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S4S4
06-07-2007, 19:13
Hello everybody
I made this topic because I have a lot of idea for mods but I don't know how to start it. I don't know what programs I need to use. I know how to model and I have the Blender and the eply exporter but actually I don't know how to texture and what program do I need to use. And I don't know how to code too.
So this topic is useful for people (like me) who don't know what program and how to use them. Please any people who have knowladge or know a place where are tutorials please share it and write it here. It will really useful to me and I think other people too.
- What program needs for modelling?
- What we need to model exactly (a full model vehicle or turret, track, etc.)
- What program needs for texturing?
- How to texture?
- How to code a newly created model and put it into my mod? (like the accuary of the weapon, distance of fire, etc.)
Any useful information you have about this things please write it down. I don't give it up I will make a mod but actually I need to know how.

Rafo
06-07-2007, 19:28
-Get yourself Milkshape its a whole lot easier than Blender
-If you mean a tank well then yes, model the turret, body, tracks etc separately but ive heard its a pain in the rear to do so (tank, vehicle...)
-In Milkshape, just take a pic of the gun whatever ur making and set as background and work from there and save it and then in the texture coordinate editor you skin it (texture it :P ) and its already skined.
-You dont need another program to texture if u already gots milkshake.
-Well just take a similar gun in FoW and copy paste and then edit it to fit in with the new gun, then just build ur mod and put in the files and **** then test it! And release it! Hope it helps.

MajorPager
04-09-2009, 18:21
How are you suppose to start coding the game? Like the statistics of a weapon, armour thickness values, etc etc. How can you edit these and with what? GEM is only a Map Editor, DCG is merely a random map generator. Is there no tool or am I suppose to use wordpad and start digging around in the .pak files?

Oh yeah and "make the mod" how are you suppose to do that? :huh:

Remember, not everyone has been modding since Soldiers. We need help starting :ninja:

ngvede
05-09-2009, 05:14
These forums are full of great tutorials, tips and explanations with bunch of code explained and pasted in various threads. Do some reading and you'll get the basics (hmmm... sorry, much more than only basics actually...)

"Make a mod" part... it's been explained quite a few times so figuring it out shouldn't be too hard after going through those threads I already mentioned. Downloading some mods and snooping through it's files would help a lot as well....

Project 66
14-10-2009, 15:44
To start coding, like coding weapons, properties file etc, open the file you want to change the code with notepad. For example like the human.ext file in properties folder, open it with notepad and you can start coding it. You must understand the code itself though.
Sorry for bad English, hope you understand. :)

Henaz
04-01-2010, 20:31
I have everything done in my mod.
Now I just need to know HOW can I add them into a single mod?
Like put them like USSR get thease vehicles and British get those vehicles
Help please Im so close!

kainhall
06-04-2010, 22:45
ok, you just have to mess arround with things. here is how to tell what tank goes to what nation

{"centurion" ("v" c(240) t(proto max1 heavy ) s(eng) n(5) g(h2) sc(170) b(ht) i(16) m(2) cw(0) cp(0)) {cost 170} {fore -3}}

see the s(eng) that is the nation eng=brits

usa=usa
rus=russia
jap=japs
ger=germans

if you have steam, add me kainhall, and i will help you out

and have fun! otherwise why mod?