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View Full Version : [FoW] BTRH2 beta v0.8 Released!



StalkerXey
29-08-2007, 16:35
I'm glad to say you what first beta of BTRH2 was released.

Name of the Mod: BTRH2 beta v0.8
Authors: Mod Developers (http://digitalmindsoft.eu/mediawiki/wiki_external/index.php?title=BTRH2beta#Mod_Developers) (list of authors not small, so i wrote it at DMS wiki)
Start Date: Jan 2007
Single player: Y (only one coop mission now)
Multiplayer: Y
New maps: Y
First version: v0.8 (29.08.07)
Links: http://rapidshare.com/files/51877258/BTRH2_BETA_ENG.exe.html(33 mb)
http://files.filefront.com/BTRH2+BETA+ENGexe/;8435429;/fileinfo.html (33 mb)
General Description:
Mod features:
- new gamemode: budget without return of funds, which exchanges all gamemodes of Battle Zones (reinforcement settings);
- In addition a new gamemode setting: combat mode with tanks only;
- new units and multiplayer maps, increased distance of the battlesize and modified penetration system into a more realistic one;
- improvements in the game physics such as, interactive and functional anti-cumulative shields, increased capacity of tank HE shells, modified speed tank values, realistical HE damage system;
- New: smoke mortars and smoke shells for artillery, smokecover (cover by smoke), cumulative shells, flame tanks, changes in the game interface;
- changes in the location of the buttons on the right panel.

Full Information about BTRH2 Mod you can find at README file (after install) or at DMS wiki (http://digitalmindsoft.eu/mediawiki/wiki_external/index.php?title=BTRH2beta)

Screenshots:
http://games.cnews.ru/vtv/screens/screens/btrh2/aaz.thumb.jpg (http://games.cnews.ru/vtv/screens/btrh2/aaz)http://games.cnews.ru/vtv/screens/screens/btrh2/abd.thumb.jpg (http://games.cnews.ru/vtv/screens/btrh2/abd)http://games.cnews.ru/vtv/screens/screens/btrh2/abf.thumb.jpg (http://games.cnews.ru/vtv/screens/btrh2/abf)

And as bonus to this version was added one SinglePlayer Mission - Shadow Squad: Ghost Death. I advise you to use TeamSpeak (or another voice communication) to win at coop version of this mission.
You can find it at second USSR company (instead diversants traning mission)

TTorpedo
29-08-2007, 18:18
Good news. Finnaly a Beta to test!

Zeke Wolff
29-08-2007, 19:26
Some pretty nice vehicles you got there! However, you better check the Pz IV with the Flammentöter exhausts, cause when it explodes, there is some kind of glitch with the model (when the engine deck gets destroyed). And the Pz IV Ausf. H did not use the smoke launchers, only the Ausf. G had these installed and they were only used for a short period (six months or so) since they were very vulnerable to enemy small arms and thus, could ingulf the tank in a thick cloud of smoke, incapacitating the crew and their vision.

Other than this, I have yet to find any other errors, great work!

~Zeke.

HrcAk47
29-08-2007, 21:19
Smoke mortars are great!!!! I just love them!!! Great work!

And HEAT rounds kick ass!

Orrie
29-08-2007, 21:45
:realbig: I love Beta's

:hurray:

Rafo
29-08-2007, 21:55
My signature applies here. :?

"Crappid Share" :lol:

How 'bout filefront?

HrcAk47
29-08-2007, 22:47
Swallow your pride, and just download it! Believe me, it's worth a try!

StalkerXey
30-08-2007, 07:31
Ok, I uploaded BTRH2 beta v0.8 to filefront, here is the link:
http://files.filefront.com/BTRH2+BETA+ENGexe/;8435429;/fileinfo.html

S4S4
30-08-2007, 10:27
Great mod!
Grat. for the modders!
But I think the smoke weapons aren't good, because if too many smoke were shoot then the game will start lagging and I can't image what happen if in multiplay if everbody smoking. Just a tip. :grandpa:

Sabari
30-08-2007, 12:37
where can i give feed back to the BTRH team, cause we find some little bugs?

I dont speak russian and i only find a russian site....

Instinct
30-08-2007, 12:43
Do it in here ;)
StalkerXey is part of the team! :)


Btw, nice mod, but couldn't play it for too long yet, not many players were around soon after release, but this will change for sure ;)

Sabari
30-08-2007, 15:45
For sure its and i will be THE Mod for Fow.

Some very good thing, some are strange, but i think the community MUST help BTRH team with feed back, to make the best Mod like in soldier. :insane:

I will start first with some little things we found yesterday:

-First, with the arty, i cant select smoke or HE shell, from the control panel on the interface, if i want to change the shells i must do it with the keyboard (cause i have configured it), or in the inventory (by double cliking on the shell i want), i've just tested it with the artillery, i dont know if its the same with the tanks.

-Second, it's my personal opinion, but i think the time with the smoke (sry for bad english) is too short.

-Third, yesterday we played a game with tanks only, and i buy a king tiger, then i see a bt-7 coming fast and passing behind my King, i cant shoot it cause the turret is slow now (btw a real good thing, more realistic), the bt-7 shoot one shell on the King and destroy it, i know that he shoot in the part of the engine, but .... :brickwall: , i'm not an expert but i dont think a bt-7 can destroy a kingtiger, same while drawing in the engine, but maybe i make a mistake.

Btw the models of the new tanks are beautiful (the ferdinand for ex), the skins too, a really good Mod..... :hurray:

igetfer
30-08-2007, 16:23
I will start first with some little things we found yesterday:

-First, with the arty, i cant select smoke or HE shell, from the control panel on the interface, if i want to change the shells i must do it with the keyboard (cause i have configured it), or in the inventory (by double cliking on the shell i want), i've just tested it with the artillery, i dont know if its the same with the tanks.

-Second, it's my personal opinion, but i think the time with the smoke (sry for bad english) is too short.

-Third, yesterday we played a game with tanks only, and i buy a king tiger, then i see a bt-7 coming fast and passing behind my King, i cant shoot it cause the turret is slow now (btw a real good thing, more realistic), the bt-7 shoot one shell on the King and destroy it, i know that he shoot in the part of the engine, but .... :brickwall: , i'm not an expert but i dont think a bt-7 can destroy a kingtiger, same while drawing in the engine, but maybe i make a mistake.


1) yes, i know about that bug, but fix them is not possible in this version game (rounds without ricoshets may be only with tag "fg", the same HE shells - thats the problem), maybe in addon... :)
2) if make time smoke longest, it may couse lags
3) bt-7 have HEAT shells (piercing ability about 90mm). M8 Scott have HEAT shells too. Take them out?

Instinct
30-08-2007, 17:56
3) Maybe make the vehicles a bit slowier, sure its realistic but don't forget the way to their fighting destination is much shorter than in real life, and you have less time to shoot a tank with a kingtiger before its in the range to kill you.

StalkerXey
30-08-2007, 21:47
Do it in here ;)
StalkerXey is part of the team! :)
Yes, we are reading this forum. And Igetfer is one of BTRH2 developer. But I think you read readme and know it )

igetfer
30-08-2007, 22:26
3) Maybe make the vehicles a bit slowier, sure its realistic but don't forget the way to their fighting destination is much shorter than in real life, and you have less time to shoot a tank with a kingtiger before its in the range to kill you.

ok, i'll try to make optimal characteristics but BT-7 and M8 Scott will do not have HEAT shells in patch anyway

sorry for my english :)

TTorpedo
31-08-2007, 01:47
The rotation speeds are optimal! Nice one. Now the tiger looks like an heavy tank.
a) But the speeds are to fast, specialy wheel vehicles, it turns out that the best weapon to take a panzer its a willy jeep armed with bazzocas!

b) Its just me or there is no area fire for mortars?

c) Dont know if this is an option or an impossibility - The visible area, not covered by the Fog of war, should be increased, My tanks see further than me!

PS: Droping all speeds to half would make for the short distance engajments (and less lag), but then infantry looks a bit retarded running in slow motion. I hope you can find the sweet spot.

M_Wittmann
31-08-2007, 16:54
The rotation speeds are optimal! Nice one. Now the tiger looks like an heavy tank.


By the way, I thought that the rotation speed of a tiger's turret depends on the regime of its main engine. The more Rpm the fastest is the rotation. And in some databanks I've read that the tiger can rotate its turret 360º in less than 25 secs. So I don't think the mod is particularly realistic in this point. The rotation speed of the original version was more accurate. But I understand that keeping that speed would be a major advantage for the german tanks. Decreasing speed in german tanks makes this mod prety balanced.

Overall a really good job guys!!!!

P.S.: apologies for my poor english... :(

eVokker
01-09-2007, 13:50
Really good there :P the ranges are bigger and maps are great ones. :realbig: i thought that all my Xperience skills was lost, but it was just that the gameplay is now difference one. ;) I played it whit Stg.Noname and he pwned me. Funny thing was that i destroyed his IS-2 whit flammenpanzer :insane: :insane: but there is some bugs in smokes... :roll: im looking forward for this mod. i love many tanks like KV-2 and other stuff. now even allieds can beat germans easily. Finally i got one Q would u guys make that all tank wrecks stay in ground...? not dissappear in a one minute... :rtfm: ;) Best mod if all!!
im 24/7 for FoW now whit this mod!!! :shady: Some jerks believe that im not anymore in FoW maybe becouse im playing CoH.. :shady: :typing: :roll:
:woah:

Rafo
02-09-2007, 03:47
Smoke Rounds for artillery does not load when you click in the window thing, like select the smoke to load... it doesn't... just loads up again the HE shell :shady:

Mod is awesome! Hope to see release soon (not beta ... real one)

and yes i would like the wrecks to stay forever or more time...

StalkerXey
02-09-2007, 09:19
To easy find players who play BTRH2 mod, we created at Xfire this clan: http://www.xfire.com/clans/btrh2/
Where are not yet many players, but if you'll join it - where will be players :)

s.pz.abt.503
02-09-2007, 14:20
Brilliant mod, super gameplay , maps , new vehicles are amazing , finally damage and AP systems have true values :hurray: . In final version of this mod i hope to see the Jagdtiger and the heat projectiles...i think must be removed (BT-7 45mm destroyed a Tiger or a Panther from 1 shot ??? :wilting: ...i don't think so !!, Tiger's are easy to destroy with t-34/85 for example and other more, very true ,but with a light tank...this one is not good.I think in this moment, in 1vs1 fight BT-7 have much more chanse to KO the Tiger because not even with direct control could not hit at first round every time) ,winter skins for armor, and better acuracy at long distance for the long guns like SU-100 ,88's. I hope my personal opinion to be constructive. This mod create new perceptions of the war...Congratulations !!!

filon102
03-09-2007, 00:42
is this like a short version of the mod....?

igetfer
03-09-2007, 06:40
is this like a short version of the mod....?
Yes. Full version only after addon :)

filon102
04-09-2007, 12:38
:wilting:

Murmeltier
04-09-2007, 13:58
my tips,
you should lower the speed of the bt-47 , he should be as fast as the luchs(pzII]
i think mine camping is a big problem in fow , also in brth you should give the miners higher prices.
The russian artillery shoud be less perecission, or the arthillery shouldn´t be abel to destry tanks.

good mod :)

M_Wittmann
04-09-2007, 14:16
my tips,
you should lower the speed of the bt-47 , he should be as fast as the luchs(pzII]
i think mine camping is a big problem in fow , also in brth you should give the miners higher prices.
The russian artillery shoud be less perecission, or the arthillery shouldn´t be abel to destry tanks.

good mod :)

True!!! It's not worth to buy any tank if you think about the accuracy of soviet arty. It won't stand on the field more than one minute... even fast armored cars don't have a chance to avoid arty fire... I understand one lucky shot, but not this level of accuracy!!! It's really irritating.

Saludos

Rafo
05-09-2007, 01:08
Increase the price of artillery. I played a match last day and my opponent arty-camped all day buying arty after arty and shooting at my spawn essentially spawn killing my units and even a KING TIGER! He was allied and the accuracy was just.... My sFH18 didnt stand a chance... The M114 and the other arty gun i dont remember are way too acurate. He had like 6 arty guns at the least... and also spammed 'Zooka Jeeps which foiled all my counter-attacks destroying my tigers and precious king tigers who fired 1 or 2 rounds and where wasted... -.-
Still mod is good and i enjoy it. But why does it have to be released after addon is released :rtfm:

:cry:

s.pz.abt.503
05-09-2007, 13:33
Made the ISU-152 an "Animal Killer", not a 100% howitzer. In reality it have AP shells (48kg). ISU-152 must destroy everything at short-medium range from the first shot....and less acurracy for all the artillery !

eVokker
05-09-2007, 14:16
lol bf2 player2006. you just don't have the skill xD :lol:

StalkerXey
05-09-2007, 14:27
Some words about artyllery:
152mm shell has weight 40 kilograms and speed about 500 m/s. What can happen with tank when this shell hit it?

C0ntrol
05-09-2007, 15:06
Some words about artyllery:
152mm shell has weight 40 kilograms and speed about 500 m/s. What can happen with tank when this shell hit it?
I say the tank goes boom ^^

C0ntrol
05-09-2007, 16:11
Some words about artyllery:
152mm shell has weight 40 kilograms and speed about 500 m/s. What can happen with tank when this shell hit it?


I say the tank goes boom ^^

Two wonderful example of ignorance // dangerous half - knowing! Why you two guys explaining such a nonsense?

1.) 152mm OF-530 and OF-530A ammunition have no penetration ability! This ammunition is a "High Explosive Fragmentation" shell.
2.) Nothing goes boom, only maybe a "SPW" or a light armoured tank.
3.) The explosive weight of 152mm OF-530 shell is 6.86 kg! The other 33,14 kg is for propelling charge and cartridge case.
4.) The Russians never used armour piercing shells with the 152mm Model 1937 L / 32.4 // 152mm Model 1943 D-1 L / 24.6
5.) Only the ISU-152 used BR-540 amour piercing rounds with a velocity of 600 m/s. This amour piercing shell was be able to penetrate 109mm RHA steel under 500 m.
One wonderful example of perfectionist ^^ But yeah, gotta agree with you since you posted the facts.. :typing:

s.pz.abt.503
05-09-2007, 16:30
In mid 1943, SU-152 heavy assault gun entered service. It was based on KV-1 heavy tank and was armed 152mm howitzer. It was nicknamed Zveroboi (Animal Killer). At the end of 1943, a new assault gun, the ISU-152, based on IS-2 heavy tank was produced. It was armed with a very powerful 152mm howitzer. The shell of this gun could penetrate any part of the Tiger's armor and even cut the turret from the hull. This assault gun was nicknamed "Animal Hunter". The weight of the AP shell was 48kg, while HE shell was 41kg.
Otto Carius: "The shell cut the right part of the commander's cupola. I was not beheaded because I had bent down to light my cigarette. Suddenly the Russian assault gun appeared and I gave an order to the gunner to open fire. Kramer shot, and a second shell, from another assault gun, hit in the turret. I can not remember which way I left the Tiger. The head phones-the only thing I have from my destroyed Tiger". (from "ACHTUNGPANZER")

Tommy2guns
07-09-2007, 01:00
First i gotta say this is a great mod!!Ok,when i try to load the 0.mi file in F3 all i get is "Error".(in map editor)Is there somthing i can do to make it load?Thanks.

StalkerXey
07-09-2007, 07:29
First i gotta say this is a great mod!!Ok,when i try to load the 0.mi file in F3 all i get is "Error".(in map editor)Is there somthing i can do to make it load?Thanks.
what 0.mi file you load?
And what written after error at error logs? (...My documents\My Games\faces of war\log\facesofwar.log)

Tommy2guns
07-09-2007, 18:29
I'm using the FoW Gem Editor,I load BTRH2 map,then press F3 to find and load the 0.mi file for Btrh2...It loads halfway then i get an Error window,Just the word Error no reason.This causes the Gem Editor to crash.

StalkerXey
07-09-2007, 20:35
I'm using the FoW Gem Editor,I load BTRH2 map,then press F3 to find and load the 0.mi file for Btrh2...It loads halfway then i get an Error window,Just the word Error no reason.This causes the Gem Editor to crash.
We havn't problems with editor. Wighout your logs we couldn't understand your problem. I think you loaded something map with some object what not present at BTRH2 mod.

Tommy2guns
08-09-2007, 16:10
Ok thanks,I will try re-installing BTRH2 again.

eenter
17-09-2007, 13:26
Is it just me or HE shell damage range is very low?

HrcAk47
20-09-2007, 22:23
I will start first with some little things we found yesterday:

-First, with the arty, i cant select smoke or HE shell, from the control panel on the interface, if i want to change the shells i must do it with the keyboard (cause i have configured it), or in the inventory (by double cliking on the shell i want), i've just tested it with the artillery, i dont know if its the same with the tanks.

-Second, it's my personal opinion, but i think the time with the smoke (sry for bad english) is too short.

-Third, yesterday we played a game with tanks only, and i buy a king tiger, then i see a bt-7 coming fast and passing behind my King, i cant shoot it cause the turret is slow now (btw a real good thing, more realistic), the bt-7 shoot one shell on the King and destroy it, i know that he shoot in the part of the engine, but .... :brickwall: , i'm not an expert but i dont think a bt-7 can destroy a kingtiger, same while drawing in the engine, but maybe i make a mistake.


1) yes, i know about that bug, but fix them is not possible in this version game (rounds without ricoshets may be only with tag "fg", the same HE shells - thats the problem), maybe in addon... :)
2) if make time smoke longest, it may couse lags
3) bt-7 have HEAT shells (piercing ability about 90mm). M8 Scott have HEAT shells too. Take them out?

HEAT shell of 88 mm has penetration of 90 mm. It is equivalent of calibre. So, make BT rounds effective for armours up to 45 mm... Not like this.

And the Soviets are overpowered.

eVokker
25-09-2007, 18:42
ofc.! it is russian made :)

eVokker
27-09-2007, 14:49
huh.? any news about the offical mod. not beta :P anyone know? :P

Migalex
17-02-2008, 17:32
For me mod is perfect, but, some things i dont like, About tank is that...T-34 hull is so so so so so so weak.....Pz3 can beat it so far........come on, Sherman is much stronger then T-34....What a hell??? Tiger penetrates Sherman Firefly at 1800m, and Tiger penetraites T-34/85 at 1400m.
Panther is very weak too, 76 mm if get close beat it up... Are you guys waiting for a system that calculates angle??? Because T-34 add 45mm at hull armor all of them, but they were very slapped...Contrarious to Shermans, they have 51mm (At least the M4a1 and a2) but was not very slapped and I dont know if the metal was weaker.
But i do love the mod, but this is repiting like in heroes...some of the tanks are so weak ( In heroes panther was not weak which was great!) And the Crowmell is too strong too, A tiger could beat it up at 2500m and the crowmell could not take out the tiger front....And cromwell Is Stronger then T-34 in the mod! -.-
Maybe u just put it to balance, but i have seen other mods with close realistic armor and was balanced,
Anyways i love the mod, Im hopping next versions modifie the Infantery....they look like vannila game incluing the sounds
The Pz4-H had an even longer L/48 gun then other pz4s, which was at least as good as 76.2mm of T-34
Dont interpet me bad but if the objective of this mod is be realistic, well it is, but some are not correct, which the thing that annoyes me more is the T-34s...so weak...Su-85 and Su-100 are much stronger then T-34....What a hell??? They add 45mm same as T-34s...i think was less slapped

Orrie
19-02-2008, 13:11
This mod is made for the russian zerg rush, nuff said :lol:

I think everything is underbuffed :/ (of both German and Allied side)