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View Full Version : Limited production on units in multiplayer



Der_Landser
04-04-2009, 11:07
How about an server option to turn on limited production on units like, isu-100, kv-1, is-x series, tiger, panther, kingtiger, jagdtiger, etc. If it was me I would also cap other units like fast armored vehicles. You would be limited to build like 3 pumas, etc. I mean is it realistic having to destroy 4 tigers in 30 minutes in multiplayer? With this option you can only build 1 of a kind during the whole match. You get it destroyed, that's it, you can't build it anymore.

kulik242
04-04-2009, 23:15
I would absolutely give limit on crewman production since people are spamming them over the map to use them as spotters. ...lousy tactic.

cat
09-04-2009, 15:40
It is already limited by cash. And why does everyone fear the KT so much?

Zeke Wolff
09-04-2009, 17:27
is it realistic having to destroy 4 tigers in 30 minutes in multiplayer?

Why shouldn´t this be considered as realistic? After all, the Tigers wasnt sent out one and one, they were sent out in groups of two, four, and more if available. A single Tiger would only rarely be sent out alone.
Read for example Otto Carious´ book "Tigers in the Mud" and you will quickly understand how the Tigers was operated during WW2.


I would absolutely give limit on crewman production since people are spamming them over the map to use them as spotters. ...lousy tactic.

Why is this a lousy tactic? In my view this is a very plausible kind of tactic since after all, all tank commanders (at least in the German Army) demanded that an area should be reconoitred before they went into action. And if some players prefer to use the cheap tank guys, let them do so. I prefer do use infantry for the same missions myself, since they are much better at defending themselves.

~Zeke.

UsF
09-04-2009, 18:38
The problem with tank crew spotting is only present in tank only games. their view is really limited there, still they are used in massive numbers to spot enemy vehicles and also used for assault tactics with dynamite. I don't know if that is intended or just things that have to be dealt with because of the engine.

Alucard
09-04-2009, 22:36
I'd like too see more host options for stuff like this, but I don't see armored cars being capped tho?

kulik242
10-04-2009, 17:23
Why is this a lousy tactic? In my view this is a very plausible kind of tactic since after all, all tank commanders (at least in the German Army) demanded that an area should be reconoitred before they went into action. And if some players prefer to use the cheap tank guys, let them do so. I prefer do use infantry for the same missions myself, since they are much better at defending themselves.

~Zeke.

Its lousy because the tank crews were anything but cheap in WW2. Train a tank crewman was more time and resource consuming than to train a infantryman. (except the russian since T34 was build so that if you could drive tractor you could drive a tank :) ) And the value raised dramatically as they got more experienced. I know that realism is not much of a argument in MoW but using them in the frontlines as cheap spotters is as i said earlier "lousy".

Rebs
10-04-2009, 21:26
Well before they put very fluffy 2 to 3 man squad of riflemen with an radio in game im still gonan do spotting with tankmen, and the squad has to be cheap...

SS-Kommando
16-04-2009, 01:46
How about an server option to turn on limited production on units like, isu-100, kv-1, is-x series, tiger, panther, kingtiger, jagdtiger, etc. If it was me I would also cap other units like fast armored vehicles. You would be limited to build like 3 pumas, etc. I mean is it realistic having to destroy 4 tigers in 30 minutes in multiplayer? With this option you can only build 1 of a kind during the whole match. You get it destroyed, that's it, you can't build it anymore.

I would love to have this at least as a modding option. It would be awesome if modders were able to regulate how many units of X and Y that could be spawned (it is of course possible to quite a large extent with prices and timers, but this would allow for making it even deeper.)

/SS-Kommando