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sintri
19-08-2008, 07:00
Any idea why the AI sometimes walk through walls, normally when they're evading flamers or grenades.

http://img411.imageshack.us/img411/4217/080819014300up0.jpg (http://imageshack.us)
stats of a portion of the wall

Originally used the DOT walls as walls, indestructable but bullets pass straight through them. Anyways, both cases the AI would ocasionally just gib through the wall. Any ideas?

Might as well add this in, any idea why when you order a group of AI troops to advance to a waypoint, occasionally some groups would just move to the waypoint rather than advance.

On a side note, the verification code for when you enter the improper password upon login is near impossible to read properly.
http://img411.imageshack.us/img411/7774/080818223100fp0.jpg (http://imageshack.us)

mp5_sd
19-08-2008, 07:56
One cause is : if you scale a object to more then 1.0(original size) the soldiers will pass through that object,
especially on fences.

sintri
19-08-2008, 18:03
The fences are normal scaled, the gate however is .5 scaled, which is why the base is shaped as is. Though you're probably right about the scaling problem, might just have to mod the gates so it comes as a .5 scaled with collisions at .5. Thanks.

Hm spoke too soon, doesn't seem to be a collision size in the def files so I'm assuming you'll need to remodel the entity?

mp5_sd
19-08-2008, 18:30
Try remodelling it. And post here what you have obtained. I am curios, cause I have not done this.

sintri
19-08-2008, 19:44
Oops, overlooked the .mdl file, apparently that has the physical bounds for the model in it, that might be the key to it, will try that first when I have a chance. Matrix math, yay...