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View Full Version : Line of Fire - Blocked by Elevation - Suggest adding icon



Hclcasat
16-07-2010, 22:06
Hi,

I often find that my line of fire, especially with AT guns and other low-profile weapons, becomes blocked by the elevation. This is a problem, because unlike trees, walls, and other obstacles, rounds will almost never penetrate through the ground and reach the target. My idea is that if you order a unit to attack a target that is behind an elevation (ground) block, there should be a simple readout that pops up near the targeted unit indicating that the line of fire is blocked by the ground. Also, when in direct control, any time the line of fire is blocked by ground, the same message could be displayed by the cursor.

I hope it can be done! Would be a great addition I think. Please comment and discuss.

salandtwig
16-07-2010, 22:29
I do not see the need for your suggestion.

You can tell that the elevation is affecting your Line of fire because of the aiming / pointing cursor. So what is the issue? - if your unsure it is the ground or if it is a wall - just drop your camera angle behind the unit you are using.

Or have i completely missed the point?

triumph
16-07-2010, 23:46
dropping down, taking out a tape measure, and having a poke around takes a lot of time when you need to be in 3 places at once. It's also a huge advantage to already know the tiny lil details of the map. It can be crushing to the newbies.

baron
17-07-2010, 07:57
thats why its a game of skill, it doesn't need to hold your hand.

Hclcasat
17-07-2010, 08:19
The way I see it, the drawbacks of this are:

Sometimes, a less skilled opponent will avoid making a bad shot into the dirt of a hill because he couldn't tell that it was blocking his shot.



And the benefits are:

More friendly to new players. They will understand why their round is not reaching the target.

More info delivered to the player = more time to spend on more interesting and compelling tasks.

Less 'Goddamn it' moments where even though your mistake could have been avoided, it still feels like it shouldn't be able to happen.

Rince21
17-07-2010, 16:17
Seconded.

Hclcasat
18-07-2010, 16:49
Seconded.
Thanks! It could be as simple as a little hill icon that wouldn't get in the way but would let you know what's going on.

triumph
18-07-2010, 20:17
thats why its a game of skill, it doesn't need to hold your hand.

This would make the accessibility to knowledge more fluid. So i don't really see your point.

Sgt.Bawls
18-07-2010, 23:19
i third tat aswell. i hate it wen im im looking around in the map then i spot a tank behind some kind of higher elvation nd wen i take my shot the hill thing blocks it then the tank comes rolling up nd destroys my at gun instead.

FFA702
19-07-2010, 05:07
Totaly useless,realy.It NEVER apened to me,ive played SHOWW2,FOW,MOW and this never ever apened.Realy....

jimopl
19-07-2010, 16:37
You guys know that the color of the dot in the DC thing tells you if theres something blocking the way right, all you have to do from there is look where it seperates

Uberscooby
19-07-2010, 17:03
I've never found it an issue although I did shot a friendly tiger up the bum when I was not looking what was inbetween the target and the gun :P

As jimopl says there already a blocked line of sight indicator.

Canidae
19-07-2010, 17:54
Maybe what they want, then, is a more obvious no-shot indicator? Though I swear that I've had times where it has indicated a shot and yet gets constantly hill-clipped.

Hclcasat
19-07-2010, 19:02
I know the color indicates if there's something in the way, but what I want is a separate indicator for when the line is blocked by the ground, because unlike trees, most walls, and most wrecks, the ground will almost never allow the shot to pass through to the target. Moving the camera & angles to check what's in the way takes up a lot of time, and serves to do one thing, which is frustrate a player who hasn't studied every last detail of the map.

Adding this icon will go a long way to making this game accessible to a larger audience, which is something MoW really needs to try and do, wherever it won't compromise the game otherwise, and this is one of those things, I feel.

jimopl
19-07-2010, 19:31
well sure you cant shoot through the hill, but with the icon you wouldnt be able to either

not to mention all you have to do is move your gun

Hclcasat
19-07-2010, 21:47
It's a question of delivering information to the user. If the user knows his line of fire is blocked by the ground, and not something like a tree, he won't waste time shooting trying to shoot through the obstacle because he'll know it's the ground and there's no chance.

Rince21
20-07-2010, 07:48
Yeah, makes sense. This icon would give you the advantage of not having to scroll back, move your camera, aim at the target again, see what blocks it, maybe moving the camera again because you cant aim at the target from where you think the blocking object is. Then, decide to whether or not take the shot. Instead of "ah **** it, theres something in the way, but im probably able to blow it away with some HE´s. Or just shoot through it with AP" without looking. Happens to me quite often, would be useful.

motherkrussia
20-07-2010, 08:20
IMO, this can all be remedied by some basic camera control, make sure you got your(camera) scroll speed set high, as well as a relatively high mouse sen. and there is little you cant do with the camera system . . .

I wouldn't favor any more info near the reticule, it pretty crowded as it is . . .

I usually just sweep up behind my placed guns from ground level with the camera and that gives you a great line of sight . . .

My 2c . . .

baron
21-07-2010, 08:16
you don't even need to move the camera, it already shows what is blocking the shot by the reticule being on the blocking surface instead.

Hclcasat
21-07-2010, 08:18
When you're aiming at something 130 yards ago, it's not that likely that the yellow dot showing the blockage will be on the screen.

FFA702
21-07-2010, 19:03
You wont see any dot at all lol,so wats the point?

Hclcasat
21-07-2010, 19:19
The point is you won't know if the blocking item is a tree, which can be shot through easily, the ground, which can never be shot through, or something else.

FFA702
21-07-2010, 20:28
Completely false information:

The point is you won't know if the blocking item is a tree, which can be shot through easily, the ground, which can never be shot through, or something else.
These screen shot demonstrate you are wrong...

Aiming at a tree(see the dot)

http://img408.imageshack.us/img408/3926/treeblock.th.jpg (http://img408.imageshack.us/i/treeblock.jpg/)

Aiming at a slope(no dot)

http://img3.imageshack.us/img3/9140/slopeblok.th.jpg (http://img3.imageshack.us/i/slopeblok.jpg/)

So,no point at all...

Hclcasat
21-07-2010, 21:38
If you're aiming at something close by or the camera happens to already be at the right place and angle, then sure. Otherwise, no. I really wonder if I'm being trolled or if you truly don't get it!

FFA702
21-07-2010, 23:07
Then you dont see the dot too,so you dont see your useless indication?

Hclcasat
22-07-2010, 00:44
The indicator would be on the reticule - where your mouse is pointing at, not where the dot is resting on the blocking object.

FFA702
22-07-2010, 00:53
If you're aiming at something close by or the camera happens to already be at the right place and angle, then sure. Otherwise, no. I really wonder if I'm being trolled or if you truly don't get it!

I dont get that,could you be more clear.If you see the reticule,the you clearly see the dot is red...

Hclcasat
22-07-2010, 00:57
The dot being red is not enough information. It doesn't tell you what's in the way; a tree that you can shoot through with no problem, the ground which you'll never shoot through, or something else. That's why I think there should be an extra indicator for when the blockage is due to the ground.

FFA702
22-07-2010, 04:57
I explained it with a screen shoot-

If you aim bihing a hill,no dot at all
If you aim bihind a tree, red dot

Wy cant you understand???

Hclcasat
22-07-2010, 05:13
I believe you are mistaken.

FFA702
22-07-2010, 05:36
I believe you are mistaken.Check both of my screen shoot in large vertion (click on the smaller imadge) , you cant miss it...

Hclcasat
22-07-2010, 06:07
You didn't post any screenshots.

FFA702
22-07-2010, 19:06
Completely false information:

The point is you won't know if the blocking item is a tree, which can be shot through easily, the ground, which can never be shot through, or something else.
These screen shot demonstrate you are wrong...

Aiming at a tree(see the dot)

http://img408.imageshack.us/img408/3926/treeblock.th.jpg (http://img408.imageshack.us/i/treeblock.jpg/)

Aiming at a slope(no dot)

http://img3.imageshack.us/img3/9140/slopeblok.th.jpg (http://img3.imageshack.us/i/slopeblok.jpg/)

So,no point at all...

If the 2 imadge abouve arent screen shoot,tell mw wath they are...Dont call me a troll lol...

Hclcasat
22-07-2010, 19:17
Even supposing you're right and the red 'line of fire' blocked dot does only fail to show up at the targeted location when the ground is blocking the shot, there's no reason not to add extra information for the user in this situation letting them know the ground is blocking the shot. I've played around 150 games. Should the average user have to play so many games to find this out? I think not; in the interest of friendliness to the newer player and the interest of delivering more information to the player, I still feel this should be added in.

FFA702
22-07-2010, 19:34
Im rigth and you can see it...anyway i think it wont be necessary and we can debate it forever but i just dont have the time rigth now to do so...

Hclcasat
22-07-2010, 20:02
Why does poor English so often go hand in hand with abrasive discourse?

FFA702
22-07-2010, 20:18
Poor english as noting to do with the fact im loosing my time talking with you.English is not my native langadge, and if you can understand me i dont see any isue..

Hclcasat
22-07-2010, 20:51
Is it harder to be polite in English than in your native tongue?

FFA702
22-07-2010, 22:16
Sorry if ive been disrecpectfull but i think the whole discussion is pointless now...

Hclcasat
22-07-2010, 23:05
Well that's fine, but I disagree.


in the interest of friendliness to the newer player and the interest of delivering more information to the player, I still feel this should be added in.

baron
22-07-2010, 23:52
Having played over 2000 games I just can't recall it ever being a problem.
maybe I just pay more attention to where I'm aiming from and to?

I don't know but I almost always direct control my vehicles and can't recall ever not knowing that a hill is blocking my shot.

Der_Landser
23-07-2010, 10:46
Having played over 2000 games I just can't recall it ever being a problem.
maybe I just pay more attention to where I'm aiming from and to?

I don't know but I almost always direct control my vehicles and can't recall ever not knowing that a hill is blocking my shot.

Yes, for the first 100 games you probably didn't even pay attention, and after you already knew the maps so later you just kept using same "trusted" at positions.

As far as line of sight goes, best I've seen this done is in Close Combat games where you pressed alt key to check the line of sight. Here's an example:

http://www.strategypage.com/gallery/images/modern_tactics_2.jpg

On point where the sight is obstructed, green line will change colour, depending on units ability to see(if the line becomes red after a certain point it means unit cant see anything behind that point).

I asked Instinct long time ago about this and, if I recall correctly, he said that they were too deep in development for such moves.