View Full Version : Mines
This one is probably an answer 'no' as well. Is it possible to set enemy mines that can be detected but not defused?
You mean mines which explode when player drives over them?
Anti-personnel or anti-tank mines (set for player 2) that can be located by player 1 with a mine detector but not de-activated. Similar to the 'Able touch=0' scenario. You can see it (if you have a mine detector) but you can't touch it.
Hm, I don't think this is possible, thats more than scripting allows...
Yeah, thought so. The 'able 0' doesn't work because there's no MID ID associated with the entity. Tried it and game crashed.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.