PDA

View Full Version : General Mod Discussion



Pages : [1] 2 3 4 5 6

  1. New Mod, "World War 2 100%"
  2. MODs
  3. Models.
  4. hello boys
  5. Normandy Mod
  6. Im new to modding and need some help.
  7. Stuck on objectives
  8. Soldiers Non Official Editor
  9. Mapping a mod
  10. BTRH 1.4 WHEN???
  11. Maps For Soldiers
  12. Failing a mission
  13. BTRH 1.31
  14. Creating and activating hidden enemy units
  15. Anyone fancy testing a new mod?
  16. crators, and playin mods once youve downloaded them
  17. Hidden enemy following waypoint
  18. Diplomacy function
  19. Tank skins
  20. Help needed
  21. How do you play when youve downloaded your first Mod?
  22. Desert War Mod
  23. Resident Evil
  24. Skin mod
  25. Weapons and item removing, sound replacing
  26. Program termination on mission save
  27. basic modding
  28. Smoke rounds for mortars - how?
  29. campaing vs single custom missions
  30. Start Point
  31. New SWAT mod
  32. Halo Mod
  33. Question
  34. Is this idea feasable?
  35. Singleplayer mission Kampfgruppe Peiper prewiew
  36. Questions for the mod gurus
  37. Trying to convert old mods to 1.28.3E
  38. Day Of Defence, in development, some issues...
  39. Exception
  40. Realwar without gore?
  41. Flak 41 with shield
  42. Who's the hero?
  43. Opening closing barriers/gates
  44. Team Ups!
  45. Disabling vehicles
  46. Super Zoom mod...and questions!
  47. Enemy won't shoot!
  48. Graphic Mods???
  49. Musketeers
  50. Lucky me!! I have my collection again!! Sharing with all :)
  51. Adding new crew icons/symbols
  52. Polish Warriors
  53. Polish Warriors (closed)
  54. Editing MP Infantry "Cap"
  55. Message at start of mission
  56. I need help
  57. Resource question
  58. Black Zones in Sky with texture
  59. German Elite Cammies
  60. Picking up items
  61. Tank colour schemes
  62. Heightmaps?
  63. WWI Mod (WiP) "FWWM" First World War MOD
  64. Placable buildings, bunkers and sandbags.. bit of help about
  65. How to make people take cover behind sandbags, walls....
  66. Ables?
  67. help
  68. player diplomacy help ( Closed )
  69. Custom weapons bullet specs too powerful...
  70. BF2 Map Pack v1.0! Released!!!
  71. Crew?
  72. Trigger activated by gun inventory
  73. Mines
  74. Textures in the map editor
  75. Tank components
  76. Need new PTR ammo type, assistance req'd
  77. Open gate
  78. Fences
  79. Enduring Freedom
  80. about "Mod Release"
  81. IDEA: FoW Chess?
  82. GEM editor
  83. Producing a blank map in the GEM editor
  84. Problem with railway platforms
  85. DCG new infantry
  86. Official Editor for SHOWWII ! (tutorials, FAQ's ,problems)
  87. Blank maps by Albus
  88. Changing campaign menu stuff...
  89. German Elite pictures
  90. (Renamed thread) A neat trick with the Gem editor.
  91. Position/fire control of soldiers at start
  92. Crewing watchtowers/vehicles,etc
  93. Prototypes and Paper Projects mod early WIP
  94. Creating a snow/sand map surface
  95. Editor game setting
  96. Waypoints
  97. Trigger problem
  98. Delay for hidden enemies
  99. help
  100. BTRH2 Beta announcement
  101. As do I create a mini-map?
  102. A stupid question....
  103. Bren gun carrier
  104. question for modders, ... towed guns... a workaround
  105. WEM Modding team!
  106. Packing up a map for MP play?
  107. FoW : WW2 Realisim/Extra Units Mod (Working Title)
  108. Create a new Mod
  109. [Idea!] Zombies
  110. I want YOU for betatester!
  111. Central resource for tutorials and FAQs in pdf format?
  112. Looking for UKDRancid's ModSwitcher
  113. Problem loading a map
  114. Skinning help!
  115. Trouble loading entity
  116. Medpacks
  117. Skinning issue
  118. WEM First Map-Omaha Beach
  119. modding
  120. Modifying armies
  121. Error
  122. Converting help
  123. Enemy Ahead buildings
  124. I need urgent help
  125. I look for instruction manual
  126. Please Help: porting sdkfz 7 into Fow
  127. Crew Appearances...
  128. DogsofWar mod
  129. Discussion: Recommended Modding Etiquette
  130. Corrupt game error message
  131. Making a good game great: disapearing buildings etc
  132. unpack
  133. Trigger problem
  134. Dynamite
  135. Albus - help please with your website registration
  136. making a new mod
  137. BTRH Vietnam.
  138. Questions on modding.
  139. How do I add crew in GEM Editor
  140. WWII Japanese mod? Korean War mod?
  141. Talvisota (Winterwar) Mod
  142. Ammo types
  143. Tutorial: SOE-EDIT and MDL Editing.
  144. Sdkfz 7- Imported from S:HOWWII
  145. Model Making
  146. Ammo types
  147. Help requested
  148. GEM editor link
  149. Modding Grenadiers
  150. How do you make a patch?
  151. map or .mi file?
  152. New skins
  153. Armor thickness
  154. iraq war mod
  155. Weird error (atleast for me)
  156. Sound file
  157. Vehicle Structure
  158. kurt mayer easten front
  159. Gem editor crashing
  160. Editor installation
  161. Vehicle sounds
  162. WH40K mod?
  163. Op Houndsworth
  164. [REQUEST] Every mod out for FoW
  165. changing guy's texture
  166. Ammo modding
  167. Vehicle's weapon
  168. Coop Zombie Horror Survival
  169. Expanded Battles
  170. fire&smoke effects[official editor]
  171. sound voice over....
  172. Can only use Katyusha mission 1 map in editor!
  173. Saving .dds files
  174. adding mp maps
  175. GEM Editor II
  176. Installation Error.
  177. Help
  178. Recommended single player mods?
  179. Problem with modelling
  180. Help find a blood patch
  181. Dogs of War-feedback
  182. Translate an object
  183. Skinning and editor shutdown
  184. The Desert Rats (mod is dead)
  185. A list of 26 mods I have plus comments for discussion
  186. bigger blank map 1000x2000[official editor]
  187. Dodge 56 with MG
  188. desert warfare
  189. Move a Bridge or other special entities
  190. WInter skins for everyone!
  191. editing field bag help
  192. Camera controls?
  193. Where are the .ply plugins for milkshape?
  194. Need help (mod)
  195. M1A1 Abrams MBT
  196. Problem with MG's
  197. Special Alias Question
  198. Random Skin Pack
  199. Adding new/non-standard entities
  200. trench problems in GEM editor
  201. Cold Flight - SP/Coop Mod | Uptade!
  202. Universal carrier
  203. Request for Torrent files
  204. How check if a vehicle is fully repaired
  205. Making atry only towable
  206. Question about Men of War
  207. Some confusion and questions about the MODS
  208. Eye for an eye - a Faces of War and Men of War modification
  209. I may have found a bug in the DCG
  210. Panzerlied mod?????
  211. I'm having a bit of trouble and need a bit of advice
  212. Milkshape 3D Questions
  213. Maximum unit capacity?
  214. Help Again
  215. [Q] Camera settings and Gem Editor
  216. [WIP]Depot: new sp mission
  217. Singelplayer missions + Skins /WiP
  218. wheels
  219. tears of the enemy mod
  220. The Polish Heroes **release**
  221. How Convert a SP mission to MP Cooperative
  222. Army Organization
  223. Announcement: full version BTRH2beta, Soon! (for addon a1)
  224. cant explain it
  225. making the ptrd a sniper
  226. Human ply editing
  227. Files (stuff/gun)
  228. [WIP]Commandos Campaign
  229. Question regarding tank tracks
  230. Health in battle !!!! how delete!!!
  231. Map making with the GEM Editor tool
  232. Storm over Europe 2 announcement / first look
  233. How to...clone
  234. Fow .ply and Showw2 .ply
  235. Errors for .def files (hate them)
  236. Error
  237. Question for generic.inc
  238. What happen to Mod Africa 42
  239. Iron Fist mod
  240. List of vehicles for DCG
  241. Blueprint appearances
  242. video BTRH.
  243. 2PZ mod
  244. New sides Tankman problems
  245. SOE Bunker Hill Mission
  246. Make tanks repairable in Men of War
  247. GSM 2008 - Stuff 'nagan' not found
  248. Black stuff in top_right thing
  249. What is "ease to" in camera properties?
  250. Thieves