View Full Version : [MoW] Modern Combat (Guess the new tank!)
SuperAwsome11
10-03-2010, 21:14
this mod is AWESOME!!! its looking better with each passing day :booyah:
What's the polycount for it sofar though?
It is now at 6500. I expect the complete model to be at 8000
The T-55 look nice.
To bad you don't do WW2 models, since some of the models in Men of War deserves a revamp.
Especially the Panther and the M4 Sherman.
The "market" for ww2 mods is currently saturated. That is why I am concentrating on creating a modern day era mod. It takes an awful amount of time for each vehicle, so I want to make sure that the product is actually played in the end.
Vietnam and the afghani present day is already covered by others, so me doing the cold war is the best choice I think.
Well, true that.
Are you going to make missions after you've done modelling?
Wont create any single player missions.
http://img94.imageshack.us/img94/909/t551.jpg
http://img705.imageshack.us/img705/104/t552.jpg
Looks promising... Hope that the textures will make it more better ;)
http://img251.imageshack.us/img251/1096/69816717.jpg
New russian infantry soldier model. The complete geometry is custom modeled except the hands and head.
Landkreuzer ratte
15-03-2010, 19:04
Just a question really, is it harder to model human models than vehicle models?
DigitalPh33r17
15-03-2010, 19:16
Nice, you should make a Ghillie sniper next eh? Then all we need is a Hobo with a sign saying: "hit here."
Looks great though, keep up the good work mate. :beer2:
The mod's looking good. Lots of fun to play and looks like it will be getting better.
Just a question really, is it harder to model human models than vehicle models?
For me, it is like this:
I find organic models harder to make, but quicker too, than hard surface models (like tanks). Because for tanks you normally get to work off a blueprint whereas for humans you need to pay attention to proportions much more. Everyone knows what a human looks like. So if you screw up the proportions too much, it is very noticable. However if you screw up the shape of a tank a bit, no one will notice. So for an equally skilled modeler in both fields I assume organic models are much faster to create and UV map IF you know what you are doing. I am very inexperienced with organic models, but quite experienced with guns and vehicle modeling, so I would prefer to model vehicles. But a new infantry model won't make itself.
http://img69.imageshack.us/img69/2580/sv2y.jpg
First test-export. Distortion is caused by the weights not being adkjusted
FearedxRawr
15-03-2010, 21:21
I just love the T-55.
I cannot wait to blow people up with it all rambo like.
~Feared.
'tis a cool looking tank ;)
http://img101.imageshack.us/img101/3584/sv5.jpg
http://img85.imageshack.us/img85/8774/rpgicon.jpg
Repainted the RPG-7 texture a bit.
What penetration are you gonna add to the RPG 'cuz I dont like when people just make an RPG and one shot my tanks in ANY modern mod
The most basic warhead for the RPG7 has a penetration of 300mm. Which should get through the frontal armor of any modern tank up to the 1970s.
Can you adjust the gameplay so that people wont do them all the time.
Vehicles wouldnt work if only thing they have to do is to pay 1/5 of a tank to destroy it.
Well. Panzershreck could deal off 220 mm of penetration easy, that could knock out EVERYTHING back then. Everything works good in MoW with settings like that, so i guess it will work in MC too. You just have to be careful.
FearedxRawr
16-03-2010, 16:40
I agree with Hrcak47.
Changing things so you have an easier time will not solve or fix the chances of you being beaten.
But that is just my way of seeing it.
Although, I never seem to lose anything to panzerfausts or panzershrecks anyway.
I used to when I started but not as much anymore.
~Feared.
Can you adjust the gameplay so that people wont do them all the time.
Vehicles wouldnt work if only thing they have to do is to pay 1/5 of a tank to destroy it.
The price of a weapon does not have to match the target it can destroy.
GeneralJ927
16-03-2010, 18:43
RPG-7 is very inaccurate but quite powerful in a way, you would need to be close to hit a tank with it (i seen a phrase 'closer the better' on wikipedia). As its an 85mm, many game developers keep it at that penetration, 300mm thick paper can even stop this thing. :realbig:
Golly gee! :woah: :woah: Lets go make paper tanks! :booyah:
you know we can do this....oragami tanks FTW :insane:
As its an 85mm
That is the diameter of the warhead, not the penetration
you know we can do this....oragami tanks FTW :insane:
With this community, no doubt about it...
GeneralJ927
17-03-2010, 15:34
That is the diameter of the warhead, not the penetration
Hehe i know, was linking to the rest of my sentence, developers most of the time take the size of the warhead (as in a 85mm) and place that as the penetration (which then gives them the damage). I'd recommend setting the penetration at a good level, so people don't go mental and having lines of RPG-7's, like i seen in a game of battlefield bad company 2, that was a fun match while being a gunner in a blackhawk. :realbig:
Maverick
17-03-2010, 20:14
I too support the use of accurate penetration ratings, the better to force combined arms combat the better. However, it is my understanding that HEAT rounds gain little to no penetrating power from their kinetic energy. Am I right?
Blub0r2k
17-03-2010, 20:18
thats right ;)
However, it is my understanding that HEAT rounds gain little to no penetrating power from their kinetic energy. Am I right?
The most basic warhead for an RPG-7 is a shaped charge. It penetrates by creating a "needle" of copper that pierces through the armor. That charge is activated when the warhead hits the targets surface. All of the penetration is caused by the this mechanism. The rocket attached to the warhead is only used to reach the target
I think it's nice to be able to counter what's out there. Using an antitank unit is an ambush tactic anyway, you could get chopped up by the tank if it finds you or if you are good you can blow it to bits.
I'm really liking the other vehicles and the infantry in here.
The rpg-7 has a range of 50m in the mod, and during test firing, with the accuracy I gave it, it can still miss a BRDM at times. A T-55 is a larger target and probably not that fast, but you still have to get within 50m to kill it. The tank however can kill a tiny weak infantryman from much a larger distance, if he can see him.
I did not set the range for the T-55 main gun yet (and I am not done modeling it anyway), but I am going to set the same scale as MOW. Means the coaxial mg and and the AA mg will have comparable ranges to existing similar MOW weapons. Actually the AA mg is a KPT, which is the same gun as the KP you can buy in stock MOW. However it did get a slight increase in accuracy, because it is probably having some better optics (it is on a tank used 30 years later) and it is mounted on a heavy vehicle, which should stabilize it. But you still get the same range as in MOW, which is 100m for the KP. The tank main gun appears to be a similar one to the SU-100. So I am going to give it similar range and accuracy, probably a 10% bonus to reflect advance in weapon technology. About ammo types I am not sure yet. I could either keep the simple difference like in MOW (red and blue) or go a bit deeper with this.
Also I am going to keep the stock mow factions in the mod. Means players can play "what-if" situations, putting cold-war vehicles against ww2 ones. I will keep the same price scale, means you will get much better vehicles on the modern side for the same price. For example, The T-55 will get the same price as the SU-100 or some of the more advanced medium tanks. But it will likely mop the floor with any tiger or panther or IS2 it encounters.
I have a question :oops:, after your done modeling the T-55 whats next on your list to model?
That will turn out cool having the ability to use WW2 and Cold War factions together.
I have a question :oops:, after your done modeling the T-55 whats next on your list to model?
Perhaps a T-64, a BMP-1 or a BMD.
:D thanks keep up the good work
alex0809
20-03-2010, 17:44
I will keep the same price scale, means you will get much better vehicles on the modern side for the same price. For example, The T-55 will get the same price as the SU-100 or some of the more advanced medium tanks. But it will likely mop the floor with any tiger or panther or IS2 it encounters.
I have to admit, I don't really understand that, because the Modern factions would be overpowered then? Wouldn't it be better to make the tanks more expensive than the WW2 tanks, so the one that playes with the "ancient" faction isn't treated unfair?
The "ancient ones" will be only left in for fun basically. I want to keep the MOW pricing scale because if I would apply prices relative to their power, any modern MBT would cost more than a KT.
http://img256.imageshack.us/img256/1830/dsh1.jpg
Custom remodeled DSHK for the T-55. I would have preferred to rip the model of the IS-3 but whatever, might as well just model it really quick.
http://img265.imageshack.us/img265/909/t551.jpg
http://img385.imageshack.us/img385/6758/dshk.jpg
http://img383.imageshack.us/img383/909/t551.jpg
T-55 with turret-mounted AA-MG
http://img230.imageshack.us/img230/2683/t5533.jpg
http://img715.imageshack.us/img715/6158/t554.jpg
http://img156.imageshack.us/img156/6286/brdm2.jpg
SuperAwsome11
22-03-2010, 19:12
looking good 8)
You'll be needing the collimator sight box on top of that DShK :3 It was a standard on all Soviet tankmounted HMGs even from WW2.
(inb4 what's a collimator)
http://img528.imageshack.us/img528/8238/a56pn.jpg
The big box sticking upwards from the mount. The pic shows the AA mount from its rear (aka the side you're holding to shoot the planes).
Enjoy. I must say that that T55 you're making is turning out to be quite sexy :D
http://img706.imageshack.us/img706/5530/t551h.jpg
http://img413.imageshack.us/img413/909/t551.jpg
Almost there. It is going to have a mighty 9500 polies. Better high-poly than sorry.Blew a lot on the wheels and barrel.
http://img519.imageshack.us/img519/104/t552.jpg
http://img256.imageshack.us/img256/7159/t555d.jpg
FearedxRawr
26-03-2010, 04:24
That is very good, my friend.
I look forword to running over people with it.
~Feared.
May we see a wireframe render too? :)
http://img256.imageshack.us/img256/1759/t55a.jpg
DANIELWW2
26-03-2010, 12:47
Wow good model :booyah: :wow:.
http://img714.imageshack.us/img714/104/t552.jpg
These are the openings for the turret and engine cover, used for the damaged animations
http://img27.imageshack.us/img27/913/t553m.jpg
The is the aobsolute final model. Added the finer detail cuts on the gun base. The tank is at 9700 polies.
http://img532.imageshack.us/img532/6158/t554.jpg
http://img31.imageshack.us/img31/3903/t555.jpg
http://img191.imageshack.us/img191/6947/t556.jpg
Good lord its ugly :wilting:
Just kidding :shady:
So... I hope that you will make better textures on this one then just one simple color :)
Landkreuzer ratte
26-03-2010, 22:31
textures would crown it nice.
Tharapita
29-03-2010, 00:37
It looks amazing even without the textures. Love it.
Good lord its ugly :wilting:
Just kidding :shady:
So... I hope that you will make better textures on this one then just one simple color :)
the reason it is all one color is it hasnt been textured yet you little bugger. :yes:
but other wise nice work, the only thing i wonder about is using a mounted MG that is part of the model rather than a hand weapon added on.
It is part of the model on many tanks in MOW
So then, What's next cat?
T62? T72? T80? Shilka?
or perhaps a smaller vehicle? UAZ? Ural? BTR70-90?
Excellent work By the way, Love it. :love:
Not a T-62 next, because that is another derivate of the T-55. And modeling a tank that looks almost exactly like the one I just modeled is not fun. It is basically doing the same stuff I was doing for weeks again. However the T-64 is different enough and quite High-end compared to the T-64. It was so high-end it was never exported to other countries.
My target is to get 4 vehicles fully working + the supporting infantry.
So far I have completed or am working on:
BRDM-2
T-55
Possible other vehicles:
BMP-1 (I could save a lot of work by upgrading the old BMP-2 model I made back in 2009)
BMD-1
T-64
SPG-9 tripod
DSHK Anti Aircracft MG
If you did not notice, I am trying to cover a wide range of different vehicles to cover the basic corners of vehicle selection. We got an armored car (BRDM-2), the medium priced tank (T-55)and so forth. The BRDM-2 is nearly useless in combat because it is practically impossible to not kill it with anything larger than rifle bullets.
On the infantry side, I plan to have the following basic selection.
Rifle squad (Ak-74)
VDV Paratroopers (similar to the elite infantry you can buy in MOW)
AT rocket soldier (RPG-7, also looking at other possible launchers)
Crewman
Officer
Spetznatz (Aks-74u, possibly the other elite squad you can buy, going to give them special stealth abilities)
Sniper (Dragunov)
I got one basic infantry model created, but it is quite generic. So I might remodel it. The aim is to have at least 4 different infantry models (Regular, VDV, Spetznatz, Crew).
And if I complete all of that, and release, and someone is actually playing that, I might look at other factions, like West Germany, Guerillas, USA.
btw if you would like to assist me with reference material, I am looking for photos of:
Regular infantry
VDV
Crewmen
Snipers
Spetznatz
All in usual combat uniforms/vest as they were used during 1950-1980.
SuperAwsome11
29-03-2010, 20:30
http://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Evstafiev-spetsnaz-prepare-for-mission.jpg/380px-Evstafiev-spetsnaz-prepare-for-mission.jpg
heres one
its spetsnaz forces in Afghanistan
http://img714.imageshack.us/img714/2677/t55.jpg
A few hours later.....
*** pride camo of the T-55 or is it just the UV texture?
it'd be fun if it was the first one, but its the second one. :realbig:
http://img88.imageshack.us/img88/517/t553.jpg
http://img59.imageshack.us/img59/104/t552.jpg
http://img175.imageshack.us/img175/909/t551.jpg
http://img175.imageshack.us/img175/3903/t555.jpg
Latdonine
01-04-2010, 16:27
That tank just looks too good to be true :insane: I hope it's gonna get awesome skin aswell, it deserves that :D
http://img405.imageshack.us/img405/6947/t556.jpg
Blub0r2k
02-04-2010, 13:27
looks pretty good so far ;)
Vuki_Gepard
02-04-2010, 13:44
Very nice!!!
Looks very interesting & very nice, keep it up!
Btw have you seen this: http://www.youtube.com/watch?v=MkBmrjCktsA
This guy seems to have made an awful lot of stuff, but it doesn't seem to be available for download.
I really like the thought of a modern warfare mod for Men of War...
Looks like a clean rip from ARMA.
DANIELWW2
05-04-2010, 01:42
Good texture :beer2:.
http://img30.imageshack.us/img30/3903/t555.jpg
http://img526.imageshack.us/img526/104/t552.jpg
http://img215.imageshack.us/img215/909/t551.jpg
http://img69.imageshack.us/img69/6947/t556.jpg
Nice! As always :)
~asureka
http://img188.imageshack.us/img188/909/t551.jpg
Old wheel - green
New wheel - white
Remodeled the wheels, because the old model looked really bad and bad looking wheels are very obvious on a tank.
Where is it..? I mean that's just a base colour right?
FearedxRawr
14-04-2010, 17:28
Is that the main texture or just the base?
~Feared.
How is it going cat?
I'm just really interested in seeing more modern equipment for Men of War. :)
I've started playing with the BMP in the editor. Can't wait for the next version, do you know what was wrong with the guns that couldn't be picked up? (shame, so many cool guns hard to use in editor/skirmishes)
I had an issue with not being able to pick up guns in the editor, I don't know why but disabling all ai stuff then let me pick them up (making control = player, and ai move = disable).
FearedxRawr
27-04-2010, 14:54
I've never had that issue.
All my weapons work fine.
~Feared.
I've started playing with the BMP in the editor. Can't wait for the next version, do you know what was wrong with the guns that couldn't be picked up? (shame, so many cool guns hard to use in editor/skirmishes)
There is an issue with some weapons not being possible to pick up. This is because I forgot to add certain "ext" code to the def files of some weapons.
If I ever get to creating a next version, this is going to be fixed. Also I am a tiny bit swamped with other things, which is delaying the T-55. The model is complete, left is to finish the texture and export into the game.
Ah, okay, thanks for the info on the guns. Can't wait for the next version, hope you finish it.
It's a very cool mod. So cool to have these vehicles in-game.
David367th
28-04-2010, 22:54
Hi! Im new here as you may tell. Well i got this MOD and its not working, can you tell me how :?:
FearedxRawr
28-04-2010, 23:49
Will it launch or just won't work?
~Feared.
David367th
29-04-2010, 02:40
well it dosnt appear in the MOD list
Did you put it into the mod folder?
FearedxRawr
29-04-2010, 18:15
Yeah, because if you just put it into the main directory it isn't going to show.
I don't know if you have any other mods or this is your first. Mind telling me?
If it's your first, I'll explain the way of getting a mod in-game.
~Feared.
David367th
29-04-2010, 20:37
Ya it is in fact my first MOD this is also ive ever been downloading stuff for my games
FearedxRawr
29-04-2010, 21:16
Alright. Well..I'll explain it for you then.
In the main MoW directory. Make a folder called "mods."
Then, when you install your mod, place it into that section. Then extract the mod into it and such.
Now, just go in-game and activate the mod!
~Feared.
David367th
29-04-2010, 21:42
well i would like to say it worked so i can play it but it didnt :wilting:
FearedxRawr
29-04-2010, 23:45
Did you exact the file?
Otherwise, I don't know.
~Feared.
David367th
30-04-2010, 00:58
so let me get this straight. Install Mod ---> Open MoW File location---> Make folder named 'Mods' ---> Move mod into folder ---> it should appear in the game?
FearedxRawr
30-04-2010, 01:09
Are you extracting the mod with winzip, winrar, ect?
~Feared.
SuperAwsome11
30-04-2010, 02:08
:up: :up: :up:
I don't think this is the right place to discuss how to make a mod work
David367th
30-04-2010, 02:08
what exactly do you mean by extract you mean like open?
extract....the file is made smaller with winzip/rar and those extract it back to normal size
FearedxRawr
30-04-2010, 03:00
:up: :up: :up:
I don't think this is the right place to discuss how to make a mod work
I don't see why helping a person who needs help with mod on the mods page is the wrong place.
Do you even understand what I mean, David367th?
Latdonine
30-04-2010, 18:17
Any updates on the mod? :D I'm eagerly waiting for next version of this mod. :)
EDIT: wth I'm getting really active on posting :O my second post for the day :lol:
David367th
30-04-2010, 20:42
...Do you even understand what I mean, David367th?
Noooooooooooooo o_O
FearedxRawr
01-05-2010, 01:33
Eh, I really don't know how to be anymore clear.
Also, how is this mod going, Cat? :)
~Feared.
well it dosnt appear in the MOD list
Alright so here goes, see if we can wrap up the tech help in cat's thread.
It's perfectly relevent, because this is probably what plenty of people who haven't registered are thinkng.
So, go to your MOW file location and start a new folder called "mods". Put the modern combat folder in there. cat should have up on the first page what patch is the minimum to run it. If you don't have that patch, you should get it.
When you boot up, go to the mod list and select modern combat and switch it to the other list.
David367th
01-05-2010, 20:53
thats exactly what DOSNT happen i have 1.11.3 (its what he says) but it dosnt appear.
Have you tried redownloading it?
So hows things going cat? :)
Miiikeee
04-06-2010, 18:08
Can someone post the link to the latest release?
David367th
18-06-2010, 04:01
Have you tried redownloading it?
no i have not, good point ;)
The Soldier
14-07-2010, 23:45
I can't get it to work. It come out as a RAR file, and I made the mods folder, but what do i do next? o_O
Zeke Wolff
15-07-2010, 00:25
You need to open up the .rar file with WinRar and then drag the contents to your newly created mods folder.
When thats done, then you need to start up MoW and activate the mod.
~Zeke.
The Soldier
15-07-2010, 17:40
how do i activate the mod? :huh: I'm new to this.
Zeke Wolff
15-07-2010, 17:57
viewtopic.php?f=15&t=7222&p=86901#p86901 (http://www.digitalmindsoft.eu/forums/viewtopic.php?f=15&t=7222&p=86901#p86901)
Hope this helps.
~Zeke.
LawL LawL
18-09-2010, 17:51
Is the OP download link up to date? I hate these threads with new material posted x pages in and nothing to indicate such.
EDIT: Does anyone play this? I have yet to see people on MOW with this mod. If you have Steam, and play this mod, please add "LawL_LawL" and message me, because I just can't find players for this.
Magicchocolate7
18-09-2010, 19:34
I'll play it with you, add "username123"
FearedxRawr
18-09-2010, 22:48
I'll play against you too. I sent you an add.
~Feared.
alex0809
26-09-2010, 10:26
Anyone want to play this mod a bit? It's really great I think.. but I don't find any players. I am on the hamachi network so if anyone wants to play join there (see first post)!
Automatix
05-10-2010, 17:58
I would like play with you but hamachi site is full and I cant join :(
http://img511.imageshack.us/img511/5650/t55v.jpg
Found some more free time to work on this. Timeframe is narrowed down to 1950-1970.
FearedxRawr
26-01-2011, 18:55
Whoa, that looks awesome.
~Feared.
http://img153.imageshack.us/img153/890/tank1hs.jpg
Started modeling a new tank. Who can guess which one?
(Wilson and HRC AK47 are not allowed to take part in the guessing)
SuperAwsome11
02-02-2011, 01:01
is it the pt-76?
The Soldier
02-02-2011, 01:42
Same guess as :up: :hurray:
Nazrul117
06-02-2011, 11:28
same.PT-76
SUPER Tank
13-02-2011, 05:22
Great mod! I don't know why I saw it too late!
The Soldier
05-03-2011, 16:28
So? What be the gun barrel?
kingelvis
24-03-2011, 09:23
looks really awesome modern warfare man
thaank u for thi :booyah:
coalminer
17-01-2012, 02:36
any chance of american or british maybe even german stuff? could be cool to see m60 or even the chieftain in game.
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