Wolf-In-Exile
30-10-2010, 19:42
Hi, does MoW support self-illumination in unit textures? If so how do I implement it?
I'm asking because I want to add some glow effects to a vehicle, but im not sure if its possible.
I did notice that certain effects do have a sort of self-illumination property, like numerator numbers, and the edges of battle damage caused by cannon shots (they have glowing red edges), so I was hoping I could use it for glows as well.
Thanks in advance! :realbig:
.....
Seriously? Does anybody know?
I'm quite certain there's some form of self-illumination capability in the engine, most apparent is the battle damage (when the light source is behind the tank, the damage still 'glows' in the first picture while all other areas are darkened by the ingame lighting). Numerator numbers also seem to be unaffected, but i can't say for sure.
http://i390.photobucket.com/albums/oo345/axxel88/self-illum.jpg
http://i390.photobucket.com/albums/oo345/axxel88/self-illum2.jpg
I just want to know if its possible to add this into regular unit/building textures, and if possible, how.
Also a question about mirrored UVs, does the engine support mirroring, or must every face have its own texture space? I'm not sure how the damage overlays are handled, would be weird to have shot one side but see the damage appear on the mirrored side. :P
I'm asking because I want to add some glow effects to a vehicle, but im not sure if its possible.
I did notice that certain effects do have a sort of self-illumination property, like numerator numbers, and the edges of battle damage caused by cannon shots (they have glowing red edges), so I was hoping I could use it for glows as well.
Thanks in advance! :realbig:
.....
Seriously? Does anybody know?
I'm quite certain there's some form of self-illumination capability in the engine, most apparent is the battle damage (when the light source is behind the tank, the damage still 'glows' in the first picture while all other areas are darkened by the ingame lighting). Numerator numbers also seem to be unaffected, but i can't say for sure.
http://i390.photobucket.com/albums/oo345/axxel88/self-illum.jpg
http://i390.photobucket.com/albums/oo345/axxel88/self-illum2.jpg
I just want to know if its possible to add this into regular unit/building textures, and if possible, how.
Also a question about mirrored UVs, does the engine support mirroring, or must every face have its own texture space? I'm not sure how the damage overlays are handled, would be weird to have shot one side but see the damage appear on the mirrored side. :P