cat
05-05-2011, 18:09
Carbide
Release Thread
--------------------------------------
DOWNLOAD
http://www.gamefront.com/files/21331985/carbide2.rar
(14.2.2012) 2.00.11 Patch needed
--------------------------------------
STEAM GROUP
http://steamcommunity.com/groups/carbmod
--------------------------------------
Mod Info
Carbide is a new mod which is going for an uncompromising level of realism, increased depth and "de-equalized" asymetrical gameplay.
Core Features
TACTICAL MACHINE GUN UPGRADE
The machine guns are represented with 3 different basic types: LMG, MMG and HMG
LMG
Regular 1 man portable machine gun in light configuration. Small magazine/belt capacity
MMG
Heavier than a LMG, larger in inventory, more ammo which is distributed among assistant loaders, larger belts. Each MMG comes as a 3 man team (gunner + 2x assistant loader).
HMG
Standard MG tripod with a very large belt, can deploy a concrete bunker.
More in depth info on this feature:
viewtopic.php?f=151&t=9884&start=20#p115236 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=151&t=9884&start=20#p115236)
------------------------------------------------------------------------------------------------
http://img715.imageshack.us/img715/9837/atrockets.jpg
TACTICAL RPG LAUNCHER UPGRADE
I read a bit about the effective range of each AT weapon in MOWAS and they are very different. So based on their real world differences, I changed the ranges of each to reflect this:
PZF60: 30m / 200mm
PIAT: 30m / 130mm
Panzerschreck: 55m / 180mm
Bazooka: 45m / 126mm
M18: 70m / 64mm
Type 4: 45m /150mm
------------------------------------------------------------------------------------------------
Flamethrower update
Flamers
The picture above basically explains it. All tank based flamethrowers will get an ingame range of 45m. The man-portable ones will keep their 25m range. This is historically backed up with the higher pressure a tank-mounted flamer thrower can achieve.
If you look close, you might notice that the flame jet also looks different. They are now narrow jets and they fire much quicker than in stock MOWAS, giving them a more "liquid jet" appearance. Also I edited them to eat around 50% less fps (at least on my system). While still retaining their impressive look.
The Churchill Croc will get a timer reduction by 1-2 minutes and the soviets will get something with a flamethrower on it too, which will be available at the same time as the Sherman Zippo.
These changes will make flamers more accessible earlier in the game and still give them a chance to be of use later in the game. Also since the concrete bunkers are super resilient to tank shells, these are your new bunker busting weapons.
http://img217.imageshack.us/img217/6547/ot34.jpg
The OT-34
As the screenshot says, a standard T-34/76 with a flamerthrower mounted inside the hull. Its main weaponry remains. It costs 3 HP like the Sherman croc and is available at the same time. It is the most mobile flamer tank in the game currently which should prove to be a terrifying enemy against infantry.
This tank and its tank flamethrower is part of the program to lift flamer units out of obscurity in MOWAS(tm)
--------------------------------------------------------------------------------
http://img690.imageshack.us/img690/520/greatcoat.jpg
NEW CUSTOM MODELS (made from the motherflipping scratch)
------------------------------------------------------------------------------------
Rifle Combat
If you follow the discussions on the forums about rifles, many people have the idea that rifle lack their realistic role in the game. Their job is to engage enemies effectively on ranges beyond of what SMGs can reach.
In order to materialize this, I did the following adjustments to rifles:
Range
All standard rifles get 80m, Snipers still have 100m, and scoped semiautmatic ones get 100m too.
Damage
The damage curve has been flattened on a certain "level", more specifically, the damage drop will less over large distances. A hit to the chest from a bolt action rifle will now remove 30-40% of the health of regular soldier at maximum range. I left the different damage variations for rifles as is, so there might be slight differences.
Marksmen
Russian and German players can buy single "marksmen", carrying either a SVT40 with a scope or a G43 with a scope. They do have the same range like normal snipers and the same vision. However they lack the aimed shot ability and they can not scout/reveal targets with their scope. They are "just" very accurate riflemen.
Regular infantry + Semi auto rifles
All regular infantry units of countries that have semi auto rifles will get one semi-auto rifle (unscoped) replacing one bolt-action rifle.
----------------------------------------------------------------------------------------------------
Shtrafbat
Shtrafbat
Penal company dudes. They replace the partizans as cheap throwaways. However I did not just replace the names and skins. The officer, a NKVD guy, carries a pistol and mosin and is a skilled shooter (skill level3 with both). Please note that I do write my own description texts, these are not simple copies from a wiki article.
The partizans (or more specifically their concept) will be moved to the 1P hero units.
New units
.30 cal MG Team
.303 MG Team
MG34 soldier
M18 Team
SVT Rifleman
PZF60 Team
Bren Carrier
.303 Carrier
G43 Rifleman
G43 Marksman
Shtrafbat Squad
Partizan Team
MG Bunker
ZIS3
OT34
Sharpshooters Team
Grenadier
-----------------------------------------------------------------------------------
New Maps!
The Canal
Custom-made north-african map. Prettiest custom map for MOWAS so far, and if you disagree you suck
And if you do not believe me, play this map with your GF (Girlfriend, not GFORCE) and because the map look sooooooo casablanca, she will instantly want to marry you because she thinks you are humphrey bogart.
--------------------------------------------------------------------------------
More Info
You can find much more info about all the new things in this thread, which also serves as a manual/WIP Thread. It contains more info than can be posted in this single post.
viewtopic.php?f=151&t=9884 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=151&t=9884)
--------------------------------------------------------------------------------
Release Thread
--------------------------------------
DOWNLOAD
http://www.gamefront.com/files/21331985/carbide2.rar
(14.2.2012) 2.00.11 Patch needed
--------------------------------------
STEAM GROUP
http://steamcommunity.com/groups/carbmod
--------------------------------------
Mod Info
Carbide is a new mod which is going for an uncompromising level of realism, increased depth and "de-equalized" asymetrical gameplay.
Core Features
TACTICAL MACHINE GUN UPGRADE
The machine guns are represented with 3 different basic types: LMG, MMG and HMG
LMG
Regular 1 man portable machine gun in light configuration. Small magazine/belt capacity
MMG
Heavier than a LMG, larger in inventory, more ammo which is distributed among assistant loaders, larger belts. Each MMG comes as a 3 man team (gunner + 2x assistant loader).
HMG
Standard MG tripod with a very large belt, can deploy a concrete bunker.
More in depth info on this feature:
viewtopic.php?f=151&t=9884&start=20#p115236 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=151&t=9884&start=20#p115236)
------------------------------------------------------------------------------------------------
http://img715.imageshack.us/img715/9837/atrockets.jpg
TACTICAL RPG LAUNCHER UPGRADE
I read a bit about the effective range of each AT weapon in MOWAS and they are very different. So based on their real world differences, I changed the ranges of each to reflect this:
PZF60: 30m / 200mm
PIAT: 30m / 130mm
Panzerschreck: 55m / 180mm
Bazooka: 45m / 126mm
M18: 70m / 64mm
Type 4: 45m /150mm
------------------------------------------------------------------------------------------------
Flamethrower update
Flamers
The picture above basically explains it. All tank based flamethrowers will get an ingame range of 45m. The man-portable ones will keep their 25m range. This is historically backed up with the higher pressure a tank-mounted flamer thrower can achieve.
If you look close, you might notice that the flame jet also looks different. They are now narrow jets and they fire much quicker than in stock MOWAS, giving them a more "liquid jet" appearance. Also I edited them to eat around 50% less fps (at least on my system). While still retaining their impressive look.
The Churchill Croc will get a timer reduction by 1-2 minutes and the soviets will get something with a flamethrower on it too, which will be available at the same time as the Sherman Zippo.
These changes will make flamers more accessible earlier in the game and still give them a chance to be of use later in the game. Also since the concrete bunkers are super resilient to tank shells, these are your new bunker busting weapons.
http://img217.imageshack.us/img217/6547/ot34.jpg
The OT-34
As the screenshot says, a standard T-34/76 with a flamerthrower mounted inside the hull. Its main weaponry remains. It costs 3 HP like the Sherman croc and is available at the same time. It is the most mobile flamer tank in the game currently which should prove to be a terrifying enemy against infantry.
This tank and its tank flamethrower is part of the program to lift flamer units out of obscurity in MOWAS(tm)
--------------------------------------------------------------------------------
http://img690.imageshack.us/img690/520/greatcoat.jpg
NEW CUSTOM MODELS (made from the motherflipping scratch)
------------------------------------------------------------------------------------
Rifle Combat
If you follow the discussions on the forums about rifles, many people have the idea that rifle lack their realistic role in the game. Their job is to engage enemies effectively on ranges beyond of what SMGs can reach.
In order to materialize this, I did the following adjustments to rifles:
Range
All standard rifles get 80m, Snipers still have 100m, and scoped semiautmatic ones get 100m too.
Damage
The damage curve has been flattened on a certain "level", more specifically, the damage drop will less over large distances. A hit to the chest from a bolt action rifle will now remove 30-40% of the health of regular soldier at maximum range. I left the different damage variations for rifles as is, so there might be slight differences.
Marksmen
Russian and German players can buy single "marksmen", carrying either a SVT40 with a scope or a G43 with a scope. They do have the same range like normal snipers and the same vision. However they lack the aimed shot ability and they can not scout/reveal targets with their scope. They are "just" very accurate riflemen.
Regular infantry + Semi auto rifles
All regular infantry units of countries that have semi auto rifles will get one semi-auto rifle (unscoped) replacing one bolt-action rifle.
----------------------------------------------------------------------------------------------------
Shtrafbat
Shtrafbat
Penal company dudes. They replace the partizans as cheap throwaways. However I did not just replace the names and skins. The officer, a NKVD guy, carries a pistol and mosin and is a skilled shooter (skill level3 with both). Please note that I do write my own description texts, these are not simple copies from a wiki article.
The partizans (or more specifically their concept) will be moved to the 1P hero units.
New units
.30 cal MG Team
.303 MG Team
MG34 soldier
M18 Team
SVT Rifleman
PZF60 Team
Bren Carrier
.303 Carrier
G43 Rifleman
G43 Marksman
Shtrafbat Squad
Partizan Team
MG Bunker
ZIS3
OT34
Sharpshooters Team
Grenadier
-----------------------------------------------------------------------------------
New Maps!
The Canal
Custom-made north-african map. Prettiest custom map for MOWAS so far, and if you disagree you suck
And if you do not believe me, play this map with your GF (Girlfriend, not GFORCE) and because the map look sooooooo casablanca, she will instantly want to marry you because she thinks you are humphrey bogart.
--------------------------------------------------------------------------------
More Info
You can find much more info about all the new things in this thread, which also serves as a manual/WIP Thread. It contains more info than can be posted in this single post.
viewtopic.php?f=151&t=9884 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=151&t=9884)
--------------------------------------------------------------------------------