View Full Version : GEM Editor: Reinforcements Video Tutorial (MoW)
sodomantis
22-03-2009, 00:12
Here is a video tutorial on making reinforcments.
Can upload som pictures if need be. But I am a bit lazy.
http://rs555tg.rapidshare.com/files/211988076/Call_reinforcements.mpg
Hope it helps. :toast:
nice,
unpload it on youtube pleaze.
ty
sodomantis
28-03-2009, 05:20
http://www.youtube.com/watch?v=uvhitj8XKrc
There we go. Tubed. :whip:
Let's hope it don't get pulled due to the soundtrack...
From the old RTS "Machines". :love:
Featuring direct unit control and small machines with speech impediments.
sodomantis
30-03-2009, 21:51
http://www.youtube.com/watch?v=LqT24eTV70Y
And here is the vid on how to call in a truck with a cannon attached. :typing:
sodomantis
31-03-2009, 01:02
http://www.youtube.com/watch?v=Ge8hC9kMFXA
And calling in the fly boys.
Mushroomcar
31-03-2009, 13:24
Great man! This will help me a lot! Thanks a lot for the video tutorials! It's all good in HQ and fullscreen on youtube! :toast: Now i'm subscribing! :realbig:
Btw, could you add download links to the other videos aswell? :realbig:
- Shroom
Well done !
I hope you will make a billion other videos. :p
Mckizar135
31-03-2009, 22:46
is it possible for an artillery strike ??
filon102
01-04-2009, 16:33
is it possible for an artillery strike ??
was thinking about the same thing :D
menofwar
02-04-2009, 09:10
This is good,thanks for you.
can you give these examples of resourse files ?
Oliverian
02-04-2009, 20:10
@sodomantis
Nice Videos...U are my Hero :realbig: plz...more of them.
btw: How can i make an reinforcment Airplane, after 30sec. delete from screen?
I have to try this ...
in the end of the script
Trigger -> add -> reinf/plain
Condition: add->event-> buy_plain
Commands: add-> waypoint, who=actor, tag=plain_reinf, waypoint=0, clone= yes
add-> event-> mode= reset
add-> event ->buy_plain, delay=5
add-> trigger->name=plain
add->timer=30
add-> delay=35
add-> delete=plain
...but my airplain won´t come back ..... after pushing the "reinforment butten" again.
sodomantis
03-04-2009, 05:36
Just by looking at your post the first thing that comes to mind is that your deleting the plane blue print aswell when your using tags to refer to the plane.
But then again they have diffrent tags in your post.
"Plain_reinf" is the tag of the object you clone and "plain" is the tag of the object you delete. But this might just be a typo.
Adding a tag to the plane when you clone it thru the waypoint is a way to assign a tag to only the cloned plane and not the hidden one. Or you could check to see if the plane your deleting has the tag Hidden. If it does, do not delete.
I will have some time to play tomorrow so I can have a look at it then.
Uploading a arty tut tomorrow. And the resourse files. :grandpa:
DDayOmaha
03-04-2009, 07:41
nice vids, maybe you can find the codes to do this:
http://www.youtube.com/watch?v=3U69KW9TTEA&feature=related
Oliverian
03-04-2009, 10:10
Just by looking at your post the first thing that comes to mind is that your deleting the plane blue print aswell when your using tags to refer to the plane.
But then again they have diffrent tags in your post.
"Plain_reinf" is the tag of the object you clone and "plain" is the tag of the object you delete. But this might just be a typo.
Adding a tag to the plane when you clone it thru the waypoint is a way to assign a tag to only the cloned plane and not the hidden one. Or you could check to see if the plane your deleting has the tag Hidden. If it does, do not delete.
I will have some time to play tomorrow so I can have a look at it then.
Uploading a arty tut tomorrow. And the resourse files. :grandpa:
I know my english is not very well, but to mistake "plain = plane" this is totally embarrassing :oops:
I am just too long away from school :? never mind!
Yea.. i deleted the hidden one. :brickwall: i try it later at home out .. :typing:
thx
Oliverian
03-04-2009, 23:19
Here is the code for [enemy Artillerie] no spawn points!
p.e.
enemy/cannon
-> condition:
add -> trigger=mission/mission_3_clear
add -> entities=mid [99 100 101] ,
player=player1, state=operatable
add -> entities->tag=team, zone=farm_zone
->commands:
add->actor_state=farm_zone
add->delay=5
add=actor_fire->mid[99 100 101],
enemies=farm_zone, interval=7
thats it!
greetings
sodomantis
04-04-2009, 02:14
Nice one. Oliverian :beer:
Uploaded a small tut on more abstract version of artillery strike. (Off map imaginary guns) here.
http://www.youtube.com/watch?v=wnOsz4rGZHg
With more annoying game music :yes:
Anyhoo here is the resource for the carro reinforce mission
{mission
{Entity "carro15" 0xc000
{Position -169.99 584.42}
{xform zl -92.62}
{Volume "ram"
{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
}
{Extender "enumerator"
{number 380}
}
{Player 0}
{MID 1}
}
{Human "single/ger/tank_crew" 0xc001
{Position -136.51 617.63}
{xform zl -90}
{Player 0}
{MID 2}
{NameId 90 52}
}
{Human "single/ger/tank_crew" 0xc003
{Position -136.51 617.63}
{xform zl -90}
{Player 0}
{MID 3}
{NameId 125 56}
}
{Link 0xc003 {0xc000 "gunner"}}
{Link 0xc001 {0xc000 "driver"}}
{Tags "hidden" 0xc000}
{Inventory 0xc001
{box
{clear}
{item "pistol" "ammo" 40 {cell 0 0}}
{item "m24" "grenade" {cell 2 0}}
{item "m24" "grenade" {cell 4 0}}
{item "mp40" {cell 0 1}}
{item "fieldcap1_ger" {cell 4 1}{user "head"}}
}
}
{Inventory 0xc003
{box
{clear}
{item "pistol" "ammo" 40 {cell 0 0}}
{item "m24" "grenade" {cell 2 0}}
{item "m24" "grenade" {cell 4 0}}
{item "mp40" {cell 0 1}}
{item "fieldcap1_ger" {cell 4 1}{user "head"}}
}
}
{Brain 0xc000
{Properties
{look_around 0}
}
}
{Helpers
{event "buy_carro"}
{reinforcements
{scoreTotal 0}
{scoreCurrent 0}
{"carro"
{state "-"}
{text ""}
{image carro15}
{hint ""}
{count 10}
{score 0}
{delay 0}
{eventEnd "buy_carro"}
{waypoint "1"}
}
}
{triggers
{"buy_carro"
{condition
{terms
{"1.event"
{id "buy_carro"}
}
}
}
{actions
{"waypoint"
{who
{type actor}
{actors
{mids 1}
}
}
{action
{type start}
{waypoint "0"}
{clone}
{approach "safe teleport & rotate"}
}
}
{"event"
{event "buy_carro"}
{mode reset}
{delay 0}
}
{"trigger"
{name "buy_carro"}
}
}
}
}
{waypoints
{"0"
{position 30.3334 588.714 0}
{transition "1"}
}
{"1"
{position 34.2703 179.797 0}
}
}
}
{Fog 1}
}
truck attachment reinforcements
{mission
{Entity "blitz3_6" 0x8000
{Position 1173.3 -1513.32 0}
{xform zl 91.45}
{Extender "enumerator"
{number 418}
}
{Player 0}
{MID 1}
}
{Entity "flak18" 0x8001
{Position 931.85 -1525.94}
{xform zl 91.45}
{Placer
{State "driver1" {Disable}}
{State "driver2" {Disable}}
{State "seat1" {Disable}}
{State "seat2" {Disable}}
}
{Extender "cannon"
{animation
{switch close}
}
}
{Player 0}
{MID 2}
}
{Human "single/ger/rifle" 0x8002
{Position 1179.69 -1492.57}
{xform zl 180 y 1.12 zw -88.55}
{Player 0}
{MID 3}
{NameId 90 52}
}
{Human "single/ger/rifle" 0x8004
{Position 920.08 -1526.43}
{xform zl 1.45}
{Player 0}
{MID 4}
{NameId 125 56}
}
{Human "single/ger/rifle" 0x8006
{Position 945.95 -1525.77}
{xform zl 1.45}
{Player 0}
{MID 5}
{NameId 132 39}
}
{Link 0x8002 {0x8000 "driver"}}
{Link 0x8004 {0x8001 "gunner"}}
{Link 0x8006 {0x8001 "commander"}}
{Tags "hidden" 0x8000}
{Tags "hidden" 0x8001}
{Tags "hidden" 0x8002}
{Tags "hidden" 0x8004}
{Tags "hidden" 0x8006}
{Inventory 0x8002
{box
{clear}
{item "mauzer" {cell 0 0}}
{item "rifle" "ammo" 10 {cell 4 0}}
{item "rifle" "ammo" 7 {cell 5 0}}
{item "m24x5" "grenade" {cell 4 1}}
{item "m24" "grenade" {cell 0 2}}
{item "bandage" 5 {cell 2 2}}
{item "bandage" {cell 4 2}}
{item "helmet1_ger" {cell 0 3}{user "head"}}
}
}
{Inventory 0x8004
{box
{clear}
{item "mauzer" {cell 0 0}}
{item "rifle" "ammo" 10 {cell 4 0}}
{item "rifle" "ammo" 7 {cell 5 0}}
{item "m24x5" "grenade" {cell 4 1}}
{item "m24" "grenade" {cell 0 2}}
{item "bandage" 5 {cell 2 2}}
{item "bandage" {cell 4 2}}
{item "helmet1_ger" {cell 0 3}{user "head"}}
}
}
{Inventory 0x8006
{box
{clear}
{item "mauzer" {cell 0 0}}
{item "rifle" "ammo" 10 {cell 4 0}}
{item "rifle" "ammo" 7 {cell 5 0}}
{item "m24x5" "grenade" {cell 4 1}}
{item "m24" "grenade" {cell 0 2}}
{item "bandage" 5 {cell 2 2}}
{item "bandage" {cell 4 2}}
{item "helmet1_ger" {cell 0 3}{user "head"}}
}
}
{Brain 0x8000
{Properties
{fire_mode hold}
}
}
{Helpers
{event "buy_cannon"}
{reinforcements
{scoreTotal 200}
{scoreCurrent 200}
{"buy_cannon"
{state "-"}
{text ""}
{image flak18}
{hint ""}
{count 10}
{score 0}
{delay 0}
{eventEnd "buy_cannon"}
{waypoint "2"}
}
}
{triggers
{"buy_cannon"
{condition
{terms
{"1.event"
{id "buy_cannon"}
}
}
}
{actions
{"waypoint"
{who
{type actor}
{actors
{mids 2}
}
}
{action
{type start}
{waypoint "0"}
{clone}
{approach "safe teleport & rotate"}
}
}
{"waypoint"
{who
{type actor}
{actors
{mids 1}
}
}
{action
{type start}
{waypoint "1"}
{clone}
{approach "safe teleport & rotate"}
}
}
{"event"
{event "buy_cannon"}
{mode reset}
{delay 0}
}
{"trigger"
{name "buy_cannon"}
}
}
}
}
{waypoints
{"0"
{position 749.665 -1803.54 0}
{commands
{"entity_state"
{tag_add cannon}
}
{"delay"
{time 1}
}
{"entity_state"
{tag_remove cannon}
}
}
}
{"1"
{position 749.782 -1601.75 0}
{commands
{"actor_state"
{move_mode hold}
}
{"linker"
{entities
{tag cannon}
}
{place
{type trailer}
}
}
{"action"
{action move}
{waypoint "2"}
}
}
}
{"2"
{position 815.568 -1316.78 0}
}
}
}
{Fog 1}
}
the airstrike
{mission
{Entity "ju-87" 0x8000
{Position 1715.1 -1052.94}
{xform zl -179.18}
{Extender "enumerator"
{number 743}
}
{DisableObstacles}
{Player 0}
{MID 1}
{Chassis "airborne"
{AirborneMode 1}
{Altitude 20}
}
{ChassisManager
{Current "airborne"}
}
}
{Human "single/ger/elite_ss" 0x8001
{Position 1701.72 -1053.13}
{xform zl 180 y 10 zw -179.18}
{Player 0}
{MID 2}
{NameId 90 52}
}
{Human "single/ger/elite_ss" 0x8003
{Position 1673.76 -1053.53}
{xform zl 180 y 10 zw 0.82}
{Player 0}
{MID 3}
{NameId 125 56}
}
{Link 0x8003 {0x8000 "driver"}}
{Link 0x8001 {0x8000 "gunner"}}
{Tags "hidden" 0x8000}
{Inventory 0x8001
{box
{clear}
{item "pistol" "ammo" 100 {cell 0 0}}
{item "pistol" "ammo" 100 {cell 2 0}}
{item "bandage" 3 {cell 4 0}}
{item "m24" "grenade" {cell 0 1}}
{item "m24" "grenade" {cell 2 1}}
{item "sg44" {cell 0 2}}
{item "pwm1" "grenade" {cell 4 1}}
{item "helmet1_ger" {cell 4 2}{user "head"}}
}
}
{Inventory 0x8003
{box
{clear}
{item "pistol" "ammo" 100 {cell 0 0}}
{item "pistol" "ammo" 100 {cell 2 0}}
{item "bandage" 3 {cell 4 0}}
{item "m24" "grenade" {cell 0 1}}
{item "m24" "grenade" {cell 2 1}}
{item "sg44" {cell 0 2}}
{item "pwm1" "grenade" {cell 4 1}}
{item "helmet1_ger" {cell 4 2}{user "head"}}
}
}
{Helpers
{event "buy_airstrike"}
{reinforcements
{scoreTotal 200}
{scoreCurrent 200}
{"airstrike"
{state "-"}
{text ""}
{image "ju-87"}
{hint ""}
{count 20}
{score 0}
{delay 0}
{eventEnd "buy_airstrike"}
{waypoint "1"}
}
}
{triggers
{"buy_airstrike"
{condition
{terms
{"1.event"
{id "buy_airstrike"}
}
}
}
{actions
{"air_attack"
{selector
{mids 1}
}
{clone}
{waypoint_to_attack "1"}
{attack_altitude 20}
}
{"event"
{event "buy_airstrike"}
{mode reset}
{delay 0}
}
{"trigger"
{name "buy_airstrike"}
}
}
}
}
{waypoints
{"0"
{position 4313.09 -364.609 0}
}
{"1"
{position 412.689 -753.966 0}
}
{"2"
{position -1933.09 -898.177 0}
{commands
{"delete"}
}
}
}
}
{Fog 1}
}
artillery strike
{mission
{Helpers
{event "buy_artystrike"}
{reinforcements
{scoreTotal 0}
{scoreCurrent 0}
{"arty_strike"
{state "-"}
{text ""}
{image "155gpf"}
{hint ""}
{count 100}
{score 0}
{delay 0}
{eventEnd "buy_artystrike"}
{waypoint "0"}
}
}
{triggers
{"call_artystrike"
{condition
{terms
{"1.event"
{id "buy_artystrike"}
}
}
}
{actions
{"loop" 10
{"spawn"
{entity "artillery_explosion"}
{waypoint "0"}
}
{"delay"
{time 1}
}
}
{"event"
{event "buy_artystrike"}
{mode reset}
{delay 0}
}
{"trigger"
{name "call_artystrike"}
}
}
}
}
{waypoints
{"0"
{position 63.6149 126.63 0}
{radius 700}
}
}
}
{Fog 1}
}
And there we go. ;)
menofwar
04-04-2009, 10:05
Great video tutorial!
i have a question about your "call truck" video.i tried on every one step follow your video,but my truck could not drag flak18,there 's a trouble going around here and that 's about "waypoint" command.i noticed you changed the orders waypoint`s command in video,you are right,but why chage the orders ? if dont chage this odrder,truck would not drag flak18.it took my plenty of time, i must be mud.Pardon my poor english, :insane:
http://bbsimg.ali213.net/attachments/day_090404/20090404_9f02f5dfb30e12b843d7WIOckMc0vAuX.jpg
Oliverian
04-04-2009, 12:26
Man, i love your videos and your music choice, Sodomantis... :beer2:
is that beethoven? :punkl:
your arti strike is amazing ! But, can you take a look at my "time-limited airplane reinforcment" its to hard for me... I will still crazy :insane: :pang:
i try everything out ... nothing! its mayby a tag or somthing...
cheers
sodomantis
04-04-2009, 14:20
Great video tutorial!
i have a question about your "call truck" video.i tried on every one step follow your video,but my truck could not drag flak18,there 's a trouble going around here and that 's about "waypoint" command.i noticed you changed the orders waypoint`s command in video,you are right,but why chage the orders ? if dont chage this odrder,truck would not drag flak18.it took my plenty of time, i must be mud.Pardon my poor english, :insane:
Np. I changed the order of the waypoints because it is very important that the Flak18(cannon) spawns before the truck so that when the truck spawns and the waypoint code of the truck is activated the truck has a cannon to link up with.
If you spawn the truck first then the cannon isn't there yet and the linkup will fail.
is that beethoven?
http://en.wikipedia.org/wiki/ActRaiser it's from this game. :D
me... I will still crazy :insane: :pang:
i try everything out ... nothing! its mayby a tag or somthing...
I know the feeling. So you want an airplane to bomb a target of your choice and then delete after 30 sec?
Or just a flyby and the delete?
I can make a small mission later and upload it, np.
sodomantis
menofwar
04-04-2009, 14:57
Thank u very much!
Sorry,i am foolish.i still can not understand why change the order.i think cannon and truck should be spawned in the same time.Do not care who is first or after,haha :insane:
why the truck not wait for cannon?
Oliverian
04-04-2009, 17:20
is that beethoven?
http://en.wikipedia.org/wiki/ActRaiser it's from this game. :D
Ups! but it sounds like him... :oops:
... So you want an airplane to bomb a target of your choice and then delete after 30 sec?
RIGHT!
The airplane must disapear after the 30 sec. -> Or better: After the expiry of time, the Airplane LOOSE the "Player Affiliation" and follow an waypoint behind the map...and then it disappears.
Like in the old "Blitzkrieg" game...with the Airplane Reinforcement Button, you Know?
greetings
sodomantis
04-04-2009, 19:07
Thank u very much!
Sorry,i am foolish.i still can not understand why change the order.i think cannon and truck should be spawned in the same time.Do not care who is first or after,haha
why the truck not wait for cannon?
Just put a small delay in the waypoint code for the truck and it does not matter..
After the "Move- stop" command.
sodomantis
04-04-2009, 19:17
The airplane must disapear after the 30 sec. -> Or better: After the expiry of time, the Airplane LOOSE the "Player Affiliation" and follow an waypoint behind the map...and then it disappears.
The plane is called in thru the reinforcements buttons, pick a target it bombs it and it stays on the map under the control of the player for 30 sec. Time limit is up the player looses control over the plane and it flyes off map and get's deleted?
Am I getting close? :)
I don't remember blitzkrieg airforces. My memory is not what it used to be :brickwall:
sodomantis
Oliverian
16-04-2009, 23:41
The plane is called in thru the reinforcements buttons, pick a target it bombs it and it stays on the map under the control of the player for 30 sec. Time limit is up the player looses control over the plane and it flyes off map and get's deleted?
Am I getting close? :)
you have it! :realbig: ..have you results already? I am still on testing!
Oliverian
27-04-2009, 17:31
I have it!
I have created another waypoint behind the map with "command->delete" i linked the Spawnpoint and the "End waypoint" together. And in the code from the airplane i`ve just added an delay... now it works! :realbig:
greetings
Mushroomcar
28-04-2009, 13:10
Will we see more video tutorials?
Maybe you could make this thread to a "video tutorial thread" that would allow everyone to post video tutorials, and link them all in the first post?
This is the best way to learn scripting imo.
- Shroom
D3ATHLANDS
01-05-2009, 11:05
Hello There !
I'm new to Men of War. I have a question about Radio-man. Can a radio-man call in Artillery ?
That would be nice to have that tutorial. :huh:
Hi, i made a script for the reinforcement spawning, It work like a charm
Only one problem though, it wont stop spawning...
I tried to look at your tutorial video but for some reason there's a problem with the HD mode so I wonder what's the problem with the script :)
★priv.alex(lv)☭
18-05-2009, 20:55
Hello There !
I'm new to Men of War. I have a question about Radio-man. Can a radio-man call in Artillery ?
That would be nice to have that tutorial. :huh:
Hi D3ATHLANDS and welcome to Digitalmindsoft Forums, i hope you have a nice and fun stay here. Oh and about the Radio-man, as of right now they dont have any purpose its just for looks lol. But.... if u make a coop u can script and make a radio man have a trigger in letting artilery strike a certain area.
(we still got arty though :wow: )
D3ATHLANDS
19-05-2009, 00:32
Hello There !
I'm new to Men of War. I have a question about Radio-man. Can a radio-man call in Artillery ?
That would be nice to have that tutorial. :huh:
Hi D3ATHLANDS and welcome to Digitalmindsoft Forums, i hope you have a nice and fun stay here. Oh and about the Radio-man, as of right now they dont have any purpose its just for looks lol. But.... if u make a coop u can script and make a radio man have a trigger in letting artilery strike a certain area.
(we still got arty though :wow: )
Hello Deütschland, and thank you for the welcome. I just have fun with Gem Editior. I'm not sure about radio-man script but I would like to have tutorial for that. I did the call bomber of American Mustang and other plane but they have different kinds of ammo.
jone6502
21-06-2009, 10:59
i gat a problem when i do over 9 reinfocements its skiping out if screen so i was looking around and i found that in multiplayer ther is sections of units types like normal squads riflesquad smgsquad and in light tanks ther 3 tanks and like that they push it in to seactions i was wondering how to do it in mow co-op? can any one help me?
Lonedestroyer
16-08-2009, 21:13
these tutorials have helped me so much, but theres a problem i have.. im making a mission where you are some airborne behind enemy lines, you must complete objectives and eventually there will be a massive beach invasion and you can control the attacking troops also, along with the airborne, but, enough rambling, :grandpa: here are my questions:
1) one of my objectives is to captire a radio and after im going to make it so you can call in a paratrooper drop, im going to use the same concept for the arty strike you did, but, how do i use the spawn command to spawn a paratrooper linked to a paratrooper_attach? :huh:
2) i want to make some objectives to kill certain people, but how? when i use the codition for entities i try to make its count == 0 but it doesnt work, cuz i also want to make it so you lose when all your troops die... so my question is basically how do i make it so a tag is removed when the person dies? i just ant figure it out.. :brickwall:
Thanks in advance! :beer:
Imperial Kaskins
12-09-2009, 09:30
Can u call in a in a group of infanty mens with different type of infanty class such as mg, smg? is it possible in the 1st place?
Hello,
I'm having problems with the call bomber/airstrike video. I want to do exactly the same as in your video except:
I use a p51 mustang (I changed it in the label etc and that all work (I see the image in the corner)
I use different waypoints nr 2 -> 3 (because 0 is for your reinforcement video / 1 for your arty video -> ty for that ! It's really good)
Except: When I press the button (it turns grey and starts counting off) but the plane never arrives !
What am I doing wrong ?
kingelvis
10-06-2010, 18:34
thank you it is very useful to me :)
The Soldier
26-06-2010, 00:22
Wow! You answered everyone of my questions I was about to ask! EXCEPT for getting multiple reinforcements (like a list of reinforcements, such as the one in the campagine level called"Moscow is Behind Us!") and how to get the shells to explode above the ground (shrapnel-mode). Also, when I already made the tank reinforcements (i used an m26 instead of a carro, worked perfectly, no glitches) how do i get, say, infintary reiforcements in a truck? When I enter different waypionts, I still have to reset the last reinforcemnt I made :evil:.
P.S.-If anyone can guess which faction campagaine AND the battle, I'll give u a screenshot of wat it looks like! :realbig:
Piotrburz
29-06-2010, 15:50
How to make reinforcements with artillery barrage. What i mean is that i click on right side panel for artillery barrage, and the "drop" sign emerge which i can freely locate on map.
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