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Instinct
07-02-2007, 10:13
Tell us what you love most about the game? What special features? Gameplay, Scenario(WW2), Direct Control...? Fell free to share your opinion! :blabla:

kapulA
07-02-2007, 11:44
Moddability.
The original FoW was arcade crap but with the mods its actually fun to play.

Inkompetent
22-04-2007, 01:25
The realistic environments and the moddability.

The game has great possibilities and great ambition. I'm not much for the arcade feel of the out of the box game and most singleplayer missions are just silly in my eyes, but it offers very good multiplayer and it gets a really nice feel with mods.

It has sort of become a Close Combat in 3D to me, and that's a VERY good grade.

sintri
25-04-2007, 05:08
Open endedness, well not as much as I would like but it's a good start. It's pretty much similar to battlefield but on a larger scale, tank's coming your way, sure you can jump into your own tank or take a zooka. You can shoot it whereever you want however you want, see a gun you like you can kill the other guy and take it.

It's a pretty open ended system, however there are still several restrictions that are bit annoying.
First off just some unit responses such as autoduck when a nade is tossed at you and autobandage when you wake up from being blasted that disrupts normal playing and most of the time will get you killed.
The melee system's done pretty poorly and placing a model will restrict any units from passing under it even if there is enough room.
Scaling units will also not scale their collision detection causing things scaled down to block paths and things scaled up to not cover the entirity of the model.
The constant program has been terminated's pretty annoying, and seeing how the editor runs so much smoother than the actual game makes me question if they're prioritizing copy protection over smooth gameplay.
And a few more things that I know of but can't think of at the moment.

Overall it's a great experience, pretty much total customization to how you want to play it, what guns you want to use, equipment, how you want to achieve your goals, plays quite like an rpg but at the same time like a 3rd person shooter, reminds me a bit of infantry. Love the editor too, reminds me a bit of my starcraft days, though these doors actually work better and the destructable enviroments are a nice touch, the entities however are a bit limited, and the colour options for the entities aren't useful at all unless you're trying to create lego land. It's really a good game (asides from the couple bugs and a few functions I would prefer added in there), not sure why never really caught on, specially when Company of Heroes didn't quite have as much flexibility and the engine wasn't better just different. Oh well, the single player missions are a blast, the multiple player battlezones not so much (partially due to unit restrictions), and with the editors been making some co-op maps so those are pretty fun.

Tigerkiller
26-04-2007, 08:08
Direct Control. The Realism. The superb graphics. The Great Maps. This game is trailed a long way by CoH. I love it! :D

Rayzor
11-07-2007, 06:59
I very much like how you could control a small squad (battlegruppen) with armour, because I'm playing a WW2 conflict but in a small scale with the squads. I can equip my squads with the preferred weapons of my own choice. FOW is similarly like Jagged Alliance 2 but in Real-Time and with armor support too!In my opinion FOW is meant for small to medium sized squad control. I find it difficult to control a large number of squad - though it is quite exciting too but I still prefer and love the micro management of the squad. As it is easier for me to control and to challenge my brain to make and plan strategic decisions with the handful of men and firepower I have rather than the overwhelming Tank rush like in other RTS games.

I also love the idea that behind a Tank is always the men driving it. Where I could control the units driving the tank. It's just different controlling the Tank as a whole and having the men control a Tank in a game. So it would've been best if there was a veteran system. I mean since control is detailed, a veteran system should have been programmed in the game. I mean, the Tank fights should not be based solely on the technical superiority of a weapon but also on the expertise or veteranship of the men behind the weapon. But aside from these lackings, I honestly found that I played and love FOW more than COH. :realbig:

C0ntrol
05-08-2007, 09:13
What do I love the most.. Well I guess that Direct Control + WW2 + lots of equipment, vehicles ect. + freedom + moddability/mods + small, but consistent community = Why I love this game and will love the sequel

Cpt Nixon
28-08-2007, 15:40
I love the realism, the direct control, many units.

Graphics no matter. I like men ducking from a nade it is realistic.

I hate having 50 men and being able to select a certain amount only. Id like to be able to selct all the infantry I can in a swipe and throw them in the grinder. This puts a cramp in frontline.

wawaee
28-08-2007, 16:19
I love the Direct control , Moddability , tanks/plane/Ships and the ability to choose and use different weapons :D

Mushroomcar
07-02-2008, 09:02
First, sorry for bumping such an old thread, but it's a sticky.

- I like the direct control feature so you can do exatcly how you want, don't need the computer to stear the soldiers. This is very unique, it's really the next gen rts!

- I love that it is a very modfriendly game! (even though i just map). I see how many people mod for this little community, must be well over 60 % of this communities active members that mod!

- Perfect made vehicles, tanks, cars, apcs etc. I didn't play Soldiers and when i started with FoW i thought woa, this is the most realistic and accurate ww2 game ever. But when i played Men of War BETA i realised that the vehicles were much much more realistic there, the moved slower, longer ranges, the sounds.. the new armour penetration.. I fell in love with MoW..(hope next beta/demo is singleplayer/coop)! :D

- The realism: No made up vehicles and weapons everything existed in real life, uses the real data and everything is just so perfect. Only things i can think of is more things of everything, houses, vehicles, weapons etc! But we will for sure get that in MoW! :hurray:

- Replay-value & COOP; I don't know how many times i played through FoW, 5-10 times + in editor! Then also with my COOP friends, i think that the single-player campaigns should be expanded with more missions that can be used in COOP, since when you play with friends agains the AI, it gets even more realistic with teamwork and it's just so fun..

- Graphics: Unique graphics which always is as nice as ever! Other games often uses manipulated screenshots and much bloom, blurr in their games so they look nicer. But this is real graphics! In BETA i could clearly see the change, graphics was improved a lot, shadows! But everything felt 3 times as realistc too.. :woah:

- Micromanagement, the game is like a little RPG. You collect things which makes you soldier more personal and you steal vehicles and take ground! Then i always fix my inventory so it gets perfect, even more rpg a like!

- Free to do what you want during missions, you don't have to go in a certain direction. Very free and open game which highers the replay value a lot!

Last, i hope their will be more compatible games to FoW and MoW.. I would love to see more expansions/sequels!

- Shroom

Sabari
07-02-2008, 12:35
I love, direct control, realism, graphisms, and a lot of things

Gunguy
09-02-2008, 22:41
what i love: Direct control, Inventory system, Weapon Varity, Modabilty.

Sukovsky
06-03-2008, 18:28
That when I'm on the battlfield I sometimes really get the feeling like.............ANGREIFEN - ACHTUNG!!! PANZER, DURCHSTOSSEN - LASS NICHT 1 RUSSE IM LEBEN, ANGREIFEN IHR PENNNER!!!!!!!!!

And then I wake up.

readalert
25-03-2008, 17:16
I tell you the single best thing in my experience about Soldiers HOW22 mp :))

enemy british troops tried to encircle me, I held a small farm. I noticed Elite "red hat" infantry sneaking closer and closer, although, not even observed closely whats happening. Now here comes the fun part:

Flak opens sweeping fire from behind the farm building :)) Now you can imagine , the 20mm totally obliterated some 40*40meter area and so it was ...

UsF
25-03-2008, 21:23
Do you mean MoW? Dunno. Never played that yet. :sad2:

Anyway I choose the beautiful yet dynamically destructible environment. :love:

If I chould choose to assign second place, it would be manual control of course. :love:

HrcAk47
25-03-2008, 21:43
GEM Editor.

For where could i get so creative?
http://i30.tinypic.com/5otw5k.jpg

If only there were less errors :sad2:

Ka-Oz
26-03-2008, 02:28
like everyone the realism (destruction and physics, bullet ricochets, armor penetration, the cover system), the graphics and the lvl of detail given to the units, the direct control, the missions beeing hard (at last its not a 6h walktrough game). and MODABILITY almost everything can be done

mp5_sd
26-03-2008, 04:16
realism+micromanagement+imersion

Pollux
12-08-2008, 10:00
realism+micromanagement+imersion

Agree with these simple concepts. I love war simulation games and can't stress how important it is to research historical weapon accuracy. I don't like having lots of units to control because I have other games for that. I really like the inventory management for SHOWW2 and the weight system. The simple UI that came with SHOWW2.

The realistic weapon damages and muzzle velocities, I.E. k98 shooting at 750 meters a second and killing someone in one shot through the correct hitboxes like head, chest, stomach. And tanks/artillary rounds shooting at the correct velocity, there is no reason for them to be moving so slow. Oh yeah, and bazookas/schrecks that don't shoot at 3 feet per second! Basically realistic weapons is what I want, if my Tiger's 88mm gun has an effective range of over 1,000 meters, then I expect it to shoot that far even if it's beyond my visual range.

The randomness is always fun, but cone of fire sucks though. Good AI that can defend itself when I am taking care of something else, but not so independent that it doesn't need my help at all. Versatility of the battlefield being able to manipulate things one way or another. All of the correct weapons and vehicles that were used in the war.

It sounds like I am praising SHOWW2 and pointing out FoW's flaws, but there's a reason why SHOWW2 got a better overall score than FoW. Faces of War gives better graphics, but SHOWW2 is the soul.

mp5_sd
12-08-2008, 18:29
Faces of War gives better graphics, but SHOWW2 is the soul.

Good point! :beer2: :beer: And are some soldiers maps that looks and in terms of graphics better then some maps of FoW.

I am curios how many critics I will atract with this afirmation :realbig: 8O

Pollux
13-08-2008, 20:09
Yeah I think so too, soldier's maps were pretty detailed. I appreciate good voice acting for campaign missions too, but I found it weird that an english speaker with an american accent was talking to me during the german campaign for FoW. Personally, I like it to be immersive and it would be ideal if you had the correct languages and speakers for each campaign, russian speaking russian for the russian campaign with subtitles.

I also forgot to add before that every bullet doesn't need to be a tracer round like they are in FoW, it doesn't look cool, it looks more like star wars. :/ Tracers were really only used in machine guns so they could see where they were firing beyond the recoil. So for MoW it'd be nice to see tracers more realistic, as in not see them much at all except for in machine guns.

SS-Kommando
21-08-2008, 17:44
What separates Faces of War from other RTS games is the direct control, so that is my favorite feature by far.

/SS-Kommando

FFA702
25-08-2008, 01:57
direct control an the famus GEM editor :booyah:

j2nq
25-08-2008, 18:51
What i love most is Destruction and gameplay choices, i can go alone with my sniper and do it stealthy or go with tanks and destroy everything on my way :twisted:

MoZo87
11-09-2008, 09:58
Direct control and tanks. :toast:

andreher
08-02-2009, 07:16
hmmm thats a hard choice lol

i will choose it gameplay realism... the bullet impact is just amazing, once i shoted a tank with an atg and the bullet was reflected by the tank armor, but the bullet went straight into a building collapsing it and killing alot of enemy infantry inside lol!!

that is just amazing

Mishkin
20-02-2009, 04:08
The infantry ability to use all forms of cover, enter houses, put snipers in windows etc.. the tank armor system (no health bars) repairing and re using vehicles...and flying planes in direct control!

kulik242
15-03-2009, 21:04
When i saw in COH tutorial the part that it explains cover for infantry i thought that is the perfect RTS. ...later i discovered that it gives you only bonus and that you can freely run across open field and kill the guys shooting at you from behind the cover. :evil: ...when i saw in some gameplay video how whole squad was wiped out in 10 seconds because they got under fire without cover, i fell in love! :love:

...and of course, the graphics, the physics, animations and that it can be played on tactical as same as strategical level.

...and the holes on tanks were the AP rounds got through...and flying derbits killing people...and penetration of materials...and soldier smoking when they without orders...and spreading fire...and helmets saving soldiers lives...etc

...now go read the suggestions topic so you can make it better!

dannyday58218195
25-03-2009, 04:40
Im just curious - what do you guys enjoy about MOW?

Is it the graphics?

Is it the destruction?

Is it the gameplay?

Is it the depth of detail?

Alucard
25-03-2009, 04:44
^^^ all of the above.

1. I don't need no super graphics in a game, I just need something that looks decent and plays great.

2. Sturmtiger = Volkswagen of DOOM!

3. ^^^ reference above. Over all great gameplay I enjoy the tactics and I'm more of a subversive infantry player and hate the head on combat. (in the sense of I'm no good at it)

4. Just the detail in the Tanks on how damage works. Infantry equipment, need of fuel and ammo, and a boat load of other fine details that just make the game great.

paulp146
25-03-2009, 11:34
The amount of different units for all factions , attention to detail like armour skirts on tanks and sandbags/camo on anti tank guns , 8 v 8 multiplayer with no lag , plus all mentioned in the first post make this the ultimate ww2 rts game imo.

question for instict or any of the devs if you read this , are there any plans to introduce france sometime as they had some quite intresting tanks like the s35 and char for instance , and i think it would be awesome to see them in the game.

edit , i forgot to mention another great addition , the manual control option. :D

Daextraz
30-03-2009, 23:36
What i love most about the game is the detail. You guys have done a great job!

Jim_UK
03-07-2009, 17:19
The fact that both in MP and SP it seems every unit can tell a story, that your immersed into THEIR story and every single one in every game is different.

Immersion i have never got from a game before and i would never have expected it from a RTS.

I love the direct control, the armour penetration values, the cover possibilities, the destruction, the unbalanced nature, the historical values, foraging for ammo, the endless possibilities, building defences, establishing frontlines, using assets such as officers to spot for arty, every small little detail...

I can honestly say I will never find another RTS out there like this...

I thought FoW was amazing, That clearly was just the beginning.

I'd love to see a collectors edition with a few goodies on the shelves, i would snap it up.

grimfate
05-07-2009, 09:25
1. Direct Control. It makes all other RTS games without it feel weak. Direct control is what makes Men of War, Soldiers: Heroes of World War 2 and Faces of War better than the competition. I no longer want to play other RTS games because of this.

2. Completely destructible environments is essential to the game's brilliance. It is great that everything is destructible, rather than just some preset items.

3. Inventories for every unit and vehicle, and the ability for any unit to use any vehicle or weapon, are invaluable features which also raise the game above its competition. The ability to turn a tank crew into a rocket-launcher soldier, or use an SMG soldier to drive a previously empty tank makes the game's versitility unforgettable.

4. Vehicles made of different parts (tracks, engines, etc.) adds to not only the realism, but also the fun level. The ability to shoot out tracks of a tank can be very satisfying.

These features combined produce a game which is not only more realistic than other RTS games, but more fun. A sequel without these 4 things would be a huge mistake.

Trog
12-07-2009, 17:34
1. Direct Control. It makes all other RTS games without it feel weak. Direct control is what makes Men of War, Soldiers: Heroes of World War 2 and Faces of War better than the competition. I no longer want to play other RTS games because of this.

2. Completely destructible environments is essential to the game's brilliance. It is great that everything is destructible, rather than just some preset items.

3. Inventories for every unit and vehicle, and the ability for any unit to use any vehicle or weapon, are invaluable features which also raise the game above its competition. The ability to turn a tank crew into a rocket-launcher soldier, or use an SMG soldier to drive a previously empty tank makes the game's versitility unforgettable.

4. Vehicles made of different parts (tracks, engines, etc.) adds to not only the realism, but also the fun level. The ability to shoot out tracks of a tank can be very satisfying.

These features combined produce a game which is not only more realistic than other RTS games, but more fun. A sequel without these 4 things would be a huge mistake.


I can say this says it all very well and very clear! Agree 100%

The only thing that might be added is ammo, fuel consumption, you have to think about keeping up the fight, but not so much that you have to micro manage. but you can if you choose too just not HAVE to.

Lets not forget to reinforce the fact that you can mod the game to "fix" what you "might not" like.

Birdy
12-07-2009, 17:58
Agreed with Rog and Grimfate 100%.

If you remove any of these aspects it'll not be the same... It wont be as fun.

But what I'd like to see is a Multiplayer Campaign similar to the one in Close Combat.

dcl32
11-08-2009, 02:22
direct control

Abyssio
18-08-2009, 05:29
i love the level of realism MoW offers. I love the soldiers and tanks behave what exactly they should have been in the real world. I love the large collection of vehicles and weapons. I love the level of detail in the game, such as letting your soldiers go into cover, switching tank shells, and wrecking houses . I also love men of war is some what resembles an action/ 3rd person game, which is a genre i love.

Thats all i can think of right now :toast:

★priv.alex(lv)☭
18-08-2009, 05:39
Because of Men of War, Faces of War, i dont buy anymore RTS's. :twisted:

foxforcefour
24-08-2009, 06:56
- It's like commanding your very own Division in WWII. In the best situation, which normally turns out to be every match, you're constantly fighting tooth and nail to seize the upper hand.

- Realism.

- Lots of different units to choose from: I haven't even tried all of them and I've had the game for many months!

- Lots of possibilities for how the fight will develop.

A-Army
25-08-2009, 20:10
i love most the KV-85 it's rooofl maaaan !

Fonzie
25-08-2009, 20:37
i love most the KV-85 it's rooofl maaaan !

I haven't seen any KV-85's rolling on the floor laughing. Strange :o

LJF
01-06-2010, 08:32
I'd have to say (in order):

Realism (though it's not taken to excess - by that I mean it's on a much smaller scale: ranges and map sizes).
Direct Control.
Aesthetics - it's a really nice looking game - sure the graphics aren't cutting edge, but it all just looks great :)

Operator
04-07-2010, 12:56
I love the tactical and balanced gameplay in MP.
What i dislike about most rts is the slippery slope. Once one side gets a slight advantage in ressources this advantage becomes bigger and bigger most of the time and many games are decided very early by a single event. In MoW everyone gets the same ressources and cheap units in a superior tactical position can beat expensive units. That makes the slippery slope less steep. It is still there, lose that king tiger or panzerwerfer and you got a problem. So you need a mix of cheap and expensive units instead of building one uber unit all the time. And i also prefer commanding troops instead of managing a base :)
The level of detail is great too. Unexpected and funny stuff happens in MoW like an ap round ricocheting off a heavy tank into a light one which explodes :lol:

LJF
05-07-2010, 04:55
I'd have to agree 100% with everything you just said :)

Comrade_Sniper
02-04-2011, 11:19
i like:

moddability; in particular the fact that the units in all FOW, MOW, and SHOWW2 games are in almost the smae format (makes converting untis easy)

almost endless tactical oppertunities (if there were really tactical missions like in SHOWW2 in all games of the series)

direct control; great idea and ive seen no strategy game before these to put in a feature like that