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View Full Version : Infantry movement/behaviors



UsF
14-07-2010, 11:59
One change that I'd like to see is the infantry, that is ordered to go into cover does not do a beeline towards it, dropping every taught formation tactics that they had.
They should approach the cover in formation and when they are close (10-20 meters?) they could go beeline and move to the cover.

Another thing that I noticed is that if you hold the shift key to give multiple orders/waypoints, if you select a place to move that has the cover icon (bush, walls), all previous waypoints will be dismissed and they will walk straight to the cover.

Edit: RPG infantrymen should maybe refrain from using their AT grenade automatically unless
1. being told to do so (manually)
2. being within throwing range of a tank and having no line of sight to the tank with the rpg launcher AND a clean arc of throw with the grenade
3. not having any rpg round anymore

Rfss
14-07-2010, 16:24
why would u send them in groups? Thats very risky, all enemy needs is an artillery piece and 1 lucky shot and puff the entire squads dead

Tab3076
14-07-2010, 17:01
Huh? Infantry units should always use their special abilities when it's useful, that includes AT-Grenades.

The only thing that really needs to be implemented is the "spread" shortcut key, it's hasn't been functional and needs to be.

Rfss
14-07-2010, 17:51
no, tab, countless times in vanilla mow, units i didnt that fire only when fired upon, have wasted their AT grenades on moving vehicles, revealing their positions and doing nothing. They should be smarter then that:p