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Type: Posts; User: Chakal16
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2 Weeks Ago
Thread: WWII Campaign [GSM] now recruiting!
by Chakal16- Replies
- 25
- Views
- 998
Germany pls :D
Germany pls :D
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3 Weeks Ago
Thread: Aimed shot for tanks
by Chakal16- Replies
- 0
- Views
- 76
Aimed shot for tanks
Hi all, i want to add the aimed shot for tanks, i.e like a special ability for tank destroyers etc, and, how i can delete the spread indicator around the cursor?, i want to add a button of engine...
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4 Weeks Ago
- Replies
- 9
- Views
- 199
Hi, is possible to use the aimed shot for the...
Hi, is possible to use the aimed shot for the tank aiming system?
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4 Weeks Ago
Thread: Hungarian vehicles
by Chakal16- Replies
- 259
- Views
- 30,962
Here my camos for Zlatorog models ...
Here my camos for Zlatorog models
http://imageshack.us/a/img267/8813/mowassaultsquaded201304.th.jpg
http://imageshack.us/a/img407/8813/mowassaultsquaded201304.th.jpg -
18-04-2013
Thread: [MoWAS] Normand Unit Pack
by Chakal16- Replies
- 838
- Views
- 93,573
Yeah, a new Puma!
Yeah, a new Puma!
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10-04-2013
Thread: Hungarian vehicles
by Chakal16- Replies
- 259
- Views
- 30,962
OMG! impressive Tiger II :realbig:
OMG! impressive Tiger II :realbig:
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26-03-2013
Thread: Hungarian vehicles
by Chakal16- Replies
- 259
- Views
- 30,962
Wow! Nice King Tiger model :D
Wow! Nice King Tiger model :D
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25-01-2013
Thread: Muzzle Speed
by Chakal16- Replies
- 8
- Views
- 319
Oks, Thanks :D
Oks, Thanks :D
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25-01-2013
Thread: Muzzle Speed
by Chakal16- Replies
- 8
- Views
- 319
Muzzle Speed
Hi all
im working in a new system for the muzzle speed, i want to change the bullet speed based on distance traveled...
I have a idea but doesnt work i.e:
(define "speed"
{speed {0... -
01-12-2012
Thread: Modding FX effects?
by Chakal16- Replies
- 36
- Views
- 2,939
I want to see the final version :D
I want to see the final version :D
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05-11-2012
Thread: [MoWAS] Normand Unit Pack
by Chakal16- Replies
- 838
- Views
- 93,573
i think King Tiger or pzIII-IV
i think King Tiger or pzIII-IV
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05-11-2012
Thread: SKR mod "Infantry weapons"
by Chakal16- Replies
- 350
- Views
- 38,623
Sorry my fail, Gewehr 98
Sorry my fail, Gewehr 98
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04-11-2012
Thread: SKR mod "Infantry weapons"
by Chakal16- Replies
- 350
- Views
- 38,623
pls a new kar98
pls a new kar98
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21-10-2012
Thread: custom sounds problem
by Chakal16- Replies
- 4
- Views
- 317
if you use the same folder ie: mg42_burst you...
if you use the same folder ie: mg42_burst you need 10 sound files in the folder (mg42_01... mg42_10).
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07-10-2012
Thread: [MoWAS] Normand Unit Pack
by Chakal16- Replies
- 838
- Views
- 93,573
My Sdkfz8 skin. Nice model Normand! ...
My Sdkfz8 skin. Nice model Normand!
http://imageshack.us/a/img594/462/mowassaultsquaded201210.jpg -
15-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
I tried and works in tanks, but i dont know...
I tried and works in tanks, but i dont know exactly how i can use it.
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15-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
How works? {"steel" {ricochet {chance...
How works?
{"steel"
{ricochet
{chance
{0 1}
{30 0.7}
{35 0.5}
{45 0.4}
{60 0.3} -
13-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
I finished the damage change to 0º when i have...
I finished the damage change to 0º when i have all the real penetrations for 30º, and works like this:
{projectileDamageTable {0 %a} {0 (* %a 1.175)} {100 (* %a 1.175)} {500 %b} {500 (* %b 1.175)}... -
11-09-2012
Thread: [MoWAS] Normand Unit Pack
by Chakal16- Replies
- 838
- Views
- 93,573
Really good models!
Really good models!
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10-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
What is the file for modify the angles/degrees...
What is the file for modify the angles/degrees exactly?
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05-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
Yes, a 15-20% boost, but first i need rework the...
Yes, a 15-20% boost, but first i need rework the damage/penetration with a code for the correct amor for the different angles, but, i.e with the Tiger I the penetration changes to: 30º - 132mm 0º -...
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04-09-2012
Thread: Addding realism codes
by Chakal16- Replies
- 15
- Views
- 1,143
Addding realism codes
Hi all, im working to add new codes in the game, i.e:
Convert the 30º armor penetration to 0º = ("Penetration"/cos 30)^1,4
or
Penetration = Reference Penetration x (Velocity / Reference... -
03-09-2012
- Replies
- 9
- Views
- 603
Im adding a lot of sounds in my mod, if you want...
Im adding a lot of sounds in my mod, if you want download it and use the sounds.
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01-09-2012
- Replies
- 2
- Views
- 233
First you need define the "damage" line in...
First you need define the "damage" line in .presets(Guns)
(define "damage"
{projectileDamageTable {0 %a} {500 %b}... -
Vision
Hi all.
How works?
(define "firing"
{welrod 0.25}
{nagan_pb 0.25}
{delisle 0.25}
{hdm 0.25}
{sten_v_silencer 0.25}
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