INFInitesadness
23-02-2010, 18:47
In my opinion, one of the biggest barriers to entry for new players understanding how to fight tanks, at least in vMoW is having to know roughly how much armor enemy tanks have, and how much penetration they will *Actually* need to penetrate the armor. Experienced players have an idea of how much frontal / side armor say a Tiger has, a new player however doesn't know that information. I have a couple friends who didn't understand how this worked, and it immediately turned them off from the game. It's not fun to have to memorize armor and penetration data to have a fighting chance.
As such, either with show penetration data, or a new option I'd like to see the penetration cursor changed to a 3 part system
How much Penetration your gun has /Penetration Required (How much Armor @ Relative Slope) - Range
So it would look like this: 115 / 105 (100 @ 10) - 125m
While the color system does this to a degree, it's also not entirely reliable.
Also, the "Tips" you get before the game, at least one of them should explain how slope effects penetration, including artificial slope created by angling a tank.
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There should also be a 3rd option for show messages about damage, where it shows them for friendly vehicles, but not for enemy vehicles.
I personally hate the enemy knowing when my crew is confused, or immediately knowing when they've damaged a critical component, especially with artillery; but it's also frustrating for some people to have to look at their own vehicles to see whats wrong with them an in between solution would be ideal.
As such, either with show penetration data, or a new option I'd like to see the penetration cursor changed to a 3 part system
How much Penetration your gun has /Penetration Required (How much Armor @ Relative Slope) - Range
So it would look like this: 115 / 105 (100 @ 10) - 125m
While the color system does this to a degree, it's also not entirely reliable.
Also, the "Tips" you get before the game, at least one of them should explain how slope effects penetration, including artificial slope created by angling a tank.
===============
There should also be a 3rd option for show messages about damage, where it shows them for friendly vehicles, but not for enemy vehicles.
I personally hate the enemy knowing when my crew is confused, or immediately knowing when they've damaged a critical component, especially with artillery; but it's also frustrating for some people to have to look at their own vehicles to see whats wrong with them an in between solution would be ideal.