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Titan Uranus
03-07-2009, 04:21
This is a tutorial for using the realism mod in the current patch, Jason1 has graciously allowed/asked me to post this in this forum.

The realism mod is not officially supported by the DCG mod team.

Now here is the mod:
viewtopic.php?f=15&t=2605 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=15&t=2605)

If you try to run the mod, without any changes you will get an error like this(Image by Daniel Von Rommel):
http://img8.imageshack.us/img8/3299/immagineicc.jpg

This is caused by a few "gun" files being absent from the mod files. I have tested one of two possible ways the one I know works is the first, and takes longer.


Go into this folder: Men of War/Mods/Realism/Resource/set/stuff/gun
One of the files, and the first that shows up in the errors is the T29 file called "105mm_t5e2" now copy another file such as the 128mm, rename that aforementioned file. This will stop that error, now to allow the 105mm rounds to feed you have to change this line:
{filling "bullet128"}
to
{filling "bullet105"}

Now, I can't remember how many more files there are, or what their names are. But there are not that many files missing.

Or

I have not tried it, but it might be possible to copy the "gun" files from the Men of war folder, I did not do it this way in case the files in vanilla had significantly different statistics. And I cannot post my own files because I have moddified them significantly.

If anyone who wants to, I ask them to post the files. And if not, then post the names of the missing "gun" files.

AnEvilGuy
03-07-2009, 22:16
The files missing are the ones for the 1.11.3 patch units that were added.

Got another error, file /set/stuff/gun/105m_type6

Titan Uranus
04-07-2009, 00:33
The files missing are the ones for the 1.11.3 patch units that were added.
I know.

Got another error, file /set/stuff/gun/105m_type6
There are multiple missing files, simply do the same thing you did for T29's gun, but name it "105mm_type6".
I believe I said this in the OP.

Stra
24-08-2009, 18:20
I have another error file /set/stuff/gun/105mm_type91

but if I put the gun the game chrashed without giving me errors.... :huh:

Titan Uranus
24-08-2009, 23:12
I have another error file /set/stuff/gun/105mm_type91

but if I put the gun the game chrashed without giving me errors.... :huh:
Please post you file.

Orrie
25-08-2009, 11:18
Edit the presets file instead and add the missing variables which are in the new patch.
Remove the edited gun files, and/or edit them as they where before you started.

That will add the new stats, and at the same time fix up the errors.

Stra
25-08-2009, 12:31
I have another error file /set/stuff/gun/105mm_type91

but if I put the gun the game chrashed without giving me errors.... :huh:
Please post you file.


http://i26.tinypic.com/erx760.jpg

Titan Uranus
25-08-2009, 21:30
I have another error file /set/stuff/gun/105mm_type91

but if I put the gun the game chrashed without giving me errors.... :huh:
Please post you file.


http://i26.tinypic.com/erx760.jpg
I meant the entry in the "gun" file but I didn't screw around in that one so just use this:
Copy and paste this into your file, delete any characters already there.

{from "pattern gun" ; Dicker Max
{filling "bullet105"}
{fireSound "gun/howitzer/128mm_pak44"}
{rechargeTime 11}
("range_100+")
{range 220 340}

{projectileDamage 189}
("speed" s(4005))
("100-128caliber")
{projectileDamageTable {20 164} {100 149} {150 133} {250 119} {400 109}}
("accuracy_nashorn")

{parameters "fg"
{spreading
{radiusTable {0 0} {50 (* 0.5 1.1)} {100 7.5} {150 15} {200 25}}
{SpreadXYRatio 2}
{SpreadPower 0.7}
}
}
}

Stra
25-08-2009, 22:39
Thanks but I still have errors with other types of guns....

I surrender! :cry:

Zeke Wolff
25-08-2009, 23:20
You have updated your game to 1.16.4 MP version, right? If that´s correct, then DCG won´t work, and it seems that the Realism mod needs to be re-worked to work with 1.16.4 as well.

Your screenshot says that your game is standard 1.11.4 and not 1.11.3 as it should be. The latest 1.16.4 MP_only patch is to be "blamed" since it seems to change some files even when starting with the old icons instead of outfront_MP.

~Zeke.

Titan Uranus
26-08-2009, 00:46
Thanks but I still have errors with other types of guns....

I surrender! :cry:
You could probably copy and paste the files from the resource folder in the original game.

Orrie
26-08-2009, 21:01
I would say that the whole Realism mod must be started from scratch, because of the new presets and codings that came in 1.11.3
I believe the mod was made on 1.02.0, if I'm not totally mistaken?

Titan Uranus
26-08-2009, 21:27
I would say that the whole Realism mod must be started from scratch, because of the new presets and codings that came in 1.11.3
I believe the mod was made on 1.02.0, if I'm not totally mistaken?
It doesn't have to be, because mine works perfectly fine*, the reason it causes error is that some of the "gun" flies are not there.

* The reason I don't post mine is that it is heavily modified.

Orrie
27-08-2009, 00:18
It doesn't have to be, because mine works perfectly fine*, the reason it causes error is that some of the "gun" flies are not there.

* The reason I don't post mine is that it is heavily modified.

Well, that your mod. I'm talking about the Realism Mod.

Titan Uranus
27-08-2009, 02:19
It doesn't have to be, because mine works perfectly fine*, the reason it causes error is that some of the "gun" flies are not there.

* The reason I don't post mine is that it is heavily modified.

Well, that your mod. I'm talking about the Realism Mod.
"My mod" is the realism mod

Orrie
28-08-2009, 05:42
Ohhhh, but thats changes it all... :lol:

But why wont you release it?

Titan Uranus
28-08-2009, 10:40
Ohhhh, but thats changes it all... :lol:

But why wont you release it?
Jesus mate, you quote a post where I said the reason I didn't post my version was that it was modified in wasys that most people would not like.

Orrie
28-08-2009, 11:05
Jesus mate, you quote a post where I said the reason I didn't post my version was that it was modified in wasys that most people would not like.

Please point out that, I only see you saying thats it heavily modified.
You never said how modified, what you modified, so how would I know what most people wont like it?
:?

Titan Uranus
28-08-2009, 13:02
Jesus mate, you quote a post where I said the reason I didn't post my version was that it was modified in wasys that most people would not like.

Please point out that, I only see you saying thats it heavily modified.
You never said how modified, what you modified, so how would I know what most people wont like it?
:?
Well off the top of my head: The .50cal is a unerring minigun, the 37mm_m3 is an autocannon, the 90mm reloads in 1.9 seconds, The T29's 105mm reloads in 3 seconds, the T29's turret turns instantly, All major U.S. small arms have been changed to modern specs using the closest matching model(I couldn't get the Modern Combat models to work), planes are immune to small arms and carry 37mm_m3 autocannons, and the 600mm artillery mortars fire as fast as a Katusha without reloads.

Orrie
28-08-2009, 13:39
:confused:

I shall just leave this thread.

Trog
28-08-2009, 14:12
Well off the top of my head: The .50cal is a unerring minigun, the 37mm_m3 is an autocannon, the 90mm reloads in 1.9 seconds, The T29's 105mm reloads in 3 seconds, the T29's turret turns instantly, All major U.S. small arms have been changed to modern specs using the closest matching model(I couldn't get the Modern Combat models to work), planes are immune to small arms and carry 37mm_m3 autocannons, and the 600mm artillery mortars fire as fast as a Katusha without reloads.

If it works, you could call it rather than realism mod, Surrealism Mod. or Unrealism Mod and I am sure someone would like it, And I am POSITIVE someone would complain, so if you don't mind the feed back let loose the dogs of war.

Nanaki
28-08-2009, 15:04
Out of curiousity? Why does the Modern combat models not work for you, I may be able to fix that, I managed to successfully import Eye for an Eye, Modern Combat, and the Stalker mod models/textures/combat data into my own personal-use mod.

Titan Uranus
28-08-2009, 23:17
The models themselves can be imported easily, but the models are incompatible with the DCG mod.

Nanaki
28-08-2009, 23:19
How are the models incompatable with DCG? As I said, they work perfectly for me.

Titan Uranus
29-08-2009, 00:23
Whenever I attempt to save the campaign.exe crashes, the game itself works fine.

Nanaki
29-08-2009, 02:54
Models/textures would not make Campaign.exe crash, the only thing that could make it crash would be something wierd in a weapon's definition file that causes it to appear strange in the .mission savefile. That strangeness throws off the campaign.exe when it tries to read the .mission savefile and causes a crash.

Ulrek
02-10-2009, 17:30
little tip...

if your lazy and just want some better small arms range just delete the "gun" folder all to gather and it will work or it did for me with 1.14.1 so meh...


i only use one part of the realism mod with my DCG and thats i messed with it so that the M1 garands SVT-40s etc all fire semi-auto now like thay should i left the bolt action rifles the same as i thought that thay made them fire just a tiny bit to fast and i was happy with the old firing speed of them and i dare you to try and play a D-day landing with the range boosters on watching your boys get chewed apart by a halftrack on the beach is not fun lol

Nickos
15-11-2009, 08:40
Now would someone kindly upload a DCG 2.2-Compatible version? ;P

Trog
15-11-2009, 08:59
And there is the problem. Realism Vs Realistic.

Realistic is actual ranges, rates of fire, damage done ect... In a game that is limited buy computing power things have to be done in scale.


Realism, while some things can be done very well to scale, the ranges that something shoots, A rifle that only shoots 70m is not the problem.

The problem is that someone can throw a grenade 20m and only shoot 70m, or a pistol that only shoots 25m, the real problem is someone can run that 20 meters in about the time it takes for the grenade to go off.

So the ranges of guns and cannons does not go with the ranges of small arms and the speed at which units move.

Everyone can see the problem with it, but no one has the time to fix it so it is to scale with the speed of units.

And the real problem is everyone is so worried about balance. War is not fair, get over it. That is why we have new units to develop and test.

Nickos
15-11-2009, 09:03
Well, i'm just pissed off because some big-ass howitzers can't shoot farther than 90 metres, or that long-range rifles treat 50 metres as long :brickwall:
Also mortars are useless, as they ALSO shoot only for 50 metres (why is everything set to 50m, i ask?)

Trog
15-11-2009, 09:16
Yes and that is why people change things, but since there are so many units to change and the results are not always what you expect it takes a long time to tweak it.

I would suggest you helping out with the Realism mod, and work with them to help get it compatible with DCG the way you would do it.

Since there is a shortage of willing modders !

So is this something important enough for you to do it yourself?

Ulrek
16-11-2009, 01:28
i don't care about big old field guns all i want is semi auto rilfes that fire fairly fast every thing else is fine to me thus other than guns and adding a tiny bit of range for small arms and boosting SMG damage its not that big of a deal to me if you asked your Question to the general public Trog.

and its not so much a thing of "willingness" all the time... some of my weapons i've made not every one would think are "realistic" but i think they work well.

and as far as mortars go i use them and they work fine against charging soldiers.

and i really have to wonder if anyone even thinks about just how far that big field guns shell goes one you boost it up to "realistic" levels i'm not calling anyone careless but really i've used some of the long range field guns and they have alright range already plus making maps made for the extra realism would just kill your PC and make alot of MP lag....

as for balance i don't care much about that either myself :realbig:

Nickos
16-11-2009, 22:24
Yup, screw balance :realbig: