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View Full Version : A suggestion to fix a minor issue (related to "fore")



SS-Kommando
10-06-2009, 01:58
First off, I'm not sure if this is even considered a bug.

Anyways, the problem is that when I have a number of units in the same group, with two of them having a fore of -0.5 for instance, the -0.5 fore is nullified when I purchase another tank from the group that appears earlier.

To give a clearer example:


{"pz5g" ("v" c(480) t(44 45) s(ger) n(4) g(tank_heavy) sc(75) b(armor_tank) i(12) cw(0) cp(0)) {cost 290} {fore 1}}

{"pz6e" ("v" c(480) t(43 44 45) s(ger) n(4) g(tank_heavy) sc(75) b(armor_tank) i(13) cw(0) cp(0)) {cost 335} {fore -0.25}}

{"pz6bh" ("v" c(900) t(44 45) s(ger) n(4) g(tank_heavy) sc(100) b(armor_tank) i(14) cw(0) cp(0)) {cost 600} {fore -0.33}}

With the fore, the Tiger I takes 10 minutes to spawn the first time, while the Tiger II takes 20 minutes to spawn the first time. But when I spawn the instantly available Panther G --which belongs to the same group as the Tiger I and Tiger II-- the extra time added by the fore is removed instantly, and the Tiger I only takes 8 minutes to spawn the first time, while the Tiger II just takes 15 minutes.

In short, the suggestion is that the time added by the fore should remain even when --in this case-- spawning the Panther G.

/SS-Kommando