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JR83P2P
30-10-2011, 15:32
Hi there,
Does anyone happen to know where exactly vehicle armor is defined?
Odd question and I'm perhaps asking the wrong thing but basically I'm attempting to port vehicles from men of war to assault squad (for my own personal use, not for public release in case anyone gets worried ;)) and I'm running into an error with certain vehicles. Basically in some vehicle .def files they have armor_sherman, or armor_somethingelse in them, and the editor throws up an error stating define not found. Does anyone know where the files is that usually contains these defines?

While we're on the subject of armour also, does anyone know if it's possible to have two differing body armours? I don't just mean models I mean different levels of protection (I think by default body armour reduces damage by 32, whatever that means, and I'd like to have two or three different body armours that offer varying levels of protection from 32 up to 100 or so).

Any help anyone's able to give would be greatly appreciated :)

SS-Kommando
30-10-2011, 18:15
Hi there,
Does anyone happen to know where exactly vehicle armor is defined?

In properties/tank_unarmed.ext. I assume the vehicle you are trying to convert is from a mod, since there's no "armor_sherman" defined in either MoW or MoW:AS as far as I know. Try to change "armor_sherman" to "armor_medium", and see if it works.

JR83P2P
07-11-2011, 02:01
Thanks alot for your help Kommando, managed to get all the vehicles working successful that I had for MoW in MoWAS now :)

Is there anyone that can perhaps help out with my other question too, concerning different body armour (protection wise) for infantry?
reason I ask is I've created a very rough approximation of a model similar to the personal shield seen in Lynch's Dune (although it's well more like a semi-transparent box lol), and I'd like to have it setup so as to make a soldier immune to most weapons, requiring the opponent to use knives (which again I've roughly approximated to work as melee weapons...of a fashion).