View Full Version : Packing up a map for MP play?
Middleton
27-08-2007, 23:28
So I've read several things on here about what to do once you've finished an mp map, but I'm still no closer to getting it up and running. I've created it in the mod folder with mod.info, and a resource file.....and upon looking at other mods (like the community map pack) I've noticed I'm still missing a few things such as an .LNG file in the localizations folder, a map.grs file, and a map.info in the resource folder.
So, I guess my question is, are these files needed, and if so how/where do I create them?
Cheers!
Zeke Wolff
27-08-2007, 23:40
So I've read several things on here about what to do once you've finished an mp map, but I'm still no closer to getting it up and running. I've created it in the mod folder with mod.info, and a resource file.....and upon looking at other mods (like the community map pack) I've noticed I'm still missing a few things such as an .LNG file in the localizations folder, a map.grs file, and a map.info in the resource folder.
So, I guess my question is, are these files needed, and if so how/where do I create them?
Cheers!
Cant answer all your questions, however the map.grs file isn´t really necessary. If you take a look at the map menu in the editor, you´ll see a button called "grass". The grass you creates with this buttonchoice is simply saved as "map.grs". If you dont add any grass by using this button, then you wont have a file called map.grs either. And I do think that the map.info file is only used to tell the game how many players the map is meant for (ie. maximum players) but I can be wrong on this one. The .LNG file I simply dont have an answer for, sorry.
~Zeke.
Murmeltier
27-08-2007, 23:43
first : download mod exampel
http://www.digitalmindsoft.eu/outcoming/downloads/mod_example.zip
then you save your map into resource/map/multi/ your map
i think you did your mapwith the Gem editor , you have to do the map in f2 mod then you have to save the mission /like combat.mi in f3 mod , then ecerything should work :shady:
Middleton
28-08-2007, 00:02
Yea, I did all that stuff in the first place.....but when I try to open FoW I get an "Exception" error window, and the program is terminated. What exactly is the .PAT file in the example? maybe that's what is messing me up.
Edit: Here is the error message I recieve when starting FoW:
http://i219.photobucket.com/albums/cc160/Quimbymouse/errormessage.jpg
Edit #2: I got it working now.........I re-did everything and presto! I wish I could tell you what the problem was, but I really have no idea. Thanks for the help guys!
To make .LNG file... if you don't know.. :roll: Make a .txt document in notepad and rename to .LNG
1) To make a map.info file do this or put this whatever:
{game
{maxPlayers #
}
For making a map.info file. (Rename the .txt document to map and add the extension of .info)
2) For making a .LNG file typically the localization one so the map name shows.. well in a nice way the name and not like "multi/<map name>" sort of thing.
Make a .txt document and put:
{tags
{"name" "<Insert name here>"}
}
Rename to whatever you named your map IN THE EDITOR and not the final name, just put the name the map folder has like the map I did: wake_island_2007_2_0 which was how you saved it in editor when making it. Add the extension of .LNG to the end. Save.
Put it in the localization folder for the second one, and in the map file for the first one.
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