View Full Version : modify the maximum number of units on run
Barnakin
03-05-2010, 14:41
Hi
It's posible change the maximum number of units in the middle of campaign?
I know that in this file: settings.xml and changing these values:
<unitsbasemin>?</unitsbasemin>
<unitsbasemax>?</unitsbasemax>
You can define the maximum number of units at the beginning of the campaign.
but these values can be modified later?
Thanks and sorry for my poor english
Kohlrabi
04-05-2010, 11:34
Think so.
Barnakin
04-05-2010, 12:32
and how i make this? anyone know?
That should work as long as you do it while DCG is not running.
Kohlrabi
05-05-2010, 11:59
and how i make this? anyone know?
Open the .xml files with a proper text editor (Notepad++ recommended), and alter those two values.
Be aware that the AI forces will be adjusted to your new force maximums, so don't put outrageous values there.
Edit: Oh, and be sure to make backups :grandpa:
Barnakin
06-05-2010, 12:43
Thanks to all, but I must be doing something wrong
I changed the values of xml but the actual campaing continue with old parameters :-(
Jason says that you can change it, But I too have had the problem that the settings for the campaign, when testing and If I want to test a new function add more units, increase the amount of prestige that can be pooled, I have always had to start a campaign over to have them take effect.
That is my experience with the settings.
I can have for example two campaigns going each one with different settings.
The first time I noticed this was when I wanted to remove air power from the AI. the settings took but they would still show up, i had to start a new campaign.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.