Instinct
28-01-2011, 15:09
http://www.digitalmindsoft.eu/outcoming/devupdate/thumb/mow_a4.png
An interview has been posted on neocrisis.com featuring some words about the future of MoW:AS after release and much more!
Click me! (http://www.neocrisis.com/articles/198-gaming-interviews/6484-men-of-war-assault-squad-interview)
What inspired you make this game?
When playing one of Valve’s cooperative game titles, I figured, we've have this feature of coop gaming for ages, yet we haven’t used it to its full extent. It’s about time! So I was developing a first prototype and we were confident enough to continue the development to a full product.
An interview has been posted on neocrisis.com featuring some words about the future of MoW:AS after release and much more!
Click me! (http://www.neocrisis.com/articles/198-gaming-interviews/6484-men-of-war-assault-squad-interview)
What inspired you make this game?
When playing one of Valve’s cooperative game titles, I figured, we've have this feature of coop gaming for ages, yet we haven’t used it to its full extent. It’s about time! So I was developing a first prototype and we were confident enough to continue the development to a full product.