View Full Version : endless respawning of AI???
DingChavez
20-05-2007, 18:26
Hey,
I just started playing around with the editor a bit. managed to make my first few skirmishes. Now im desperatly trying to do something like in some of the campaign missions where there are endless battles between allied AI and enemy AI and soldiers respawn endlessly after dying...
I tried looking at the mission in the editor and i guess it has something to do with "cloning" but all the events and triggers seem awfully complicated to me.
Can someone help me with this problem or at least tell me how those events work?
Instinct
20-05-2007, 20:05
Those are one of the most difficult triggers in my opinion.
Better try to make a loop command and set it to 999 and put into it actor_to_waypoint with clone ticket off and a delay after it.
StalkerXey
21-05-2007, 19:06
When I started at Decembed to watch GEM editor. It was my first objective - to create endless fight :D
I can take here link on russian manual - how to create it on cnews.ru forum. But that manual is on russian language :D
DingChavez
22-05-2007, 09:04
Oh darn... pleeasee... can't u translate the basic stuff so i can find out the rest of the stuff alone... i cant speak a single word of russian...
or maybe you could upload a very basic mission where i can see how it works...
Instinct
22-05-2007, 10:51
If you are lucky and it is not in pdf format, bablefish may help you. Any link StalkerXey? :)
http://forum.cnews.ru/index.php?showtopic=25856
StalkerXey
22-05-2007, 19:50
This link: http://forum.cnews.ru/index.php?s=&show ... t&p=494749 (http://forum.cnews.ru/index.php?s=&showtopic=25856&view=findpost&p=494749)
or this: http://forum.cnews.ru/index.php?showtop ... ntry456259 (http://forum.cnews.ru/index.php?showtopic=26451&st=0&p=456259&#entry456259)
hmmm... somethere must be one else variant of tutorial, but I can't find it...
At second link, in the centr of my post is easy example mission. But there is bad variant of endless fight. :twisted: Can't find good variant... :twisted: May be I recreate it in a somedays, if it need
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