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PrivateDwelling
16-09-2007, 14:30
I've got permission from Redmond David to use his carrier in (yet to be planned) mission/s. Anyhoo, thought I would load and test the vehicle. So I lifted the carrier folder from one of the BTRH mods and placed it in the resource\entity\-vehicle\btr folder. When trying to load the vehicle in the editor I got the following message:

http://img85.imageshack.us/my.php?image=carrierprobtt7.jpg
I've tried adding the vision.set file from the BTRH SET folder to the main reource SET folder but I'm getting the same error message. Pretty new to this. Any answers?

Snajper
16-09-2007, 16:26
where You put this folder , to entity your mod ( changed mod) or entity in editor resource ?
Remember that you must to transfer to folder resource your mod (changed mod), not to editor resources entity.!
Put carrier folder to Your mod resources\entity\-vehicle\btr\Carrier
and file "Vision to folder - Your mod\set\vision.set.
Editor reads "SET" folder always from mod folder.NOT from editor resources/SET.
Only file "SET\TXT\mission.LNG ( tasks and briefings )editor reads from "localization\SET\TXT\mission.LNG" from main folder of game,In time editing only because when you want finisch mod copy file "mission.lng" to your mod/set/txt/mission.lng

PrivateDwelling
16-09-2007, 16:45
I was hoping to have the carrier entity in the general editor entity folder as I have not designed the mod yet. BTW, I have copied al the 'carrier' files I could find from the BTRH mod to the general 'resource' folder.

I understand what you are saying about creating a mod first but I am trying to avoid this as I would like the carrier to be a general resource - it will be used in more than one mission.

Snajper
16-09-2007, 17:00
if Your new stuff is not in MODS folder he is not work well in editor.
Create some new mod , Put him new stuff (all files) and now operate him in editor well.

PrivateDwelling
16-09-2007, 17:08
OK. I'll try that.

Snajper
16-09-2007, 17:12
remember , Mod must be changed (active)

Albus
17-09-2007, 09:33
If you add only a vehicle, or for test you can modify carrier.def.

open this file with wordpad and delete this :


{Sensor
{Visor "crew"
{vision "Visor_BTR"}
{bone "visor1"}
}
{Visor "driver"
{vision "apc-driver"}
{bone "visor2"}
}
}



try to use now. :P

PrivateDwelling
17-09-2007, 13:47
Tried that, still have problems. Will PM you with info.

Snajper
17-09-2007, 19:09
I for testing downloading BTRH today and check Your problem. Me carrier work well.(in editor and mod).When file "vision "have in folder SET my mod, But if is in SET editor (not mod ) i have error like You.

PrivateDwelling
17-09-2007, 19:17
Yeah, thanks, Snajper. I've sorted it out - strange the entity needs to be in a mod folder rather than the main one. Ah, well.

Albus
17-09-2007, 20:39
There are a GEM engine priority, for do easy patch, then game folder resource has not priority one. 8)

Snajper
17-09-2007, 22:15
Yes , then logical but why this logic does not be apply in all files :/
for example file "mission.lng"(all tasks,brieffings,txt).if you will not create suitable folder , every test of save some task in editor it will finish with error (terminated).
If You want create some task in editor - you must create special folder "localization" in main folder game :0 .
Not in set/text.-in resource editor , not in set/text - in mod. But in main folder of game "localization/set/text/mission.lng" (do not think a mistake "localize.pak")