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Instinct
27-06-2008, 09:59
http://www.digitalmindsoft.eu/outcoming/devupdate/thumb/outfront2.png

You already know that the accuracy of your tanks depends on their mounted guns and that a fast movement of the chassis or turret will decrease their accuracy drastically.

Today we talk about all the factors being influenced by shooting with a gun:

Shooting while moving
It's a lot harder to hit an enemy tank while you are moving, compared to slow motion or none. The faster you move, the less accuracy will be provided by your tank gunner.
The same goes for the turret, the faster it turns the less accurate it will be.

Type of shell
Depending of the type of shell the accuracy decreases, for example high explosive shells are a lot more inaccurate than armor piercing ones.
Offering you another tactical choice.

Multiple shots
After each subsequent shot on one area of a tank (in the zone R=10 m around of the chosen target) the accuracy increases, and the cursor changes. The highest accuracy is reached on the third shot. This is simulating the fact that a gunner will be more accurate with each shot he fires on the same target.
Also the circle indicating the accuracy will change it colors according to a possible success your shell will have.

http://www.digitalmindsoft.eu/outcoming/devupdate/mow/thumb/aiming.gif

This feature will provide a small help to newcomers in the game, but all features in total will make tank combat a lot more interesting and give the tanks a higher value on the virtual battlefields of Men of War.

HrcAk47
27-06-2008, 10:16
Yay, something for us tankers :realbig:

So, Skael promised multiple shell types. Does that mean we will get HEAT and APCR in tanks loadout? :)


And when is the beta coming for crying out loud???

C0ntrol
27-06-2008, 10:16
Sounds good, but do think about us veterans too and add a button with what we can disable all these lil' things that help the newcomers :)

UsF
27-06-2008, 10:22
Sounds great.

I do think that inaccurate HE shells will decrease their spam usage, but I do not know how realistic that is (I think it MIGHT be realistic, but I do not have proof. There will be other people qualified to spam their knowledge).

Does this accuracy-increase due to multiple shots also work for tank mounted flak and at-cannons or only for tanks? How about tank destroyers with no traversable tank turrets?

Will the accuracybonus reset once the tank moves its aim somewhere else and only then or also when it is on the move or turning around in circles on the ground (to reposition itself and its main front armor)? Will tanks with gyrostabilization (whatever :love: ) be able to move and keep a good accuray? Maybe not top notch accuracy but the second of the three ones...

Ah stuff I'd rather like to test than talk about. :grandpa:

Dilust
27-06-2008, 10:27
Nice work! :booyah:

coRDHA_Jeff JN
27-06-2008, 10:31
Can we drive slowly in direct control? Because theres the button to allow u to move slowly but it didnt work in direct control.

edit: is it any chance that the shells in the tanks get the real names? Not just HE or AP.

coRDHA_Jeff JN
27-06-2008, 10:39
Sounds great.

I do think that inaccurate HE shells will decrease their spam usage, but I do not know how realistic that is (I think it MIGHT be realistic, but I do not have proof. There will be other people qualified to spam their knowledge).

Its true HE shells are inaccurate because of there slow speed for example:
-7.5cm Sprgr. 42s velocity (Panther's HE) is only 700 m/s
-PzGr.39 / 42 (mostly used APCBC in Panther) 935 m/s (APCBC=Armor Piercing Capped Ballistic Cap)
-PzGr.40 / 42 (APCR in Panther) 1120 m/s (APCR= Armor Piercing Composite Rigid )

mp5_sd
27-06-2008, 16:12
I am totally agree with C0ntrol , we need a button for that feature.

Migalex
27-06-2008, 16:19
Nice! Very nice, but has HrcAk47 will we got other shells? Panther and alot of other tanks didn t use AP...
And a fast question, will the Panther bug(the belly shot or in the hull close to the belly) be fixed? Any medium tank hit there kills the panther in Faces of War...even if the armor is set to 1000....

filon102
27-06-2008, 16:54
Cool to see some realism :yes:

Trendkill
27-06-2008, 21:26
Sounds great, please put in options to to turn off these things as well thought because as C0ntrol said some veterans may have no need for it after a while.

mp5_sd
27-06-2008, 21:29
Good observation Migalex; that bug it's a big fear for the Panther. I think they have fixed this problem.

kapulA
28-06-2008, 14:41
Regarding this new system, will we be able to assign 'tank_gunnery' perks to crews, so a veteran gunner doesn't need 3 shells to zero in? I think such a system would be handy for making veteran tank crews have better performance on the battlefield.

sgt_steiner
28-06-2008, 22:18
another week with hardly anything in the dev update!
i suspect that the beta is very close and thats why not much is being given to us (especially screen shots)
but hey how great does that panther look ? its gorgeous as hell!!!
ive went over a lot of older dev updates recently and found it good to remind myself of a lot of the cool improvements that are being made, i am a big fan of the sound (the anti aircraft guns :punkl:) that is being used to a much higher effect than the previous 2 games, i cant wait for the neighbors to be out and im playing men of war on a 7.1 card with good speaker set up :twisted:

Albus
30-06-2008, 01:35
I like this feature, sounds good.... :yes: