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lumpeh
23-02-2009, 19:15
With Soldiers i've always prefered to load up coop alone and play select missions, i've never actually bothered with the full campaign. Anyway with MoW i cannot do this, but a little digging around and i've found it quite easy to open up the entire game without completion!

Basically in your Documents folder there will be a folder called 'my games'. Inside of that you will find a folder called 'men of war'. Search inside this for a file called "game_progress.set" and open it up with Notepad or any text editor for that matter.

Next all you have to do is copy the text out of the code bite below, highlight all the text in your opened file and paste, overwriting the contents then save the file. Now you only have to load up the game as normal and all the missions will be selectable to play.

Alternatively you can add in the sections you are missing as this file keeps track of your campaign stats and if you are already some way into it you will lose those stats if you overwrite everything in here. It does not affect savegames as far as i can tell :)


{game_progress
{level 1}
{missions
{"single/1/1-dubovka:0"
{completed}
{time 0}
}
{"single/1/2-factory:0"
{completed}
{time 0}
}
{"single/1/3-escape:0"
{completed}
{time 0}
}
{"single/1/4-moskow:0"
{completed}
{time 0}
}
{"single/1/5-shtrafbat:0"
{completed}
{time 0}
}
{"single/1/6-sevastopol:0"
{completed}
{time 0}
}
{"single/1/7-night_sneak:0"
{completed}
{time 0}
}
{"single/1/9-hydroplane:0"
{completed}
{time 0}
}
{"single/1/a-submarine:0"
{completed}
{time 0}
}
{"single/2/1-crete:0"
{completed}
{time 0}
}
{"single/2/2-crusader:0"
{completed}
{time 0}
}
{"single/2/3-tobruk:0"
{completed}
{time 0}
}
{"single/2/4-crossing:0"
{completed}
{time 0}
}
{"single/2/5-lagollette:0"
{completed}
{time 0}
}
{"single/3/01-torch_uprising:0"
{completed}
{time 0}
}
{"single/3/02-torch_willa:0"
{completed}
{time 0}
}
{"single/3/03-airfield:0"
{completed}
{time 0}
}
{"single/3/04-ride:0"
{completed}
{time 0}
}
{"single/3/05-sbeytia:0"
{completed}
{time 0}
}
{"single/bonus/bonusmission_1:0"
{completed}
{time 0}
}
{"single/bonus/bonusmission_2:0"
{completed}
{time 0}
}
{"single/bonus/bonusmission_4:0"
{completed}
{time 0}
}
{"single/bonus/bonusmission_5:0"
{completed}
{time 0}
}
{"single/bonus/bonusmission_6:0"
{completed}
{time 0}
}
}
}

Orrie
23-02-2009, 20:09
You little cheater :lol:

But have you tested this?
Since, I think you need the end message and time?

lumpeh
23-02-2009, 20:22
Oh yes ;) i like to skip to the great defense missions as the commando ones aint my thing. The other two values only get set after a success/failure of a mission afaik. I certainly havent suffered negative effects as a result of this and have completed unlocked missions just fine with this edit.

pelitys
23-02-2009, 21:30
Ohh this is great, thanks a lot :love:

Dilust
24-02-2009, 11:48
Not a real mod release. Only instruction.

BTW you forgot to mention that users have to keep a backup copy of the game_progress.set. It's always better. :yes:

Orrie
24-02-2009, 23:58
Or they can make a new profile and have that as a "cheating" account :yes:

E]x[F-Fullmetal
25-02-2009, 19:32
does FoW have the same cheat? lol

Rafo
25-02-2009, 19:49
ya, all u gota do is change the mission names for em to work in fow

E]x[F-Fullmetal
26-02-2009, 02:40
can you post a code box becuase i dont know how to do that lol

pelitys
26-02-2009, 15:32
x[F-Fullmetal]can you post a code box becuase i dont know how to do that lol
[ c o d e ] text goes here [ / c o d e ] without spaces.

E]x[F-Fullmetal
27-02-2009, 01:11
so i put that down then i put succses under right?

revolucion09
28-02-2009, 15:40
thanks very usefull and works great. maybe you should post the finished notepad for noob users under the path folders :yes:

Trog
20-10-2009, 02:14
Does anyone know if it is possible when doing a campaign to have all missions show available with out having to do them one at a time?

Or is the only way to do a campaign for a mod to have the missions set for one after the other?

Example.

1-mission1
2-mission2
3-mission3

Could it not be done so that all missions show up so the player could choose a mission to do.

Example

1-mission1
1-mission2
1-mission3

That way a player could choose one of three missions to try before unlocking the next set of missions, or just have all missions open from the start?

Hiroku
21-02-2011, 22:55
Would that format work with Red Tide as well?

GeneralJ927
21-02-2011, 23:10
Yes it would Hiroku, follow the steps of post 1 and just add completed to everything, although you will have to find the mission names and add them in.

KageToraUK
21-02-2011, 23:11
Would that format work with Red Tide as well?

Indeed:


{game_progress
{level 10}
{missions
{"single/1/1_1:0"
{completed}
{time 0}
}
{"single/1/1_2:0"
{completed}
{time 0}
}
{"single/1/1_3:0"
{completed}
{time 0}
}
{"single/2/2_1:0"
{completed}
{time 0}
}
{"single/2/2_2:0"
{completed}
{time 0}
}
{"single/2/2_3:0"
{completed}
{time 0}
}
{"single/2/2_4:0"
{completed}
{time 0}
}
{"single/2/2_5:0"
{completed}
{time 0}
}
{"single/2/2_6:0"
{completed}
{time 0}
}
{"single/3/3_1:0"
{completed}
{time 0}
}
{"single/3/3_2:0"
{completed}
{time 0}
}
{"single/3/3_3:0"
{completed}
{time 0}
}
{"single/3/3_4:0"
{completed}
{time 0}
}
{"single/3/3_5:0"
{completed}
{time 0}
}
{"single/3/3_6:0"
{completed}
{time 0}
}
{"single/4/4_1:0"
{completed}
{time 0}
}
{"single/4/4_2:0"
{completed}
{time 0}
}
{"single/4/4_3:0"
{completed}
{time 0}
}
{"single/4/4_4:0"
{completed}
{time 0}
}
{"single/6/6_1:0"
{completed}
{time 0}
}
{"single/6/6_2:0"
{completed}
{time 0}
}
{"single/7/7_1:0"
{completed}
{time 0}
}
}
}


:)