyutkas, since they're cheap and widely available.
and wires weren't used to guide the missile... -
18-12-2012
Thread: Features and mechanics
by Trotskygrad- Replies
- 103
- Views
- 5,983
weapon customization is in, why not vehicle...
weapon customization is in, why not vehicle customization? this was present in a limited degree in MoW:AS (adding M2s to your tigers) but I'd like to see it in more detail in Call to Arms (changing...
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17-12-2012
- Replies
- 16
- Views
- 1,398
ah, PMed you about that earlier, nice to know...
ah, PMed you about that earlier, nice to know it's being worked on
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17-12-2012
Thread: Features and mechanics
by Trotskygrad- Replies
- 103
- Views
- 5,983
ha, do it for individual soldiers in a tank and...
ha, do it for individual soldiers in a tank and take it a step further imo
individual crew members can button down/unbutton at the expense of being shot, but grant greater visibility radius for... -
25-05-2012
Thread: An introduction and a cry for help
by Trotskygrad- Replies
- 13
- Views
- 1,153
100% probability normalized relative to other...
100% probability normalized relative to other parts of the tank, v0v
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25-05-2012
- Replies
- 1,107
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- 150,042
Sticky: agree, but it would require changes to the...
agree, but it would require changes to the inventory system and stuff
still good though since HMGs and Mortars are the only crew served weapons that MUST walk to their destination... -
25-05-2012
Thread: An introduction and a cry for help
by Trotskygrad- Replies
- 13
- Views
- 1,153
yeah but engine is 100% reliable
yeah but engine is 100% reliable
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25-05-2012
Thread: An introduction and a cry for help
by Trotskygrad- Replies
- 13
- Views
- 1,153
surprised no one has mentioned this, but for AT...
surprised no one has mentioned this, but for AT grenades to work on anything but a light tank, you have to throw them on the engine... that almost always results in "hull destroyed"
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10-05-2012
Thread: CoH 2 Announced!
by Trotskygrad- Replies
- 55
- Views
- 4,690
Guys, think about it this way CoH2 might get...
Guys, think about it this way
CoH2 might get people interested in WWII RTS again.
Increase the potential "player" pool for MoW:AS
:D -
07-05-2012
- Replies
- 56
- Views
- 3,393
to be honest the earlier games in this series had...
to be honest the earlier games in this series had some pretty ridiculous voice acting. Play GSM, which adds in the old voice acting, and hilarity insues.
"SHOW THEM HOW WE DO IT IN MISSOUREH"
... -
07-05-2012
- Replies
- 34
- Views
- 2,302
oh really? that seems very useful. However,...
oh really? that seems very useful.
However, I'm pretty damn sure metal fatigue is implemented... you can wreck heavy tanks with HE shells and spam.
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