Search:
Type: Posts; User: Gepanzert Faust
Search: Search took 0.01 seconds.
-
04-02-2013
Thread: Tanks' bullet trails
by Gepanzert Faust- Replies
- 7
- Views
- 511
As above, this could easily be done already. If...
As above, this could easily be done already. If its not a feature included on release I will look into making it. I hope the stock FX will be updated/updated, better fire, more realistic smoke etc
-
30-01-2013
Thread: Features and mechanics
by Gepanzert Faust- Replies
- 103
- Views
- 5,700
Proper multi-core support confirmed in the...
Proper multi-core support confirmed in the rockpapershotgun interview = me, very happy. ;)
-
24-01-2013
Thread: Hungarian vehicles
by Gepanzert Faust- Replies
- 258
- Views
- 30,706
Thanks, just "wow" as usual. I wish we could...
Thanks, just "wow" as usual.
I wish we could employ you fulltime to remodel/reskin every MoW vehicle to your amazing standards. :)
Some of the vanilla tanks nearly make me cry if I zoom too... -
18-12-2012
- Replies
- 52
- Views
- 4,270
This. Plus an editor (confirmed), and single...
This. Plus an editor (confirmed), and single player. All deal breakers for me.
-
18-12-2012
Thread: Second Nation?
by Gepanzert Faust- Replies
- 29
- Views
- 1,900
"Global Revolutionary Movement." Hmmm sounds...
"Global Revolutionary Movement." Hmmm sounds interesting. The "global" part would seem to suggest its more of a balanced, major force to be reckoned with and not just another mundane terrorist...
-
18-12-2012
Thread: Second Nation?
by Gepanzert Faust- Replies
- 29
- Views
- 1,900
Second Nation?
I am really wondering about the narrative, theater and belligerents on which this game will be based.
From the first two images released its a stable bet that America (or Nato?) is one side of... -
18-12-2012
Thread: Lack of any real information!
by Gepanzert Faust- Replies
- 7
- Views
- 627
Totally looking forward to more info, just made...
Totally looking forward to more info, just made my contribution - can't wait to receive beta key, good work guys :punkl:
-
30-11-2012
Thread: Modding FX effects?
by Gepanzert Faust- Replies
- 36
- Views
- 2,893
Thanks that's what I was looking for :cool:
Thanks that's what I was looking for :cool:
-
29-11-2012
Thread: Modding FX effects?
by Gepanzert Faust- Replies
- 36
- Views
- 2,893
Has anybody seen a real life video which shows an...
Has anybody seen a real life video which shows an armour piercing shell impact the ground?
Trying to get this FX mod finished :)
Thanks -
26-11-2012
- Replies
- 80
- Views
- 11,340
That's right! :)
That's right! :)
-
22-11-2012
- Replies
- 3
- Views
- 366
You can specify the amount of people that need to...
You can specify the amount of people that need to be killed before the objective is triggered, expand the "count" option within the condition of your trigger and increase the "value" to your desired...
-
20-11-2012
- Replies
- 8
- Views
- 518
I have also been having problems creating with...
I have also been having problems creating with new mines with different names and models, I'm so close to getting it right as well has really had me pulling my hair out.
When the soldier sets out... -
20-11-2012
- Replies
- 4
- Views
- 344
Thanks for the info, I tried your idea....
Thanks for the info, I tried your idea. Unfortunately it seems the speed of the .anm can be only set between 0.1 and 1, increasing it any further has no effect that I can see.
As I have no idea... -
14-11-2012
- Replies
- 8
- Views
- 518
I think Sturm is making this specific mined...
I think Sturm is making this specific mined obstacle for Totaler Krieg mod. In the meantime I would suggest using one of the wooden posts in the editor with an armed AT mine (or AP) positioned on top...
-
13-11-2012
- Replies
- 4
- Views
- 344
New bomb models & .ani file "gravity" problem.
Hey all, I am at a dead-end trying to edit and create new aircraft bombs which fall down automatically like the ones already in-game.
To start with I just tried to edit the bombs to fall faster... -
29-10-2012
Thread: Desert Skins
by Gepanzert Faust- Replies
- 48
- Views
- 3,350
Yeah its really good - AS needs more aircraft! :)...
Yeah its really good - AS needs more aircraft! :)
I would love if someone could make a model for the Henschel Hs 129. -
28-10-2012
Thread: ww1 mod
by Gepanzert Faust- Replies
- 4
- Views
- 601
Sorry I don't know of any WW1 stand-alone...
Sorry I don't know of any WW1 stand-alone unit-pack mods for Assault Squad.
My advice would be to to wait for the above mod and hope maybe they plan to port it to AS. -
28-10-2012
Thread: Desert Skins
by Gepanzert Faust- Replies
- 48
- Views
- 3,350
Hey good work. I'm sure there are some other...
Hey good work.
I'm sure there are some other good units that are missing an Africa themed skin but I can't remember which they are :confused:
Do you have any more desert skins planned? -
27-10-2012
Thread: ww1 mod
by Gepanzert Faust- Replies
- 4
- Views
- 601
There is a good WW1 mod under development but its...
There is a good WW1 mod under development but its for the original MOW not Assault Squad:
http://www.moddb.com/mods/men-of-war-ww1-mod -
19-10-2012
Thread: [MoWAS] Normand Unit Pack
by Gepanzert Faust- Replies
- 798
- Views
- 91,211
T-35, how many mguns did they want on a single ...
T-35, how many mguns did they want on a single tank? :)
-
18-10-2012
Thread: SKR mod "Infantry weapons"
by Gepanzert Faust- Replies
- 349
- Views
- 38,102
I thought it might be... Well then how about...
I thought it might be...
Well then how about the Schu-mine 42?
Compared to the glass mine its incredibly simple :) -
17-10-2012
Thread: SKR mod "Infantry weapons"
by Gepanzert Faust- Replies
- 349
- Views
- 38,102
I have something random which might be a...
I have something random which might be a challenge for you skr :p
Fancy having a go at making a model for the notorious Glasmine 43?
The Germans manufactured 11 million of these horrific... -
17-10-2012
Thread: SKR mod "Infantry weapons"
by Gepanzert Faust- Replies
- 349
- Views
- 38,102
Nice work on the 15cm sIG33, now the German...
Nice work on the 15cm sIG33, now the German Infantry Gun Company can be properly equipped :)
-
15-10-2012
Thread: Showing some <3
by Gepanzert Faust- Replies
- 8
- Views
- 665
Hey really glad your enjoying the game. Don't...
Hey really glad your enjoying the game. Don't forget to check out some of the great mods that have been made, sure you'll enjoy the extra units, maps and assorted other goodies there :)
-
12-10-2012
- Replies
- 2
- Views
- 254
Pretty sure the code for this can be changed in...
Pretty sure the code for this can be changed in one of the vehicle/tank .inc files located in resource/set/interaction_entity.
Results 1 to 25 of 201



