View Full Version : Mines
PrivateDwelling
02-07-2007, 13:36
This one is probably an answer 'no' as well. Is it possible to set enemy mines that can be detected but not defused?
Instinct
02-07-2007, 14:15
You mean mines which explode when player drives over them?
PrivateDwelling
02-07-2007, 14:37
Anti-personnel or anti-tank mines (set for player 2) that can be located by player 1 with a mine detector but not de-activated. Similar to the 'Able touch=0' scenario. You can see it (if you have a mine detector) but you can't touch it.
Instinct
02-07-2007, 14:43
Hm, I don't think this is possible, thats more than scripting allows...
PrivateDwelling
02-07-2007, 14:54
Yeah, thought so. The 'able 0' doesn't work because there's no MID ID associated with the entity. Tried it and game crashed.
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