Solistx001
13-02-2010, 04:21
Okay, so here's the problem. I finished modeling my CAR-15, textured it and got it ready for export. when I exported it, 3ds max gave me the error "mesh car-15 has degenerate triangles! Use "WELD"." Okay so I did that, but after a threshold of 3.008mm the gun starts to severly deform. So I restored the gun back to the point before I welded it, I defined the gun by coping over some .set files and changing the def file for the car-15. Okay but know when in game the soldier holds the gun backwards, the muzzle pointed at his chest! I changed the pivot to align with world, so that stopped sideways position of the gun it was originally in before the backwords position, but what do I do to change the gun so it faces forward and will be able to aim correctly.
P.S: I managed for one second to get the soldier to hold the gun right forward, but he still couldn't aim correctly. He pointed the gun downwards at the ground the entire time so he can't shoot it horizontal.
Please anybody that can fix this problem, help! I really need it! Thanks ahead
Solistx001
P.S: I managed for one second to get the soldier to hold the gun right forward, but he still couldn't aim correctly. He pointed the gun downwards at the ground the entire time so he can't shoot it horizontal.
Please anybody that can fix this problem, help! I really need it! Thanks ahead
Solistx001