Jason1
20-02-2011, 22:51
A new version of DCG is on the way! Probably by the end of February. Some of the changes and new features are listed below and some significant bugs from 2.4 were fixed.
Hopefully, there will be an upgrade patch that allows the Program Part only to run in Assault Squad appearing about the same time (the Vehicle and Infantry Pack content will not be supported -- at least initially -- in Assault Squad; whether those are ultimately supported will depend on how hard it is, on user requests, and on the team members' enthusiasm for doing the conversion). Long story short, if you enjoy DCG, you probably want to keep the original Men of War on your hard drive even after you pick up Assault Squad.
Version 2.5:
- Map nation and date restrictions now possible
- Completely rewrote waypoint code so each unit has its own set of waypoints (they are no longer shared and units may clump less)
- AI off-map artillery spotters start in AI setup area, have a waypoint to move towards, and must be alive and in contact with some of your forces to call in artillery
- Rarity overrides added so vehicle rarity can change over time
- Added rarity column to purchase screen; items which are unavailable are now indicated in light gray
- Fixed some bugs with how the AI chooses vehicles
- Added new mission type which gives the player a limited amount of time to capture one objective; the player does not have to hold the objective, however, only clear it once before the timer runs out to win
- Added new maneuver plan for the computer in which troops form a line rather than move to the objectives
- Airplane altitude fixes
- Added small purchase price discount for each vehicle player already has of the same type to reflect easier support for like types
- Platoon deployment and movement added for vehicles (platoon members share waypoints)
- Removed commander tag from 1st wave computer squads so they can seek cover if they are not in contact when they reach their final waypoint
- Victory in some infiltration missions now prevents the computer forces from attacking anywhere on the operation map the following day
- Victory in some infiltration missions on airbase maps now prevents the computer from conducting airstrikes for the remainder of the operation
- Moved xml files to a subfolder
- Fixed crash bug when continuing a campaign between operations and all dropdowns are not selected yet
- Infiltration missions only occur at night now unless "No Night Battles" option is checked
- No 2nd wave computer troops are present in infiltration missions
- Computer squads do not get assault orders in infiltration missions
- New easier missions setting on Settings form which ignores the unitsrandomcomputerbonus setting when calculating the number of computer units for a mission (this is equivalent to changing the unitsrandomcomputerbonus setting to 0 in the Settings.xml file)
- Added some region-specific generic (random map) operations and removed a few old ones
- Units in generic operations are now assigned a random category type
- Added new operation based on historical situation:
* Operation Skorpion, North Africa - March 24 to June 17, 1941
- Removed two duplicate maps (suburb and warehouse are smaller versions of suburbs3) from Maps.xml
- Fix for Pz 35t and Pz 38t MGs
- Kolrabi's infantry pack merged with vehicle pack (see separate infantry pack readme)
- UK breeds that can level up
- Updated Japanese breeds
- Tankman breeds for all nations with leveling up ability
- Weapon skills to all nations breeds
- Several Vehicle and weapon fixes
- Several Description fixes ie...
- Diesel tag added to vehicels that use diesel
- Improves DCG compatibility with Ty's Realism Mod
Hopefully, there will be an upgrade patch that allows the Program Part only to run in Assault Squad appearing about the same time (the Vehicle and Infantry Pack content will not be supported -- at least initially -- in Assault Squad; whether those are ultimately supported will depend on how hard it is, on user requests, and on the team members' enthusiasm for doing the conversion). Long story short, if you enjoy DCG, you probably want to keep the original Men of War on your hard drive even after you pick up Assault Squad.
Version 2.5:
- Map nation and date restrictions now possible
- Completely rewrote waypoint code so each unit has its own set of waypoints (they are no longer shared and units may clump less)
- AI off-map artillery spotters start in AI setup area, have a waypoint to move towards, and must be alive and in contact with some of your forces to call in artillery
- Rarity overrides added so vehicle rarity can change over time
- Added rarity column to purchase screen; items which are unavailable are now indicated in light gray
- Fixed some bugs with how the AI chooses vehicles
- Added new mission type which gives the player a limited amount of time to capture one objective; the player does not have to hold the objective, however, only clear it once before the timer runs out to win
- Added new maneuver plan for the computer in which troops form a line rather than move to the objectives
- Airplane altitude fixes
- Added small purchase price discount for each vehicle player already has of the same type to reflect easier support for like types
- Platoon deployment and movement added for vehicles (platoon members share waypoints)
- Removed commander tag from 1st wave computer squads so they can seek cover if they are not in contact when they reach their final waypoint
- Victory in some infiltration missions now prevents the computer forces from attacking anywhere on the operation map the following day
- Victory in some infiltration missions on airbase maps now prevents the computer from conducting airstrikes for the remainder of the operation
- Moved xml files to a subfolder
- Fixed crash bug when continuing a campaign between operations and all dropdowns are not selected yet
- Infiltration missions only occur at night now unless "No Night Battles" option is checked
- No 2nd wave computer troops are present in infiltration missions
- Computer squads do not get assault orders in infiltration missions
- New easier missions setting on Settings form which ignores the unitsrandomcomputerbonus setting when calculating the number of computer units for a mission (this is equivalent to changing the unitsrandomcomputerbonus setting to 0 in the Settings.xml file)
- Added some region-specific generic (random map) operations and removed a few old ones
- Units in generic operations are now assigned a random category type
- Added new operation based on historical situation:
* Operation Skorpion, North Africa - March 24 to June 17, 1941
- Removed two duplicate maps (suburb and warehouse are smaller versions of suburbs3) from Maps.xml
- Fix for Pz 35t and Pz 38t MGs
- Kolrabi's infantry pack merged with vehicle pack (see separate infantry pack readme)
- UK breeds that can level up
- Updated Japanese breeds
- Tankman breeds for all nations with leveling up ability
- Weapon skills to all nations breeds
- Several Vehicle and weapon fixes
- Several Description fixes ie...
- Diesel tag added to vehicels that use diesel
- Improves DCG compatibility with Ty's Realism Mod